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    1. Half-Life² (8,260 bytes)
      12: |effect water bubbles=yes
      13: |effect water splash=yes
      14: |effect water other=debris, spray
      25: ...ight beams]], [[projectile trails]], [[smoke]], [[steam]], [[video screens]], [[water]]
      28: ===[[atmospheric/environmental effects]]===
    2. Arx Fatalis (8,363 bytes)
      13: |effect water bubbles=<smw_false_words>
      14: |effect water current=<smw_false_words>
      15: |effect water drops=<smw_false_words>
      16: |effect water ripples=<smw_false_words>
      17: |effect water splash=<smw_false_words>
    3. gameform (13,258 bytes)
      71: ===[[:cat:effects|Effects]]===
      73: ...<b>[[breath]]</b></td><td>{{#input:type=text|name=effect breath other}}<br>
      74: {{#input:type=checkbox|name=effect breath acid}} [[acid breath|acid]]<br>
      75: {{#input:type=checkbox|name=effect breath cold}} [[cold breath|cold]]<br>
      76: {{#input:type=checkbox|name=effect breath fire}} [[fire breath|fire]]<br>
    4. Need for Speed: Porsche Unleashed (2,169 bytes)
      14: * atmospheric/environmental [[effects]]
      19: ** [[steam]]: some [[grates]]/[[vents]] and [[buildings]], a...
      28: ..., [[sawdust]], [[smoke]], [[snow]], [[sparks]], [[steam]], tire kickups, [[water drops]]
      41: * [[sound]]: 3D, [[doppler effect]], [[reverb]] in [[tunnels]]
    5. Carmageddon TDR 2000 (5,340 bytes)
      17: |effect breath acid=<smw_false_words>
      18: |effect breath cold=<smw_false_words>
      19: |effect breath fire=<smw_false_words>
      20: |effect breath poison=<smw_false_words>
      21: |effect water bubbles=<smw_false_words>

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