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3D Game Comparison - Game vs. game. No hype; just facts.™
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- Half-Life² (8,260 bytes)
12: |effect water bubbles=yes
13: |effect water splash=yes
14: |effect water other=debris, spray
25: ...ight beams]], [[projectile trails]], [[smoke]], [[steam]], [[video screens]], [[water]]
28: ===[[atmospheric/environmental effects]]=== - Arx Fatalis (8,363 bytes)
13: |effect water bubbles=<smw_false_words>
14: |effect water current=<smw_false_words>
15: |effect water drops=<smw_false_words>
16: |effect water ripples=<smw_false_words>
17: |effect water splash=<smw_false_words> - gameform (13,258 bytes)
71: ===[[:cat:effects|Effects]]===
73: ...<b>[[breath]]</b></td><td>{{#input:type=text|name=effect breath other}}<br>
74: {{#input:type=checkbox|name=effect breath acid}} [[acid breath|acid]]<br>
75: {{#input:type=checkbox|name=effect breath cold}} [[cold breath|cold]]<br>
76: {{#input:type=checkbox|name=effect breath fire}} [[fire breath|fire]]<br> - Need for Speed: Porsche Unleashed (2,169 bytes)
14: * atmospheric/environmental [[effects]]
19: ** [[steam]]: some [[grates]]/[[vents]] and [[buildings]], a...
28: ..., [[sawdust]], [[smoke]], [[snow]], [[sparks]], [[steam]], tire kickups, [[water drops]]
41: * [[sound]]: 3D, [[doppler effect]], [[reverb]] in [[tunnels]] - Carmageddon TDR 2000 (5,340 bytes)
17: |effect breath acid=<smw_false_words>
18: |effect breath cold=<smw_false_words>
19: |effect breath fire=<smw_false_words>
20: |effect breath poison=<smw_false_words>
21: |effect water bubbles=<smw_false_words>
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