Hard Truck 2
3D Game Comparison - Game vs. game. No hype; just facts.™
Contents |
Wikipedia:Hard Truck 2 | }} | |
---|---|---|
year | 1999 | |
genre(s) | truck driving simulation | |
developer(s) | Softlab-NSK | |
engine | proprietary | |
Character | ||
name | trucker |
Engine
- lighting: dynamic, colored, vertex; day-night cycle, lightning, headlights, police lights; sun lens flare
- particle effects: smoke, sparks
- physics: gravity, friction (slippery dirt/wet roads & grass), inertia (turn off engine & coast), sparks (ricochet off surfaces), truck shocks/suspension
- reflection: truck side mirrors, wet road
atmospheric/environmental effects
- weather: dynamic; clouds (moving, varying from clear to overcast), fog, lightning, rain, wind (variably swaying trees)
- other: exhaust, tire kickup (dirt/dust, water spray), tire skid marks, smoke (engine damage, fire, tires), windshield collects rain drops (+ smearing)
Character
player character
- drive 12 trucks & 2 cars (BMWs & SUVs)
- moves: forward, reverse, turn left/right, look left/right
- view: 1st-/3rd-person
- zoom (3rd-person only)
NPCs
- other trucks
Environment
- location: unknown; 10 towns with roads between (70+ miles); continuous world
interaction
- break: land mines, trucks (incremental damage)
- other: headlights (+ high beams), knock over streetsigns, start/stop engine, (un)hook trailers, windshield wipers clear rain drops