Aliens vs Predator 2
3D Game Comparison - Game vs. game. No hype; just facts.™
Contents |
Effects
atmospheric/environmental
weather
- clouds: moving, rotating
- wind: cable hooks, curtains/drapes, streamers, trees
other
- explosions, fire, shaking, smoke (fire)
- see particle effects
lighting
particle effects
- blood spray, debris, fire, gas, glass shards, smoke, sparks, steam
physics
texture
- bit depth: 16/32
- filtering: bi-/trilinear
- mapping: environmental (desks, glass, walls), mip
- decals: blood, bullet holes, guts
other
- lens flare
- reflection: see environmental texture mapping
- shadows: vertical angle adjustment, ovalular masks; animals, pickupable objects
- skeletal animation
- transparency: clouds, fire, glass, light beams (laser, sun), pheremone auras, smoke, steam, water
Character
player character
- character: alien, human, or predator
- facial animation
- impact dust: feet jump-land
- footsteps: dirt, water
- actions: pickup object, hit/kick, run, walk
- view: 1st-person (3rd-person with cheats)
- other: alien grows
NPCs
Environment
- location: other planets
- cutscenes
- traps/hazards: acid, electricity, fire, gas (plants), steam