Aliens vs Predator 2
3D Game Comparison - Game vs. game. No hype; just facts.™
Contents |
Wikipedia:Aliens vs Predator 2 | }} | |
---|---|---|
year | 2001 | |
genre(s) | First-person shooter | |
developer(s) | Monolith Productions | |
publisher(s) | Sierra Entertainment | |
engine | Lithtech | |
Character | ||
name | alien, predator, human |
Engine
Atmospheric/environmental effects
- effect::sparks: hacking, flares, impacts (alien claws, knives)
- effect::steam: steam::dead aliens, steam::pipes
Weather
- weather::clouds: clouds::moving, clouds::rotating
- weather::wind: wind::cable hooks, wind::curtains/wind::drapes, wind::streamers, wind::trees
Other
Lighting
- lighting::dynamic, lighting::colored
- lighting::coronas, lighting::flickering
- lighting examples::fire, lighting examples::flares, lighting examples::flashlights
Particle effects
- particle effects::blood spray, particle effects::debris, particle effects::fire, particle effects::gas, particle effects::glass shards, particle effects::smoke, particle effects::sparks, particle effects::steam
Physics
- physics::gravity: gravity::player character, gravity::NPCs
- physics::friction, physics::inertia, physics::momentum
Texture
- 16-/32-texture::bit depth
- texture::filtering: bi-/texture filtering::trilinear
- mapping: texturemapping::environmental (environmental texturemapping::desks, environmental texturemapping::glass, environmental texturemapping::walls), mip
- texture::decals: texture decals::blood, texture decals::bullet holes, texture decals::guts
Other
- effect::lens flare
- effect::reflection: see environmental texture mapping
- effect::shadows: shadows::vertical angle adjustment, shadows::ovalular masks; shadows::animals, shadows::pickupable objects
- effect::skeletal animation
- effect::transparency: transparency::clouds, transparency::fire, transparency::glass, transparency::light beams (laser, sun), transparency::pheremone auras, transparency::smoke, transparency::steam, transparency::water
Player character
- character: character::alien, character::human, or character::predator
- facial animation
- impact dust: impact dust::feet jump-land
- footsteps: footsteps::dirt, footsteps::water
- actions: actions::pickup object, actions::hit/actions::kick, actions::run, actions::walk
- view: view::1st-person (view::3rd-person with cheats)
- other: character other::alien grows
Level/world design
- location: other location::planets
- cutscenes: cutscenes:=yes
- level editor: level editor:=no
- traps/hazards: damage::acid, damage::electricity, damage::fire, damage::gas (effect gas::plants), damage::steam