Arx Fatalis

3D Game Comparison - Game vs. game. No hype; just facts.™

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Contents

Wikipedia:Arx Fatalis
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year  2001
genre(s)  fantasy action-adventure-RPG
developer(s) Arkane Studios
engine proprietary



circa: 2001 (Europe)/2002 (USA)

Engine

effects

physics

Character

player character

NPCs

AI

  • dodge; idle chit chat
  • run away and call for backup/help
  • can hear and smell(?) player
  • different races fight each other
  • guards relight torches (some)
  • limited line-of-sight vision
  • look at player while in range (+ turn)
  • react when stepping on fire (goblins only?)
  • react to theft
  • stop following after certain distance and return to origin
  • frogs leap away when approached
  • dog follows player after "petted" or fed

Environment

interaction

Inventory

objects

Other

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