Construction-Destruction
3D Game Comparison - Game vs. game. No hype; just facts.™
Contents |
Wikipedia:Construction-Destruction | }} | |
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year | 2003 | |
genre(s) | construction simulation | |
developer(s) | Gabriel Interactive | |
publisher(s) | ValuSoft | |
engine | proprietary | |
NPCs | vehicles |
engine
- atmospheric/environmental effects
- collision detection: very realistic
- cutscenes: yes
- lighting: static, colored
- particle effects: debris, smoke
- physics: Havok
- reflection: water (sky only)
- shadows: some buildings
- textures: 32-bit
- transparency: glass, smoke
- other: lens flare (sun)
player character
- character: construction vehicles (bulldozer, crane, dump truck, excavator, front-end loader)
- moves: raise/lower vehicle arms/bed/bucket/ball/fork/hook, turn cab
- view: 1st-person (cab), 3rd-person (free, orbit, static, watch)
environment
- location: construction sites (empty lots, quarry, streets, etc)
- interaction
- break: buildings, streetlights, street signs, telephone poles, trees
- move: air conditioners, barrels/drums, building debris, construction (barrels, cones, fences, gates), crates, dirt, dumpsters, fences (chainlink, wood), patio chair/table, pipes, port-o-potties, skids (brick, plywood), stairs, streetlights, street signs, telephone poles, trailers (enclosed, flatbed), vehicles, water cooler
- pick up: air conditioners, crates, pipes
- other: dig holes in ground, make dirt piles, flatten dirt
- traps/hazards: falling in holes can disable vehicle