4x4 Evolution
3D Game Comparison - Game vs. game. No hype; just facts.™
Contents |
Wikipedia:4x4 Evolution | }} | |
---|---|---|
year | 2000 | |
genre(s) | Driving simulation | |
developer(s) | Terminal Reality | |
publisher(s) | Gathering of Developers | |
Character | ||
name | Vehicle |
Engine
- effect::water: effect water::bubbles, effect water::ripples, effect water::splashes, effect water::underwater fog
- effect::weather: effect weather::clouds (moving), effect weather::fog, effect weather::rain
Other
- effect::tire kick up: effect tire kick up::dirt, effect tire kick up::dust, effect tire kick up::rocks, effect tire kick up::water; leave effect tire::skid/tread marks
- effect::sunrays
- flying airplanes, birds (+ land), helicopters (+ land), hot air balloons
- train, battleship, sailboat, submarine
Physics
- floating logs
Level design
Environmental interaction
- push: canoe, cars (some), construction cones, pylons, sawhorses, hay bales, logs, metal gates, oil drums, porto-potties, road signs, telephone poles, tires, trash bags, wood fences
- knock over: construction cones, pylons, sawhorses, metal gates, oil drums, porto-potties, road signs, telephone poles, wood fences