Deadly Dozen: Pacific Theater
3D Game Comparison - Game vs. game. No hype; just facts.™
Contents |
Wikipedia:Deadly Dozen: Pacific Theater | }} | |
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year | 2002 | |
genre(s) | action-tactical | |
developer(s) | nFusion Interactive | |
engine | proprietary | |
Engine
- type: polygon terrain
- transparency: fire, glass, light beams
Effects
Character
player character
- character: various (12)
- moves: crawl, crouch, lie down, roll left/right, run, shoot, walk
- change to any squad member at will
- view: 1st-/3rd-person; sniper rifle scope
- zoom: fixed-level (sniper rifle scope)
NPCs
Level design
- # levels: 12 missions
- locations: 1942, World War II
- Philippines; Okinawa, Japan; Rabul; New Guinea; Guadalcanal; Iwo Jima
- other Pacific Ocean island locales
- beaches, jungles, rainforests, swamps, villages
- level editor: yes
- environmental interaction
- drive: car, tanks, truck
- other: pick locks, set explosives
weapons
- blades: knife, machete, Samurai "Officer's" sword
- explosives: demo charge, landmines
- flamethrower
- grenades: frag, Type 97
- guns: 1903A4 Springfield bolt-action sniper rifle, Arisaka bolt-action rifle, Browning automatic rifle, M-1 Carbine semi-automatic rifle, M-1 Garand semi-automatic rifle, M1911A1 automatic pistol, M1A1 bazooka, Nambu pistol, Thompson submachine gun, Type 4 anti-tank weapon, Type 99 light machine gun, Type 100 submachine gun
Other
- inventory: ammo/weapons, camera, coin, first-aid kits
- multiplayer: yes
- customize squads