3D Game Comparison - Game vs. game. No hype; just facts.™
Revision as of 09:26, 18 September 2007 by
Eep² (t |c )
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Game: page title
game
Engine
Physics
Gravity physics gravity
Bouyancy physics bouyancy
Friction physics friction
Inertia physics inertia
Momentum physics momentum
Fabric physics fabric physics fabric other
Fluid physics fluid physics fluid other
Other physics other
engine other
Environment
Effects
Breath effect breath acid Acid
effect breath cold Cold
effect breath fire Fire
effect breath poison Poison
Other effect breath other
Atmospheric
Water effect water bubbles Bubbles
effect water current Current
effect water drops Drops
effect water ripples Ripples
effect water splash Splash
effect water waves Waves
Other effect water other
Weather weather clouds Clouds
weather clouds dynamic Dynamic
weather clouds moving Moving weather clouds other
weather fog Fog
weather fog dynamic Dynamic
weather rain volumetric Volumetric weather fog other
weather lightning Lightning weather lightning other
weather rain Rain
weather rain ripple Ripple
weather rain splash Splash weather rain other
weather snow Snow
weather snow build Builds/gathers
weather snow dynamic Dynamic weather snow other
weather wind Wind
weather wind fans Fans
weather wind flags Flags
weather wind hair Hair
weather wind trees Trees weather wind other
weather transition Transition weather transition other
Other weather other
environment effects other
Interaction
Break break
break other
Burn burn
burn other
Buttons buttons
buttons other
Close close close openable openable objects
close other
Drop drop drop pickupable pickupable objects drop inventory same as inventory
drop other
Open open
open other
Pick locks pick locks pick locks
pick other
Pickup pick up pickup dropable dropable objects
pick up other
Pull pull pull pickupable pickupable objects
pull other
Push push push pullupable pullupable objects
push other
Ride ride ride moving moving objects
ride other
Shoot shoot
shoot other
Throw throw throw pickupable pickupable objects
throw other
Turn on/off turn on/off
turn on/off other
Other interaction other
environment other
Character
Name character
Actions/ controls/ moves actions other
Footprints footprints other
Footsteps footsteps other
View character view
Description character description
NPCs NPCs
NPCs other
AI AI
character other
Weapons
Ammo
stick in/to retrievable
bodies ground walls other
arrows ammo arrows stick bodies
ammo arrows stick ground
ammo arrows stick walls
ammo arrows stick other
ammo arrows retrievable
bolts ammo bolts stick bodies
ammo bolts stick ground
ammo bolts stick walls
ammo bolts stick other
ammo bolts retrievable
spears ammo spears stick bodies
ammo spears stick ground
ammo spears stick walls
ammo spears stick other
ammo spears retrievable
thrown weapons thrown weapons stick bodies
thrown weapons stick ground
thrown weapons stick walls
thrown weapons stick other
thrown weapons retrievable
ejected clips ejected clips stay Stay on surface
Disappear: ejected clips disappear immediately Immediately ejected clips disappear later After awhile ejected clips disappear never Never
ammo
ammo other
Muzzle weapons muzzle flash Flash weapons muzzle smoke Smoke
Targeting weapons targeting auto Automatic weapons targeting manual Manual
weapons
Inventory
Design design
Objects objects
Pickups pickups
pickups sprite sprites pickups 3D 3D
pickups automatic automatic (move over) pickups manual manual (select/grab)
inventory
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Other
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