Aliens vs Predator 2
3D Game Comparison - Game vs. game. No hype; just facts.™
Contents |
Wikipedia:Aliens vs Predator 2 | }} | |
---|---|---|
year | 2001 | |
genre(s) | first-person shooter | |
developer(s) | Monolith Productions | |
publisher(s) | Sierra Entertainment | |
engine | Lithtech | |
Character | ||
name | alien, predator, human |
Engine
Atmospheric/environmental effects
weather
- clouds: moving, rotating
- wind: cable hooks, curtains/drapes, streamers, trees
Other
- explosions, fire, shaking, smoke (fire)
- see particle effects
lighting
particle effects
- blood spray, debris, fire, gas, glass shards, smoke, sparks, steam
physics
texture
- 16-/32-bit depth
- filtering: bi-/trilinear
- mapping: environmental (desks, glass, walls), mip
- decals: blood, bullet holes, guts
Other
- lens flare
- reflection: see environmental texture mapping
- shadows: vertical angle adjustment, ovalular masks; animals, pickupable objects
- skeletal animation
- transparency: clouds, fire, glass, light beams (laser, sun), pheremone auras, smoke, steam, water
player character
- character: alien, human, or predator
- facial animation
- impact dust: feet jump-land
- footsteps: dirt, water
- actions: pickup object, hit/kick, run, walk
- view: 1st-person (3rd-person with cheats)
- other: alien grows
environment
- location: other planets
- cutscenes: yes
- level editor: no
- traps/hazards: damage::acid, damage::electricity, damage::fire, damage::gas (effect gas::plants), damage::steam