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3D Game Comparison - Game vs. game. No hype; just facts.™

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coal ‎(19:38, 16 February 2010)
charcoal ‎(19:39, 16 February 2010)
axel ‎(19:40, 16 February 2010)
grindstone ‎(19:41, 16 February 2010)
grind ‎(19:48, 16 February 2010)
sharpen ‎(19:48, 16 February 2010)
moss ‎(22:12, 16 February 2010)
magic carpet ‎(22:28, 16 February 2010)
string ‎(22:34, 16 February 2010)
cloth ‎(22:34, 16 February 2010)
raft ‎(02:45, 17 February 2010)
boat ‎(02:46, 17 February 2010)
leather ‎(09:38, 17 February 2010)
quiver ‎(14:43, 17 February 2010)
dye ‎(14:45, 17 February 2010)
altar ‎(14:49, 17 February 2010)
satchel ‎(14:50, 17 February 2010)
1st-person ‎(20:10, 17 February 2010)
3rd-person ‎(20:13, 17 February 2010)
action ‎(17:55, 18 February 2010)
cavern ‎(19:54, 18 February 2010)
prisoner ‎(19:55, 18 February 2010)
window ‎(16:27, 19 February 2010)
bottle ‎(16:28, 19 February 2010)
test tube ‎(16:31, 19 February 2010)
beaker ‎(16:32, 19 February 2010)
crystal ‎(18:58, 20 February 2010)
tiger ‎(12:04, 22 February 2010)
forcefield ‎(15:37, 25 February 2010)
break ‎(16:56, 25 February 2010)
campfire ‎(14:09, 26 February 2010)
candle ‎(14:09, 26 February 2010)
lantern ‎(14:11, 26 February 2010)
lightbulb ‎(14:11, 26 February 2010)
lighter ‎(14:12, 26 February 2010)
lightning ‎(14:12, 26 February 2010)
spotlight ‎(14:13, 26 February 2010)
streetlight ‎(14:14, 26 February 2010)
torch ‎(14:14, 26 February 2010)
traffic light ‎(14:14, 26 February 2010)
hop ‎(20:32, 26 February 2010)
jump ‎(20:32, 26 February 2010)
chair ‎(20:35, 26 February 2010)
dress ‎(21:01, 26 February 2010)
change clothes ‎(21:11, 26 February 2010)
anisotropic filtering ‎(13:44, 27 February 2010)
texture filtering ‎(13:45, 27 February 2010)
Half-Life² ‎(13:46, 27 February 2010)
fading shadows ‎(14:50, 27 February 2010)
muzzle flash ‎(14:52, 27 February 2010)

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