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3D Game Comparison - Game vs. game. No hype; just facts.™

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sparkle ‎(17:11, 5 February 2010)
dwarf ‎(17:26, 5 February 2010)
vampire ‎(17:27, 5 February 2010)
salamander ‎(17:28, 5 February 2010)
jack-in-the-box ‎(03:32, 6 February 2010)
elf ‎(03:33, 6 February 2010)
fairy ‎(03:34, 6 February 2010)
mana ‎(08:25, 6 February 2010)
underground ‎(08:25, 6 February 2010)
library ‎(08:26, 6 February 2010)
book ‎(08:27, 6 February 2010)
temple ‎(08:28, 6 February 2010)
church ‎(08:28, 6 February 2010)
workshop ‎(08:29, 6 February 2010)
graveyard ‎(08:32, 6 February 2010)
bridge ‎(08:33, 6 February 2010)
casino ‎(08:34, 6 February 2010)
unlock ‎(08:45, 6 February 2010)
collect ‎(09:02, 6 February 2010)
room ‎(09:06, 6 February 2010)
fireball ‎(09:11, 6 February 2010)
portal ‎(12:29, 6 February 2010)
torture ‎(15:01, 6 February 2010)
Dungeon Keeper 2 ‎(15:04, 6 February 2010)
feather ‎(15:40, 6 February 2010)
monk ‎(15:41, 6 February 2010)
hay ‎(17:07, 6 February 2010)
depth of field ‎(03:27, 7 February 2010)
bilinear filtering ‎(03:29, 7 February 2010)
trilinear filtering ‎(03:49, 7 February 2010)
assassin ‎(03:52, 7 February 2010)
eagle ‎(03:53, 7 February 2010)
2012 ‎(15:09, 7 February 2010)
activate ‎(15:11, 7 February 2010)
eavesdrop ‎(15:11, 7 February 2010)
interrogate ‎(15:13, 7 February 2010)
Crusades ‎(15:14, 7 February 2010)
coast ‎(15:15, 7 February 2010)
Middle East ‎(15:15, 7 February 2010)
help player ‎(22:16, 7 February 2010)
player ‎(22:21, 7 February 2010)
decal ‎(00:24, 8 February 2010)
soft shadow ‎(00:37, 8 February 2010)
shadow volume ‎(00:38, 8 February 2010)
vertical angle adjustment ‎(00:38, 8 February 2010)
Looking Glass Studios ‎(08:44, 8 February 2010)
look ‎(08:45, 8 February 2010)
Hard Truck 2 ‎(21:23, 8 February 2010)
cloud ‎(15:16, 9 February 2010)
sandstorm ‎(15:18, 9 February 2010)

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