Tomb Raider
3D Game Comparison - Game vs. game. No hype; just facts.™
Contents |
engine
- collision detection: mostly 2D, Lara slides down vertically angled slopes
- lighting: static, white
- physics: Lara, NPCs, Thor's hammer, sand
- shadows: polygonal, ovalular, horizontal, flat (2D)
- size: width/length adjustment
- Lara: dynamic
- NPCs/darts: static
- size: width/length adjustment
- texture
- transparency: full (masks)
- sprites: blood squirts, fire, water splashes
- camera: underwater distortion
atmospheric/environmental effects
- dust: shooting darts
- shooting lava
- particle effects: shooting lava
character
- footsteps: land, water
- # polygons: 380
- textures/skin: normal, grey tanktop
- view: 3rd-person
- pan: static (locked behind character) & dynamic (keyboard-controlled)
- zoom: slightly when panning
- water tinting
level/world design
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weapons
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inventory
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