Risen
3D Game Comparison - Game vs. game. No hype; just facts.™
Wikipedia:Risen | }} | |
---|---|---|
year | 2009 | |
genre(s) | action-adventure, role-playing game | |
theme(s) | fantasy, medieval | |
developer(s) | Piranha Bytes | |
Effects | ||
sound | stereo | |
Character | ||
name | nameless |
Environment
interaction
- open/close: chests, doors, gates
- pickup: see inventory
- push: buttons
- other: cook food in frying pan over fire or on stove, eat (various; see inventory)
- make swords: heat raw steel, hammer on anvil, cool in water bucket, sharpen on grindstone
- pick locks/pockets, read books/letters/maps/scrolls, sit, sleep, smoke joints/waterpipes, stir water in cauldron, turn spitroasts
Inventory
- ammo
- animal parts: claws, hearts (bog monster), horns?, skins (boar, wolf), stings, teeth
- armor, artifacts ([amulets]], rings), blades (+ glowing), candlesticks, clams, fragments (sword)
- food: animal meat (raw, fried; chicken drumsticks, herring), apples, bread, carrots, cheese, drinks (beer, grog, milk, rum, water, wine), eggs, grapes, herbs, mushrooms, roots, sausage, turnips
- gold, insect wings, jugs, keys, letters/lists, magic items, maps, mussels, ore fragments, pearls, potions, pouches, purses, scrolls, steel blanks, tool bags
- tools: brooms, frying pans, hoes, lock picks, pickaxes, saws, scools (spoons), shovels
- torches, weed reefer