Arx Fatalis

3D Game Comparison - Game vs. game. No hype; just facts.™

Revision as of 13:20, 18 February 2010 by Eep² (t|c)
Jump to: navigation, search

Contents

Wikipedia:Arx Fatalis
}}
year  2001
genre(s)  fantasy action-adventure-RPG
developer(s) Arkane Studios
engine Proprietary



circa: 2001 (Europe)/2002 (USA)

Engine

atmospheric/environmental effects

  • collision detection: break cobwebs, spin hanging body
  • lighting: dynamic, colored, vertex; coronas, flickering; crystals, fire, forcefields, lanterns, rock, spells, teleporters, torches
  • particle effects: blood spray, fire, lava spurts, liquid spray, poison spray, smoke, sparks

physics

  • transparency: cobwebs, cold air, fire, forcefields, magic item glow, smoke, snakewomen "camera" viewer sphere, teleporter portal effects, tracers (arrows, magic, menu mouse cursor), water
  • other: camera shaking (earthquakes, paralyze spell), usable objects highlight


player character


level/world design

environmental interaction

weapons

NPCs

AI

  • dodge; idle chit chat
  • run away and call for backup/help
  • can hear and smell(?) player
  • different races fight each other
  • guards relight torches (some)
  • limited line-of-sight vision
  • look at player while in range (+ turn)
  • react when stepping on fire (goblins only?)
  • react to theft
  • stop following after certain distance and return to origin
  • frogs leap away when approached
  • dog follows player after "petted" or fed

inventory

objects

other

Personal tools