Form:Game

3D Game Comparison - Game vs. game. No hype; just facts.™

Revision as of 09:26, 18 September 2007 by Eep² (t|c)
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Game: page title

game

Yearyear
Genregenre
Publisherpublisher
Developerdeveloper

Engine

Name engine
Typeengine type polygon Polygon
engine type voxel Voxel
engine type NURBS NURBS
Other: engine type other
Optimizationengine optimization LOD Level of detail (LOD)
engine optimization occlusion culling occlusion culling
engine optimization portal rendering portal rendering
Other: engine optimization other
Physics
Gravity physics gravity
Bouyancy physics bouyancy
Friction physics friction
Inertia physics inertia
Momentum physics momentum
Fabric physics fabric physics fabric other
Fluid physics fluid physics fluid other
Other physics other

engine other

Environment

Effects
Breatheffect breath acid Acid
effect breath cold Cold
effect breath fire Fire
effect breath poison Poison
Othereffect breath other
Atmospheric
Watereffect water bubbles Bubbles
effect water current Current
effect water drops Drops
effect water ripples Ripples
effect water splash Splash
effect water waves Waves
Othereffect water other
Weatherweather clouds Clouds
    weather clouds dynamic Dynamic
    weather clouds moving Moving
weather clouds other
weather fog Fog
    weather fog dynamic Dynamic
    weather rain volumetric Volumetric
weather fog other
weather lightning Lightning weather lightning other
weather rain Rain
    weather rain ripple Ripple
    weather rain splash Splash
weather rain other
weather snow Snow
    weather snow build Builds/gathers
    weather snow dynamic Dynamic
weather snow other
weather wind Wind
    weather wind fans Fans
    weather wind flags Flags
    weather wind hair Hair
    weather wind trees Trees
weather wind other
weather transition Transition weather transition other
Otherweather other

environment effects other

Interaction
Break break
break other
Burn burn burn other
Buttons buttons buttons other
Close close close openable openable objects close other
Drop drop drop pickupable pickupable objects drop inventory same as inventory drop other
Open open open other
Pick locks pick locks pick locks pick other
Pickup pick up pickup dropable dropable objects pick up other
Pull pull pull pickupable pickupable objects pull other
Push push push pullupable pullupable objects push other
Ride ride ride moving moving objects ride other
Shoot shoot shoot other
Throw throw throw pickupable pickupable objects throw other
Turn on/off turn on/off turn on/off other
Other interaction other

environment other

Character

Name character Actions/
controls/
moves
actions other
Footprints footprints other
Footsteps footsteps other
View character view
Description character description
NPCsNPCs
NPCs other
AIAI

character other

Weapons

Bowsbows
Guns guns
Explosivesexplosives
Swords swords
Other weapons other
weapons pickupable objects pickupable objects
Ammo
stick in/to retrievable
bodiesgroundwallsother
arrows ammo arrows stick bodies ammo arrows stick ground ammo arrows stick walls ammo arrows stick other ammo arrows retrievable
bolts ammo bolts stick bodies ammo bolts stick ground ammo bolts stick walls ammo bolts stick other ammo bolts retrievable
spears ammo spears stick bodies ammo spears stick ground ammo spears stick walls ammo spears stick other ammo spears retrievable
thrown weapons thrown weapons stick bodies thrown weapons stick ground thrown weapons stick walls thrown weapons stick other thrown weapons retrievable
ejected clips ejected clips stay Stay on surface
Disappear: ejected clips disappear immediately Immediately ejected clips disappear later After awhile ejected clips disappear never Never

ammo ammo other

Muzzle weapons muzzle flash Flash weapons muzzle smoke Smoke Targeting weapons targeting auto Automatic weapons targeting manual Manual

weapons

Inventory

Designdesign
Objectsobjects
Pickupspickups

pickups sprite sprites pickups 3D 3D

pickups automatic automatic (move over) pickups manual manual (select/grab)

inventory

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