Aliens vs Predator 2

3D Game Comparison - Game vs. game. No hype; just facts.™

Revision as of 09:16, 24 July 2007 by Eep² (t|c)
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Contents

Engine

Atmospheric/environmental effects

  • clouds (moving, rotating)
  • wind: cable hooks, curtains/drapes, streamers, trees
  • other: explosions, fire, shaking, smoke (fire), sparks (hacking, flares, impacts: alien claws, knives), steam (dead aliens, pipes); see particle effects

Lighting

  • dynamic, colored
  • coronas, flickering
  • fire, flares, flashlights

Particle effects

  • blood spray, debris, fire, gas, glass shards, smoke, sparks, steam

Physics

  • gravity: player, NPCs
  • friction, inertia, momentum
  • reflection: see environmental texture mapping
  • shadows: vertical angle adjustment, ovalular masks; animals, anything pickupable
  • skeletal animation: yes
  • texture: 16-/32-bit depth
    • filtering: bi-/trilinear
    • mapping: environmental (desks, glass, walls), mip
    • decals: blood, bullet holes, guts
  • transparency: clouds, fire, glass, light beams (laser, sun), pheremone auras, smoke, steam, water
  • other: lens flare


Player character

  • character: alien, human, or predator; facial animation, feet jump-land impact dust, footsteps (dirt, water), grows (alien)
  • moves: pickup object, hit/kick, run, walk
  • view: 1st-person (3rd-person with cheats)
    • pan: keyboard/mouse

Level/world design

  • location: other planets
  • cutscenes: yes
  • level editor: no
  • traps/hazards: acid, electricity, fire, gas (plants), steam

NPCs

  • aliens, humans, predators

Other

  • inventory: weapons/ammo
  • sound: stereo
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