Tomb Raider
3D Game Comparison - Game vs. game. No hype; just facts.™
(Difference between revisions)
Revision as of 03:22, 5 September 2007 (edit) Eep² (t|c) ← Previous diff |
Revision as of 03:35, 5 September 2007 (edit) (undo) Eep² (t|c) links Next diff → |
||
Line 7: | Line 7: | ||
|engine type polygon=yes | |engine type polygon=yes | ||
|effect water splash=yes | |effect water splash=yes | ||
+ | |character=Lara Croft | ||
|actions=climb, dive, grab edge, jump, pick up, pull, push, roll, run, shimmy, shoot, sidestep, swim, vault, walk | |actions=climb, dive, grab edge, jump, pick up, pull, push, roll, run, shimmy, shoot, sidestep, swim, vault, walk | ||
|pickup=ammo, artifacts, keys, weapons | |pickup=ammo, artifacts, keys, weapons | ||
Line 25: | Line 26: | ||
** tile resolution: 64x64 | ** tile resolution: 64x64 | ||
* [[transparency]]: full (masks) | * [[transparency]]: full (masks) | ||
- | ** sprites: blood squirts, fire, water splashes | + | ** [[sprites]]: [[blood squirts]], [[fire]], [[water splashes]] |
- | * camera: underwater distortion | + | * [[camera]]: [[underwater distortion]] |
===[[atmospheric/environmental effects]]=== | ===[[atmospheric/environmental effects]]=== | ||
Line 37: | Line 38: | ||
* # polygons: 380 | * # polygons: 380 | ||
* textures/skin: normal, grey tanktop | * textures/skin: normal, grey tanktop | ||
- | * view: 3rd-person | + | * view: [[3rd-person]] |
- | ** pan: static (locked behind character) & dynamic (keyboard-controlled) | + | ** [[pan]]: static (locked behind character) & dynamic (keyboard-controlled) |
- | ** zoom: slightly when panning | + | ** [[zoom]]: slightly when panning |
- | * water tinting | + | * [[water tinting]] |
==[[level/world design]]== | ==[[level/world design]]== |
Revision as of 03:35, 5 September 2007
Contents |
engine
- collision detection: mostly 2D, Lara slides down vertically angled slopes
- lighting: static, white
- physics: Lara, NPCs, Thor's hammer, sand
- shadows: polygonal, ovalular, horizontal, flat (2D)
- size: width/length adjustment
- Lara: dynamic
- NPCs/darts: static
- size: width/length adjustment
- texture
- transparency: full (masks)
- camera: underwater distortion
atmospheric/environmental effects
- dust: shooting darts
- shooting lava
- particle effects: shooting lava
character
- footsteps: land, water
- # polygons: 380
- textures/skin: normal, grey tanktop
- view: 3rd-person
- water tinting
level/world design
...
weapons
...
inventory
...