Carnivores 2
3D Game Comparison - Game vs. game. No hype; just facts.™
(Difference between revisions)
Revision as of 09:40, 14 August 2007 (edit) Eep² (t|c) New page: {{game |genre=Hunting simulation |developer=WizardWorks |engine=Proprietary |character=Human }} {{engine |engine type polygon=yes |engine type voxel=no |engine type NURBS=no }} ==Atmosph... ← Previous diff |
Current revision (02:51, 5 September 2007) (edit) (undo) Eep² (t|c) |
||
Line 1: | Line 1: | ||
{{game | {{game | ||
- | |genre=Hunting simulation | + | |year=1999 |
+ | |genre=hunting simulation | ||
+ | |publisher=Action Forms | ||
|developer=WizardWorks | |developer=WizardWorks | ||
|engine=Proprietary | |engine=Proprietary | ||
|character=Human | |character=Human | ||
- | }} | ||
- | |||
- | {{engine | ||
|engine type polygon=yes | |engine type polygon=yes | ||
- | |engine type voxel=no | ||
- | |engine type NURBS=no | ||
}} | }} | ||
- | ==Atmospheric/environmental effects== | + | ==[[atmospheric/environmental effects]]== |
* [[water]]: [[bubbles]], [[ripples]], [[underwater distortion]] | * [[water]]: [[bubbles]], [[ripples]], [[underwater distortion]] | ||
* [[weather]]: [[moving clouds]] ([[3dfx]] only?), [[fog]] | * [[weather]]: [[moving clouds]] ([[3dfx]] only?), [[fog]] | ||
Line 18: | Line 15: | ||
* [[collision detection]]: 2D | * [[collision detection]]: 2D | ||
- | * [[environment mapping]]: weapons | + | * [[environment mapping]]: [[weapons]] |
* [[inverse kinematics]] | * [[inverse kinematics]] | ||
* [[particle effects]]: [[blood drops]], [[water bubbles]] | * [[particle effects]]: [[blood drops]], [[water bubbles]] | ||
* [[shadows]]: [[dinosaurs]], body shape, [[vertical angle adjustment]] | * [[shadows]]: [[dinosaurs]], body shape, [[vertical angle adjustment]] | ||
- | ==Player character== | + | ==[[player character]]== |
* slows when weapon drawn | * slows when weapon drawn | ||
- | * moves: call, [[crouch]], [[ready/holster weapon]], [[run]], [[shoot]], [[walk]] | + | * moves: [[call]], [[crouch]], [[ready/holster weapon]], [[run]], [[shoot]], [[walk]] |
==[[NPCs]]== | ==[[NPCs]]== | ||
* animals/enemies: [[dinosaurs]]; [[breathe]] (body expands/contracts) | * animals/enemies: [[dinosaurs]]; [[breathe]] (body expands/contracts) |
Current revision
Wikipedia:Carnivores 2 | }} | |
---|---|---|
year | 1999 | |
genre(s) | hunting simulation | |
developer(s) | WizardWorks | |
publisher(s) | Action Forms | |
engine | Proprietary | |
Character | ||
name | Human |
atmospheric/environmental effects
- water: bubbles, ripples, underwater distortion
- weather: moving clouds (3dfx only?), fog
- other: light-shifting ground, looking at sun brightens screen, blood drop trails
- collision detection: 2D
- environment mapping: weapons
- inverse kinematics
- particle effects: blood drops, water bubbles
- shadows: dinosaurs, body shape, vertical angle adjustment