Magic Carpet
3D Game Comparison - Game vs. game. No hype; just facts.™
(Difference between revisions)
Eep² (t|c)
New page: {{game |year=1994 |genre=Action role-playing game |developer=Bullfrog |engine=Proprietary |character=Prince |engine type polygon=<smw_true_words> |engine type voxel=<smw_false_words> |engi...
Next diff →
Revision as of 09:22, 1 September 2007
Contents |
Wikipedia:Magic Carpet | }} | |
---|---|---|
year | 1994 | |
genre(s) | Action role-playing game | |
developer(s) | Bullfrog | |
engine | Proprietary | |
Character | ||
name | Prince |
engine
- lighting: static, white
- particle effects: mana balls
- physics: gravity, friction (mana balls), inertia (carpet)
- reflection: water
- texture: blurring (not quite bilinear filtering)
- other: deformable terrain, alternate rendering modes: red-blue 3D glasses, stereoscopic
atmospheric/environmental effects
player character
- character: a prince on a magic carpet
- moves: strafe, fly
- view: 1st-person
level/world design
- location: Arabian-like islands
environmental interaction
other
- map: 2D, real-time