Hard Truck 2
3D Game Comparison - Game vs. game. No hype; just facts.™
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New page: {{game |year=1999 |genre=truck driving simulation |developer=Softlab-NSK |engine=Proprietary |engine type polygon=<smw_true_words> |engine type voxel=<smw_false_words> |engine type NURBS=<...
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Revision as of 10:34, 31 August 2007
Contents |
Wikipedia:Hard Truck 2 | }} | |
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year | 1999 | |
genre(s) | truck driving simulation | |
developer(s) | Softlab-NSK | |
engine | Proprietary | |
engine
- lighting: dynamic, colored, vertex; day-night cycle, lightning, headlights, police lights; sun lens flare
- particle effects: smoke, sparks
- physics: gravity, friction (slippery dirt/wet roads & grass), inertia (turn off engine & coast), sparks (ricochet off surfaces), truck shocks/suspension
- reflection: truck side mirrors, wet road
- other: LOD
atmospheric/environmental effects
- weather: dynamic; clouds (moving, varying from clear to overcast), fog, lightning, rain, wind (variably swaying trees)
- other: exhaust, tire kickup (dirt/dust, water spray), tire skid marks, smoke (engine damage, fire, tires), windshield collects rain drops (+ smearing)
player character
- character: a trucker; drive 12 trucks & 2 cars (BMWs & SUVs)
- moves: forward, reverse, turn left/right
- view: 1st-/3rd-person; look left/right; zoom (3rd-person only)
level/world design
- location: unknown; 10 towns with roads between (70+ miles); continuous world
environmental interaction
- break: mines, trucks (incremental damage)
- other: headlights (+ high beams), knock over streetsigns, start/stop engine, (un)hook trailers, windshield wipers clear rain drops