Carnivores 2
3D Game Comparison - Game vs. game. No hype; just facts.™
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New page: {{game |genre=Hunting simulation |developer=WizardWorks |engine=Proprietary |character=Human }} {{engine |engine type polygon=yes |engine type voxel=no |engine type NURBS=no }} ==Atmosph...
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Revision as of 09:40, 14 August 2007
Wikipedia:Carnivores 2 | }} | |
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genre(s) | Hunting simulation | |
developer(s) | WizardWorks | |
engine | Proprietary | |
Character | ||
name | Human |
Atmospheric/environmental effects
- water: bubbles, ripples, underwater distortion
- weather: moving clouds (3dfx only?), fog
- other: light-shifting ground, looking at sun brightens screen, blood drop trails
- collision detection: 2D
- environment mapping: weapons
- inverse kinematics
- particle effects: blood drops, water bubbles
- shadows: dinosaurs, body shape, vertical angle adjustment
Player character
- slows when weapon drawn
- moves: call, crouch, ready/holster weapon, run, shoot, walk