GUN
3D Game Comparison - Game vs. game. No hype; just facts.™
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Revision as of 23:40, 14 March 2010 (edit) Eep² (t|c) cleanup ← Previous diff |
Revision as of 21:27, 15 March 2010 (edit) (undo) Eep² (t|c) m →Effects - link Next diff → |
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** [[dynamic lighting|dynamic]], [[colored lighting|colored]], [[vertex lighting|vertex]] & [[lightmap]] | ** [[dynamic lighting|dynamic]], [[colored lighting|colored]], [[vertex lighting|vertex]] & [[lightmap]] | ||
** [[coronas]], [[flickering]], [[lens flare]] | ** [[coronas]], [[flickering]], [[lens flare]] | ||
- | ** fire (arrows), gunshots? | + | ** [[fire (arrows)]], gunshots? |
* [[particle effects]]: [[blood]], [[debris]], [[dust]], [[leaves]], [[mist]], [[shards]], [[smoke]], [[sparks]], [[steam]] | * [[particle effects]]: [[blood]], [[debris]], [[dust]], [[leaves]], [[mist]], [[shards]], [[smoke]], [[sparks]], [[steam]] | ||
* [[physics]] | * [[physics]] |
Revision as of 21:27, 15 March 2010
Contents |
Wikipedia:Gun (video game) | }} | |
---|---|---|
year | 2005 | |
genre(s) | action-adventure | |
developer(s) | Neversoft Entertainment | |
publisher(s) | Activision | |
engine | proprietary | |
engine type | polygon | |
engine other | modified Tony Hawk's Pro Skater? | |
Effects | ||
sound | stereo | |
Effects
- lighting
- dynamic, colored, vertex & lightmap
- coronas, flickering, lens flare
- fire (arrows), gunshots?
- particle effects: blood, debris, dust, leaves, mist, shards, smoke, sparks, steam
- physics
- reflection: see environmental texture mapping
- shadows: vertical angle adjustment, polygonal; player, NPCs, animals (-pigs only?), buildings, fences, cliffs/rocks, etc
- player (+NPCs?): darken underneath
- skeletal animation
- texture
- transparency: fire, glass, light beams, smoke, steam, water
atmospheric/environmental
- dust: footsteps (characters), gold pickaxing, wheels (stagecoach), wind (roads)
- shaking: explosions?
- shards: gold mining
- smoke: chimney
- sparks: shot arrows
- steam: hot springs
- water: ripples, splash (-jump), waterfall mist
- weather
- other: blood spurts, body gibs, explosions, fire, gold sparkles; see particle effects
Character
Player character
- facial animation
- footsteps: dirt, water
- moves: crouch, grab (+ kill, scalp, subdue), jump, lean (left/right), run, shoot, sprint, strafe, walk
- view: 1st-person (guns only?), 3rd-person
NPCs
- animals (birds, cattle, buffalo, dogs, horses, pigs, wolves), humans
- AI: run away from horse
- cattle: herd
- dogs: approach player
- humans: attack each other, civilians run away from player when targeted
Environment
- location: Wild West, USA, 1880s: Montana; Dodge City, Kansas; Empire, New Mexico?
- cutscenes
- puzzles: find/kill/protect people, protect stagecoach
- traps/hazards: arrows, fire
Interaction
- break: barrels, glass (bottles, window panes)
- explode: gunpowder barrels (solo, on stagecoaches)
- move: ax (wood cutting), barrels (flour, gunpowder), bottles (large milk only?), chairs, crates (some), hat rack, hats, lights (ceiling-hung), tumbleweeds, wood beams
- pick up: ammo/weapons, barrels (gunpowder only?), health (bottles)
- ride: barge, canoe?, horses, stagecoach, tram
- other: herd cattle, mine gold, play poker?