Tomb Raider: Legend

3D Game Comparison - Game vs. game. No hype; just facts.™

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Revision as of 04:19, 25 January 2010 (edit)
Eep² (t|c)
{{game |year=2005 |genre=action-adventure |publisher=Eidos |developer=Crystal Dynamics |engine=proprietary |engine type polygon=<smw_true_words> |engine type voxel=<smw_false_words> |engine type NUR...
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Current revision (04:32, 25 January 2010) (edit) (undo)
Eep² (t|c)

 
Line 2: Line 2:
|year=2005 |year=2005
|genre=action-adventure |genre=action-adventure
-|publisher=Eidos+|publisher=Eidos Interactive
|developer=Crystal Dynamics |developer=Crystal Dynamics
|engine=proprietary |engine=proprietary
Line 91: Line 91:
|pickups manual=<smw_false_words> |pickups manual=<smw_false_words>
}} }}
 +
 +==Engine==
 +===[[collision detection]]===
 +* body: adjusts to stairs/slopes when crawling, crouched, and lying on ground, but blips/flickers a lot
 +* feet adjust to stairs/slopes/objects when standing (but walking/running still don't)
 +
 +==[[Player character]]==
 +* [[facial expression]] no longer changes when shooting
 +===[[Actions]]===
 +* [[lie on ground]] (+ move), [[climb]] (+ diagonally and z-axis slopes, grappling hook), [[swing]] (grappling hook, ropes)
 +* no: running skid, looking (while crouched, lying on ground, on all 4s, hanging, swimming, in stealth mode), mid-air somersaults (jump + back-or-forward + roll)
 +* Head doesn't move when holding a weapon while looking around
 +
 +==[[Environment]]==
 +===[[Environmental interaction]]===
 +* [[break]]: [[pipes]] (when shot)
 +* [[ride]]: [[platforms]] (sliding, swinging)
 +* other: [[grapple]] platforms
 +
 +[[cat:Tomb Raider]]

Current revision

Contents

Wikipedia:Tomb Raider: Legend
}}
year  2005
genre(s)  action-adventure
developer(s) Crystal Dynamics
publisher(s) Eidos Interactive
engine proprietary
Character
name  Lara Croft



Engine

collision detection

  • body: adjusts to stairs/slopes when crawling, crouched, and lying on ground, but blips/flickers a lot
  • feet adjust to stairs/slopes/objects when standing (but walking/running still don't)

Player character

Actions

  • lie on ground (+ move), climb (+ diagonally and z-axis slopes, grappling hook), swing (grappling hook, ropes)
  • no: running skid, looking (while crouched, lying on ground, on all 4s, hanging, swimming, in stealth mode), mid-air somersaults (jump + back-or-forward + roll)
  • Head doesn't move when holding a weapon while looking around

Environment

Environmental interaction

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