Tomb Raider: Legend
3D Game Comparison - Game vs. game. No hype; just facts.™
(Difference between revisions)
Revision as of 04:19, 25 January 2010 (edit) Eep² (t|c) {{game |year=2005 |genre=action-adventure |publisher=Eidos |developer=Crystal Dynamics |engine=proprietary |engine type polygon=<smw_true_words> |engine type voxel=<smw_false_words> |engine type NUR... ← Previous diff |
Current revision (04:32, 25 January 2010) (edit) (undo) Eep² (t|c) |
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|year=2005 | |year=2005 | ||
|genre=action-adventure | |genre=action-adventure | ||
- | |publisher=Eidos | + | |publisher=Eidos Interactive |
|developer=Crystal Dynamics | |developer=Crystal Dynamics | ||
|engine=proprietary | |engine=proprietary | ||
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|pickups manual=<smw_false_words> | |pickups manual=<smw_false_words> | ||
}} | }} | ||
+ | |||
+ | ==Engine== | ||
+ | ===[[collision detection]]=== | ||
+ | * body: adjusts to stairs/slopes when crawling, crouched, and lying on ground, but blips/flickers a lot | ||
+ | * feet adjust to stairs/slopes/objects when standing (but walking/running still don't) | ||
+ | |||
+ | ==[[Player character]]== | ||
+ | * [[facial expression]] no longer changes when shooting | ||
+ | ===[[Actions]]=== | ||
+ | * [[lie on ground]] (+ move), [[climb]] (+ diagonally and z-axis slopes, grappling hook), [[swing]] (grappling hook, ropes) | ||
+ | * no: running skid, looking (while crouched, lying on ground, on all 4s, hanging, swimming, in stealth mode), mid-air somersaults (jump + back-or-forward + roll) | ||
+ | * Head doesn't move when holding a weapon while looking around | ||
+ | |||
+ | ==[[Environment]]== | ||
+ | ===[[Environmental interaction]]=== | ||
+ | * [[break]]: [[pipes]] (when shot) | ||
+ | * [[ride]]: [[platforms]] (sliding, swinging) | ||
+ | * other: [[grapple]] platforms | ||
+ | |||
+ | [[cat:Tomb Raider]] |
Current revision
Contents |
Wikipedia:Tomb Raider: Legend | }} | |
---|---|---|
year | 2005 | |
genre(s) | action-adventure | |
developer(s) | Crystal Dynamics | |
publisher(s) | Eidos Interactive | |
engine | proprietary | |
Character | ||
name | Lara Croft |
Engine
collision detection
- body: adjusts to stairs/slopes when crawling, crouched, and lying on ground, but blips/flickers a lot
- feet adjust to stairs/slopes/objects when standing (but walking/running still don't)
Player character
- facial expression no longer changes when shooting
Actions
- lie on ground (+ move), climb (+ diagonally and z-axis slopes, grappling hook), swing (grappling hook, ropes)
- no: running skid, looking (while crouched, lying on ground, on all 4s, hanging, swimming, in stealth mode), mid-air somersaults (jump + back-or-forward + roll)
- Head doesn't move when holding a weapon while looking around