GUN
3D Game Comparison - Game vs. game. No hype; just facts.™
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{{game | {{game | ||
- | |wp=Gun (video game) | + | |wikipedia=Gun (video game) |
|year=2005 | |year=2005 | ||
|genre=action-adventure | |genre=action-adventure |
Revision as of 12:54, 21 January 2010
Contents |
Wikipedia:Gun (video game) | }} | |
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year | 2005 | |
genre(s) | action-adventure | |
developer(s) | Neversoft Entertainment | |
publisher(s) | Activision | |
engine | proprietary | |
Engine
- modified Tony Hawk's Pro Skater?
- lighting: dynamic, colored, vertex & lightmap; coronas, flickering; fire (arrows), gunshots?
- particle effects: blood, debris, dust, leaves, mist, shards, smoke, sparks, steam
- physics
- reflection: see environmental texture mapping
- shadows: vertical angle adjustment, polygonal; player, NPCs, animals (-pigs only?), buildings, fences, cliffs/rocks, etc
- player/NPCs?/animals?: darken underneath
- skeletal animation
- texture: 16-/32-bit depth
- transparency: fire, glass, light beams, smoke, steam, water
- lens flare
Atmospheric/environmental effects
- dust: footsteps (player, NPCs, animals, etc), gold pickaxing, wheels (stagecoach), wind (roads)
- shaking: explosions?
- shards: gold mining
- smoke: chimney
- sparks: shot arrows
- steam: hot springs
- water: ripples, splash (-jump), waterfall mist
- weather
- other: blood spurts, body gibs, explosions, fire, gold sparkles; see particle effects
Character
Player character
- facial animation
- footsteps: dirt, water
- moves: crouch, grab (+ kill, scalp, subdue), jump, lean (left/right), run, shoot, sprint, strafe, walk
- view: 1st-person (guns only?), 3rd-person
NPCs
Environment
- location: Wild West, USA, 1880s: Montana; Dodge City, Kansas; Empire, New Mexico?
- cutscenes
- level editor: no
- puzzles: find/kill/protect people, protect stagecoach
- traps/hazards: arrows, fire
Interaction
- break: barrels, glass (bottles, window panes)
- explode: gunpowder barrels (solo, on stagecoaches)
- move: ax (wood cutting), barrels (flour, gunpowder), bottles (large milk only?), chairs, crates (some), hat rack, hats, lights (ceiling-hung), tumbleweeds, wood beams
- pick up: ammo/weapons, barrels (gunpowder only?), health (bottles)
- ride: barge, canoe?, horses, stagecoach, tram
- other: herd cattle, mine gold, play poker?
Inventory
Weapons
- bow
- explosives: dynamite, gunpowder barrels
- guns: Gatling, pistols, rifles, shotguns
- knives: hatchet, standard, tomahawk