Tomb Raider
3D Game Comparison - Game vs. game. No hype; just facts.™
(Difference between revisions)
Revision as of 09:59, 14 September 2007 (edit) Eep² (t|c) m ← Previous diff |
Revision as of 22:45, 15 January 2010 (edit) (undo) Eep² (t|c) m links Next diff → |
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{{game | {{game | ||
|year=1996 | |year=1996 | ||
- | |genre=Action-Adventure | + | |genre=action-adventure |
|publisher=Eidos Interactive | |publisher=Eidos Interactive | ||
|developer=Core Design | |developer=Core Design | ||
- | |engine=Proprietary | + | |engine=proprietary |
|engine type polygon=yes | |engine type polygon=yes | ||
|effect water splash=yes | |effect water splash=yes | ||
|character=Lara Croft | |character=Lara Croft | ||
- | |actions=climb, dive, grab edge, jump, pick up, pull, push, roll, run, shimmy, shoot, sidestep, swim, vault, walk | + | |actions=climb, dive, grab, jump, pick up, pull, push, roll, run, shimmy, shoot, sidestep, swim, vault, walk |
|pick up=ammo, artifacts, keys, weapons | |pick up=ammo, artifacts, keys, weapons | ||
|pull=blocks, crates, levers, switches | |pull=blocks, crates, levers, switches | ||
}} | }} | ||
- | ==engine== | + | ==[[:cat:engine|engine]]== |
* [[collision detection]]: mostly 2D, Lara slides down vertically angled slopes | * [[collision detection]]: mostly 2D, Lara slides down vertically angled slopes | ||
* [[lighting]]: static, white | * [[lighting]]: static, white | ||
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*** Lara: dynamic | *** Lara: dynamic | ||
*** NPCs/darts: static | *** NPCs/darts: static | ||
- | * texture | + | * [[texture]] |
- | ** filtering: [[bilinear]] | + | ** [[texture filtering|filtering]]: [[bilinear]] |
** [[palette]]: 8-bit | ** [[palette]]: 8-bit | ||
** tile resolution: 64x64 | ** tile resolution: 64x64 | ||
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===[[atmospheric/environmental effects]]=== | ===[[atmospheric/environmental effects]]=== | ||
- | * [[dust]]: shooting [[darts]] | + | * [[dust]]: [[shooting darts]] |
- | * shooting [[lava]] | + | * [[shooting lava]] |
* [[particle effects]]: shooting lava | * [[particle effects]]: shooting lava | ||
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* # polygons: 380 | * # polygons: 380 | ||
* textures/skin: normal, grey tanktop | * textures/skin: normal, grey tanktop | ||
- | * view: [[3rd-person]] | + | * [[view]]: [[3rd-person]] |
- | ** [[pan]]: static (locked behind character) & dynamic (keyboard-controlled) | + | ** [[view pan|pan]]: static (locked behind character) & dynamic (keyboard-controlled) |
** [[zoom]]: slightly when panning | ** [[zoom]]: slightly when panning | ||
* [[water tinting]] | * [[water tinting]] | ||
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===[[damage]]=== | ===[[damage]]=== | ||
- | * [[arrows]] (shooting), [[blades]] (floor, rolling, vertically swinging), [[boulders]] (rolling), [[darts]] (shooting), [[doors]] (split-shutting), [[fire]], [[floors]] (crumbling, falling-anchored), [[lava]], [[lightning]] bolts, Midas' golden hand ([[crushing]]), [[swords]] ([[falling]]), [[spikes]] (ceiling, floor, wall), [[Thor's hammer]] | + | * [[arrows (shooting)]], [[blades]] (floor, rolling, vertically swinging), [[boulders (rolling)]], [[darts]] (shooting), [[doors (split-shutting)]], [[falling]], [[fire]], floors ([[crumbling floors|crumbling]], [[falling floors|falling-anchored]]), [[lava]], [[lightning]] bolts, Midas' golden hand ([[crushing]]), [[swords (falling)]], [[spikes]] (ceiling, floor, wall), [[Thor's hammer]] |
===[[puzzles]]=== | ===[[puzzles]]=== |
Revision as of 22:45, 15 January 2010
Contents |
engine
- collision detection: mostly 2D, Lara slides down vertically angled slopes
- lighting: static, white
- physics: Lara, NPCs, Thor's hammer, sand
- shadows: polygonal, ovalular, horizontal, flat (2D)
- size: width/length adjustment
- Lara: dynamic
- NPCs/darts: static
- size: width/length adjustment
- texture
- transparency: full (masks)
- camera: underwater distortion
atmospheric/environmental effects
- dust: shooting darts
- shooting lava
- particle effects: shooting lava
character
- footsteps: land, water
- # polygons: 380
- textures/skin: normal, grey tanktop
- view: 3rd-person
- water tinting
non-player characters
- alligators/crocodiles, bats, bears, cats (cougars, lions, panthers), centaurs, demons, dinosaurs (Tyrannosaurus Rexes, Velocoraptors), gorillas, humans, mummies, rats, wolves
- AI: attack immediately
environment
design
- # levels: 15
- cutscenes: 4
- FMVs: 10
- level editor: Room Editor
- linear level progression
- locations: Atlantis, Egypt, Greece (St. Francis' Folly), Peru (Qualopec)
- outdoor terrain/landscaping: gridlike
damage
- arrows (shooting), blades (floor, rolling, vertically swinging), boulders (rolling), darts (shooting), doors (split-shutting), falling, fire, floors (crumbling, falling-anchored), lava, lightning bolts, Midas' golden hand (crushing), swords (falling), spikes (ceiling, floor, wall), Thor's hammer
puzzles
- find keys/items, gears, ordered levers/switches, pressure-sensitive floors, timed doors/levers
interaction
- buttons, levers/switches
- collapsable scenery
- pick up: ammo, artifacts, keys, weapons
- pull: levers, switches, stone/wood blocks/crates
- push: pullable objects
weapons
inventory
- design: passport, rings
- store and use
- objects: artifacts, bars (gold, lead), cogs, compass, flares, keys, weapons/ammo
- pickups: sprites