Magic Carpet
3D Game Comparison - Game vs. game. No hype; just facts.™
(Difference between revisions)
Revision as of 13:37, 7 September 2007 (edit) Eep² (t|c) m →engine - link fix ← Previous diff |
Current revision (12:54, 21 September 2007) (edit) (undo) Eep² (t|c) m lowercase genre and engine |
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|wikipedia=Magic Carpet (video game) | |wikipedia=Magic Carpet (video game) | ||
|year=1994 | |year=1994 | ||
- | |genre=Action role-playing game | + | |genre=action role-playing game |
|developer=Bullfrog Productions | |developer=Bullfrog Productions | ||
- | |engine=Proprietary | + | |engine=proprietary |
|character=Prince | |character=Prince | ||
|engine type polygon=yes | |engine type polygon=yes | ||
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==[[level/world design]]== | ==[[level/world design]]== | ||
- | * location: [[Arabia]]n-like [[islands]] | + | * [[location]]: [[Arabia]]n-like [[islands]] |
===[[environmental interaction]]=== | ===[[environmental interaction]]=== |
Current revision
Contents |
Wikipedia:Magic Carpet (video game) | }} | |
---|---|---|
year | 1994 | |
genre(s) | action role-playing game | |
developer(s) | Bullfrog Productions | |
engine | proprietary | |
Character | ||
name | Prince | |
actions | cast spells, strafe |
Engine
- lighting: static, white
- particle effects: mana balls
- physics: gravity, friction (mana balls), inertia (carpet)
- reflection: water
- texture: blurring (not quite bilinear filtering)
- other: deformable terrain, alternate rendering modes: red-blue 3D glasses, stereoscopic
atmospheric/environmental effects
player character
- character: a prince on a magic carpet
- moves: strafe, fly
- view: 1st-person