Arx Fatalis

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Revision as of 02:26, 5 September 2007 (edit)
Eep² (t|c)
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Line 4: Line 4:
|developer=Arkane Studios |developer=Arkane Studios
|engine=Proprietary |engine=Proprietary
-|engine type polygon=yes+|engine type polygon=<smw_true_words>
-|effect water ripples=yes+|engine type voxel=<smw_false_words>
-|effect water splash=yes+|engine type NURBS=<smw_false_words>
 +|engine optimization LOD=<smw_false_words>
 +|engine optimization occlusion culling=<smw_false_words>
 +|engine optimization portal rendering=<smw_false_words>
 +|effect water bubbles=<smw_false_words>
 +|effect water current=<smw_false_words>
 +|effect water drops=<smw_false_words>
 +|effect water ripples=<smw_false_words>
 +|effect water splash=<smw_false_words>
 +|effect water waves=<smw_false_words>
 +|effect breath cold=<smw_false_words>
 +|effect breath fire=<smw_false_words>
 +|effect breath poison=<smw_false_words>
 +|close openable=<smw_false_words>
 +|drop pickupable=<smw_false_words>
 +|drop inventory=<smw_false_words>
 +|pickup dropable=<smw_false_words>
 +|pull pickupable=<smw_false_words>
 +|push pullupable=<smw_false_words>
 +|ride moving=<smw_false_words>
 +|throw pickupable=<smw_false_words>
}} }}
circa: 2001 (Europe)/2002 (USA) circa: 2001 (Europe)/2002 (USA)
-==[[engine]]==+==[[:cat:engines|Engine]]==
===[[atmospheric/environmental effects]]=== ===[[atmospheric/environmental effects]]===
* [[smoke]]: [[fire]], smouldering wood * [[smoke]]: [[fire]], smouldering wood
Line 23: Line 43:
===[[physics]]=== ===[[physics]]===
-* [[gravity]]: NPCs+* [[gravity]]: [[NPCs]]
* [[friction]], [[inertia]], [[momentum]] * [[friction]], [[inertia]], [[momentum]]
* dropped/thrown objects bounce slightly * dropped/thrown objects bounce slightly
Line 40: Line 60:
-==[[player characte]]r==+==[[player character]]==
-* name/description: nameless ("Am Shigar") male prisoner+* name/description: nameless ("Am Shigar") male [[prisoner]]
* body rendered in 1st-person view * body rendered in 1st-person view
* breathing moves camera slightly * breathing moves camera slightly
* different armor changes look, [[facial animation]], [[skill points]] * different armor changes look, [[facial animation]], [[skill points]]
-* drinking too much wine causes screen to fade maroon in/out for a while+* drinking too much wine causes screen to fade <font color=maroon>maroon</font> in/out for a while
* [[footsteps]]: dirt, metal, mud/wet/slosh, stone, water, wood * [[footsteps]]: dirt, metal, mud/wet/slosh, stone, water, wood
-* moves: [[drop]]/[[pickup]]/[[throw]] object, [[hit]], [[jump]], [[lean]] left/right, magic, [[run]], [[shoot]]/[[swing]] weapon, [[sneak]] ("stealth mode"), [[strafe]]+* moves: [[drop]]/[[pickup]]/[[throw]] object, [[hit]], [[jump]], [[lean]] left/right, [[magic]], [[run]], [[shoot]]/[[swing]] weapon, [[sneak]] ("stealth mode"), [[strafe]]
-* needs to eat or will lose health+* needs to [[eat]] or will lose health
-* view: [[1st-person]] (character, flying eye, snakewomen "cameras")+* [[view]]: [[1st-person]] (character, flying eye, snakewomen "cameras")
-** pan: mouse +** [[pan]]: mouse
==[[level/world design]]== ==[[level/world design]]==
-* # levels: 1 city, 22 levels+* # levels: 1 [[city]], 22 levels
* location: Arx ([[underground]] [[city]]: [[castle]], [[village]]); [[caverns]], [[caves]], [[foundry]], [[mines]], [[outpost]], etc * location: Arx ([[underground]] [[city]]: [[castle]], [[village]]); [[caverns]], [[caves]], [[foundry]], [[mines]], [[outpost]], etc
* [[cutscenes]]: yes * [[cutscenes]]: yes
* [[level editor]]: Theo * [[level editor]]: Theo
-* [[puzzles]]: deliver messages, find things/people, get signature, save girl from being sacrificed, shoot stalagtite+* [[puzzles]]: [[deliver]] messages, [[find]] things/people, get signature, save girl from being sacrificed, shoot [[stalagtite]]
* [[traps/hazards]]: gravity ([[falling]]), fire * [[traps/hazards]]: gravity ([[falling]]), fire
===[[environmental interaction]]=== ===[[environmental interaction]]===
-* [[break]]: cobwebs, grate, walls (some)+* [[break]]: [[cobwebs]], [[grate]], [[walls]] (some)
-* drop/pickup/throw: benches, blacksmith's files & pliers, body limbs, bones (pelvis, skull), chairs, chest (1, small), cushions, forks, goblin game board, hoe, jars, "kitchen utensils" (bowls, containers, holder, pots), mugs, pack of cards, plates (clean, dirty), shields (broken), stone blocks, stools, sword blades, tokens, troll art; see inventory+* [[drop]]/[[pick up]]/[[throw]]: [[benches]], blacksmith's files & pliers, body limbs, [[bones]] (pelvis, skull), [[chairs]], [[chest]] (1, small), [[cushions]], [[forks]], goblin game board, [[hoe]], [[jars]], "kitchen utensils" ([[bowls]], containers, holder, [[pots]]), [[mugs]], [[pack of cards]], [[plates]] (clean, dirty), [[shields]] (broken), [[stone blocks]], [[stools]], [[sword blades]], [[tokens]], troll [[art]]; see inventory
-* open/close: chests, cupboards?, curtains ("changings"), doors (normal, gear-- - close)+* [[open]]/[[close]]: chests, cupboards?, [[curtains]] ("changings"), [[doors]] (normal, gear-- - close)
* [[ride]]: lift * [[ride]]: lift
-* [[search]]: barrels, bodies, chests (floor, table), corpses, flour sacks+* [[search]]: [[barrels]], [[bodies]], [[chests]] (floor, table), [[corpses]], [[flour sacks]]
* other * other
-** [[cook]] food over fire: bread dough, chicken drumsticks, fish, pies, ribs+** [[cook]] food over fire: [[bread dough]], [[chicken drumsticks]], [[fish]], [[pies]], [[ribs]]
** [[eat]]: see inventory ** [[eat]]: see inventory
** dig up buried chest ** dig up buried chest
** [[drink]] from, and fill up bottles with water from, wash basins & watering holes ** [[drink]] from, and fill up bottles with water from, wash basins & watering holes
** [[fix]] [[levers]]: broken levers + wood pieces ** [[fix]] [[levers]]: broken levers + wood pieces
-** [[make]]: enchanted ammo/weapons, fishing rod (fishing pole + rope), keyrings (keyring + keys), pies (dough + rolling pin; apple: + apple), potions (powder + empty bottle + still), powder (pestle-and-mortar + bone/plant)+** [[make]]: enchanted ammo/weapons, [[fishing rod]] (fishing pole + [[rope]]), [[keyrings]] (keyring + keys), pies (dough + [[rolling pin]]; [[apple]]: + apple), [[potions]] (powder + empty [[bottle]] + still), powder (pestle-and-mortar + bone/plant)
** [[mine]]: gems/gemstone/gold (pickaxe + object) ** [[mine]]: gems/gemstone/gold (pickaxe + object)
** light (via spell): fires (campfires, candles, torches, etc) ** light (via spell): fires (campfires, candles, torches, etc)

Revision as of 12:21, 7 September 2007

Contents

Wikipedia:Arx Fatalis
}}
year  2001
genre(s)  fantasy action-adventure-RPG
developer(s) Arkane Studios
engine Proprietary



circa: 2001 (Europe)/2002 (USA)

Engine

atmospheric/environmental effects

  • collision detection: break cobwebs, spin hanging body
  • lighting: dynamic, colored, vertex; coronas, flickering; crystals, fire, forcefields, lanterns, rock, spells, teleporters, torches
  • particle effects: blood spray, fire, lava spurts, liquid spray, poison spray, smoke, sparks

physics

  • transparency: cobwebs, cold air, fire, forcefields, magic item glow, smoke, snakewomen "camera" viewer sphere, teleporter portal effects, tracers (arrows, magic, menu mouse cursor), water
  • other: camera shaking (earthquakes, paralyze spell), usable objects highlight


player character


level/world design

environmental interaction

weapons

NPCs

AI

  • dodge; idle chit chat
  • run away and call for backup/help
  • can hear and smell(?) player
  • different races fight each other
  • guards relight torches (some)
  • limited line-of-sight vision
  • look at player while in range (+ turn)
  • react when stepping on fire (goblins only?)
  • react to theft
  • stop following after certain distance and return to origin
  • frogs leap away when approached
  • dog follows player after "petted" or fed

inventory

objects

other

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