Tomb Raider
3D Game Comparison - Game vs. game. No hype; just facts.™
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Revision as of 07:20, 4 September 2007 (edit) Eep² (t|c) ← Previous diff |
Revision as of 03:22, 5 September 2007 (edit) (undo) Eep² (t|c) Next diff → |
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|engine=Proprietary | |engine=Proprietary | ||
|engine type polygon=yes | |engine type polygon=yes | ||
- | |engine optimization portal rendering=yes | + | |effect water splash=yes |
- | |character=Lara Croft | + | |
|actions=climb, dive, grab edge, jump, pick up, pull, push, roll, run, shimmy, shoot, sidestep, swim, vault, walk | |actions=climb, dive, grab edge, jump, pick up, pull, push, roll, run, shimmy, shoot, sidestep, swim, vault, walk | ||
|pickup=ammo, artifacts, keys, weapons | |pickup=ammo, artifacts, keys, weapons | ||
|pull=blocks, crates, levers, switches | |pull=blocks, crates, levers, switches | ||
- | |push pullupable=yes | ||
}} | }} | ||
+ | |||
+ | ==engine== | ||
+ | * [[collision detection]]: mostly 2D, Lara slides down vertically angled slopes | ||
+ | * [[lighting]]: static, white | ||
+ | * [[physics]]: Lara, [[NPCs]], Thor's hammer, sand | ||
+ | * [[shadows]]: polygonal, ovalular, horizontal, flat (2D) | ||
+ | ** size: width/length adjustment | ||
+ | *** Lara: dynamic | ||
+ | *** NPCs/darts: static | ||
+ | * texture | ||
+ | ** filtering: [[bilinear]] | ||
+ | ** [[palette]]: 8-bit | ||
+ | ** tile resolution: 64x64 | ||
+ | * [[transparency]]: full (masks) | ||
+ | ** sprites: blood squirts, fire, water splashes | ||
+ | * camera: underwater distortion | ||
+ | |||
+ | ===[[atmospheric/environmental effects]]=== | ||
+ | * [[dust]]: shooting [[darts]] | ||
+ | * shooting [[lava]] | ||
+ | * [[particle effects]]: shooting lava | ||
+ | |||
+ | ==[[character]]== | ||
+ | * [[footsteps]]: [[land]], water | ||
+ | * # polygons: 380 | ||
+ | * textures/skin: normal, grey tanktop | ||
+ | * view: 3rd-person | ||
+ | ** pan: static (locked behind character) & dynamic (keyboard-controlled) | ||
+ | ** zoom: slightly when panning | ||
+ | * water tinting | ||
+ | |||
+ | ==[[level/world design]]== | ||
+ | ... | ||
+ | |||
+ | ==[[weapons]]== | ||
+ | ... | ||
+ | |||
+ | ==[[inventory]]== | ||
+ | ... |
Revision as of 03:22, 5 September 2007
Contents |
engine
- collision detection: mostly 2D, Lara slides down vertically angled slopes
- lighting: static, white
- physics: Lara, NPCs, Thor's hammer, sand
- shadows: polygonal, ovalular, horizontal, flat (2D)
- size: width/length adjustment
- Lara: dynamic
- NPCs/darts: static
- size: width/length adjustment
- texture
- transparency: full (masks)
- sprites: blood squirts, fire, water splashes
- camera: underwater distortion
atmospheric/environmental effects
- dust: shooting darts
- shooting lava
- particle effects: shooting lava
character
- footsteps: land, water
- # polygons: 380
- textures/skin: normal, grey tanktop
- view: 3rd-person
- pan: static (locked behind character) & dynamic (keyboard-controlled)
- zoom: slightly when panning
- water tinting
level/world design
...
weapons
...
inventory
...