GUN
3D Game Comparison - Game vs. game. No hype; just facts.™
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{{game | {{game | ||
+ | |wp=Gun (video game) | ||
|year=2005 | |year=2005 | ||
|genre=action-adventure | |genre=action-adventure | ||
Line 8: | Line 9: | ||
}} | }} | ||
- | ==engine== | + | ==[[:cat:Engines|Engine]]== |
- | * modified ''Tony Hawk Pro Skater''? | + | * modified ''[[Tony Hawk's Pro Skater]]''? |
- | * [[lighting]]: dynamic, colored, vertex & lightmap; [[coronas]], [[flickering]]; fire (arrows), gunshots? | + | * [[lighting]]: [[dynamic lighting|dynamic]], [[colored lighting|colored]], [[vertex lighting|vertex]] & [[lightmap]]; [[coronas]], [[flickering]]; fire (arrows), gunshots? |
* [[particle effects]]: [[blood]], [[debris]], [[dust]], [[leaves]], [[mist]], [[shards]], [[smoke]], [[sparks]], [[steam]] | * [[particle effects]]: [[blood]], [[debris]], [[dust]], [[leaves]], [[mist]], [[shards]], [[smoke]], [[sparks]], [[steam]] | ||
* [[physics]] | * [[physics]] | ||
- | ** [[gravity]]: player, NPCs; see movable objects | + | ** [[gravity]]: characters; see movable objects |
** [[friction]], [[inertia]], [[momentum]] | ** [[friction]], [[inertia]], [[momentum]] | ||
* [[reflection]]: see environmental texture mapping | * [[reflection]]: see environmental texture mapping | ||
* [[shadows]]: [[vertical angle adjustment]], [[polygonal]]; player, NPCs, animals (-pigs only?), buildings, fences, cliffs/rocks, etc | * [[shadows]]: [[vertical angle adjustment]], [[polygonal]]; player, NPCs, animals (-pigs only?), buildings, fences, cliffs/rocks, etc | ||
** player/NPCs?/animals?: darken underneath | ** player/NPCs?/animals?: darken underneath | ||
- | * [[skeletal animation]]: yes | + | * [[skeletal animation]] |
* texture: 16-/32-[[bit depth]] | * texture: 16-/32-[[bit depth]] | ||
- | ** filtering: bi-/[[trilinear]] | + | ** [[texture filtering|filtering]]: [[bilinear|bi]]-/[[trilinear]] |
- | ** mapping: bump, mip | + | ** mapping: [[bumpmapping|bump]], [[mipmapping|mip]] |
** [[decals]]: [[blood]], [[bullet holes]] | ** [[decals]]: [[blood]], [[bullet holes]] | ||
* [[transparency]]: [[fire]], [[glass]], [[light beams]], [[smoke]], [[steam]], [[water]] | * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[smoke]], [[steam]], [[water]] | ||
* [[lens flare]] | * [[lens flare]] | ||
- | == atmospheric/environmental effects == | + | == Atmospheric/environmental [[effect]]s == |
* [[dust]]: [[footsteps]] (player, NPCs, animals, etc), [[gold]] [[pickax]]ing, [[wheels]] ([[stagecoach]]), [[wind]] ([[roads]]) | * [[dust]]: [[footsteps]] (player, NPCs, animals, etc), [[gold]] [[pickax]]ing, [[wheels]] ([[stagecoach]]), [[wind]] ([[roads]]) | ||
* [[shaking]]: explosions? | * [[shaking]]: explosions? | ||
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* other: [[blood spurts]], body [[gibs]], [[explosions]], [[fire]], gold [[sparkles]]; see particle effects | * other: [[blood spurts]], body [[gibs]], [[explosions]], [[fire]], gold [[sparkles]]; see particle effects | ||
- | ==[[character]]== | + | ==[[Character]]== |
- | ===[[player character]]=== | + | ===[[Player character]]=== |
- | + | ||
* [[facial animation]] | * [[facial animation]] | ||
* [[footsteps]]: [[dirt]], [[water]] | * [[footsteps]]: [[dirt]], [[water]] | ||
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===[[NPCs]]=== | ===[[NPCs]]=== | ||
* [[animals]] ([[birds]], [[cattle]], [[buffalo]], [[dogs]], [[pigs]], [[wolves]]), [[humans]] | * [[animals]] ([[birds]], [[cattle]], [[buffalo]], [[dogs]], [[pigs]], [[wolves]]), [[humans]] | ||
- | * [[AI]]: run away from horse | + | * [[AI]]: [[run away]] from horse |
** [[cattle]]: [[herd]] | ** [[cattle]]: [[herd]] | ||
** [[dogs]]: approach player | ** [[dogs]]: approach player | ||
** humans: attack each other, civilians run away from player when targeted | ** humans: attack each other, civilians run away from player when targeted | ||
- | ==[[environment]]== | + | ==[[Environment]]== |
* [[location]]: Wild West, USA, 1880s: Montana; Dodge City, Kansas; Empire, New Mexico? | * [[location]]: Wild West, USA, 1880s: Montana; Dodge City, Kansas; Empire, New Mexico? | ||
* [[cutscenes]]: yes | * [[cutscenes]]: yes | ||
* level editor: no | * level editor: no | ||
- | * [[puzzles]]: [[find]]/kill/[[protect]] people, protect stagecoach | + | * [[puzzles]]: [[find]]/[[kill]]/[[protect]] people, [[protect]] stagecoach |
* [[traps/hazards]]: [[arrows]], fire | * [[traps/hazards]]: [[arrows]], fire | ||
- | ===[[interaction]]=== | + | ===[[Interaction]]=== |
* [[break]]: barrels, [[glass]] (bottles, [[window panes]]) | * [[break]]: barrels, [[glass]] (bottles, [[window panes]]) | ||
* [[explode]]: gunpowder barrels (solo, on stagecoaches) | * [[explode]]: gunpowder barrels (solo, on stagecoaches) | ||
* [[move]]: [[ax]] (wood cutting), [[barrels]] ([[flour]], [[gunpowder]]), [[bottles]] (large [[milk]] only?), [[chairs]], [[crates]] (some), [[hat rack]], [[hats]], [[lights]] (ceiling-hung), [[tumbleweeds]], [[wood beams]] | * [[move]]: [[ax]] (wood cutting), [[barrels]] ([[flour]], [[gunpowder]]), [[bottles]] (large [[milk]] only?), [[chairs]], [[crates]] (some), [[hat rack]], [[hats]], [[lights]] (ceiling-hung), [[tumbleweeds]], [[wood beams]] | ||
* [[pick up]]: [[ammo]]/weapons, barrels (gunpowder only?), [[health]] (bottles) | * [[pick up]]: [[ammo]]/weapons, barrels (gunpowder only?), [[health]] (bottles) | ||
- | * [[ride]]: [[barge]], canoe?, [[horses]], stagecoach, [[tram]] | + | * [[ride]]: [[barge]], canoe?, [[horses]], [[stagecoach]], [[tram]] |
* other: herd cattle, [[mine]] gold, play poker? | * other: herd cattle, [[mine]] gold, play poker? | ||
- | ==[[weapons]]== | + | ==[[Inventory]]== |
+ | * [[ammo]]/weapons, health, [[pickax]] | ||
+ | |||
+ | ===[[Weapons]]=== | ||
* [[bow]] | * [[bow]] | ||
- | * explosives: [[dynamite]], gunpowder barrels | + | * [[explosives]]: [[dynamite]], gunpowder [[barrels]] |
* [[guns]]: [[Gatling]], [[pistols]], [[rifles]], [[shotguns]] | * [[guns]]: [[Gatling]], [[pistols]], [[rifles]], [[shotguns]] | ||
* [[knives]]: [[hatchet]], standard, [[tomahawk]] | * [[knives]]: [[hatchet]], standard, [[tomahawk]] | ||
- | ==[[inventory]]== | + | ==Other== |
- | * [[ammo]]/weapons, health, [[pickax]] | + | * [[sound]]: [[stereo sound|stereo]] |
- | + | ||
- | ==other== | + | |
- | * [[sound]]: [[stereo]] | + |
Revision as of 03:55, 21 January 2010
Contents |
Wikipedia:GUN | }} | |
---|---|---|
year | 2005 | |
genre(s) | action-adventure | |
developer(s) | Neversoft Entertainment | |
publisher(s) | Activision | |
engine | proprietary | |
Engine
- modified Tony Hawk's Pro Skater?
- lighting: dynamic, colored, vertex & lightmap; coronas, flickering; fire (arrows), gunshots?
- particle effects: blood, debris, dust, leaves, mist, shards, smoke, sparks, steam
- physics
- reflection: see environmental texture mapping
- shadows: vertical angle adjustment, polygonal; player, NPCs, animals (-pigs only?), buildings, fences, cliffs/rocks, etc
- player/NPCs?/animals?: darken underneath
- skeletal animation
- texture: 16-/32-bit depth
- transparency: fire, glass, light beams, smoke, steam, water
- lens flare
Atmospheric/environmental effects
- dust: footsteps (player, NPCs, animals, etc), gold pickaxing, wheels (stagecoach), wind (roads)
- shaking: explosions?
- shards: gold mining
- smoke: chimney
- sparks: shot arrows
- steam: hot springs
- water: ripples, splash (-jump), waterfall mist
- weather
- other: blood spurts, body gibs, explosions, fire, gold sparkles; see particle effects
Character
Player character
- facial animation
- footsteps: dirt, water
- moves: crouch, grab (+ kill, scalp, subdue), jump, lean (left/right), run, shoot, sprint, strafe, walk
- view: 1st-person (guns only?), 3rd-person
NPCs
Environment
- location: Wild West, USA, 1880s: Montana; Dodge City, Kansas; Empire, New Mexico?
- cutscenes: yes
- level editor: no
- puzzles: find/kill/protect people, protect stagecoach
- traps/hazards: arrows, fire
Interaction
- break: barrels, glass (bottles, window panes)
- explode: gunpowder barrels (solo, on stagecoaches)
- move: ax (wood cutting), barrels (flour, gunpowder), bottles (large milk only?), chairs, crates (some), hat rack, hats, lights (ceiling-hung), tumbleweeds, wood beams
- pick up: ammo/weapons, barrels (gunpowder only?), health (bottles)
- ride: barge, canoe?, horses, stagecoach, tram
- other: herd cattle, mine gold, play poker?
Inventory
Weapons
- bow
- explosives: dynamite, gunpowder barrels
- guns: Gatling, pistols, rifles, shotguns
- knives: hatchet, standard, tomahawk