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3D Game Comparison - Game vs. game. No hype; just facts.™

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Revision as of 04:59, 19 September 2007 (edit)
Eep² (t|c)
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Eep² (t|c)
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<noinclude> <noinclude>
[[cat:games| ]] [[cat:games| ]]
-</noinclude>+</noinclude><div style=float:right>__TOC__</div>
{{#form: {{#form:
<fieldset><legend><b>General</b></legend> <fieldset><legend><b>General</b></legend>
-<table><tr valign=top><td>+<table cellpadding=0 cellspacing=0>
- <table>+<tr valign=top><td>
 + <table cellpadding=0 cellspacing=0>
<tr valign=top> <td>'''Game'''</td> <tr valign=top> <td>'''Game'''</td>
<td>{{#input:type=text|name=game}} <td>{{#input:type=text|name=game}}
Line 26: Line 27:
</fieldset> </fieldset>
-<fieldset><legend><b>[[:cat:engines|Engine]]</b></legend>+==Engine==
-<table>+<fieldset><legend>[[:cat:engines|Engine]]</legend>
-<tr valign=top><td><b>Name</b></td> <td>{{#input:type=text|name=game}}</td></tr>+<table cellpadding=0 cellspacing=0>
-<tr valign=top><td rowspan=4><b>Type</b></td> <td>{{#input:type=checkbox|name=engine type polygon}} [[polygon]]</td></tr>+<tr valign=top><td>
-<tr> <td>{{#input:type=checkbox|name=engine type voxel}} [[voxel]]</td></tr>+<table cellpadding=0 cellspacing=0>
-<tr> <td>{{#input:type=checkbox|name=engine type NURBS}} [[NURBS]]</td></tr>+<tr valign=top><td><b>Name</b></td><td>{{#input:type=text|name=game}}</td></tr>
-<tr> <td>Other: {{#input:type=text|name=engine type other}}</td></tr>+
-<tr valign=top><td rowspan=4><b>Optimization</b><td>{{#input:type=checkbox|name=engine optimization LOD}} [[level of detail]] (LOD)</td></tr>+<tr valign=top><td rowspan=4><b>Type</b></td><td>{{#input:type=text|name=engine type other}}<br>
-<tr> <td>{{#input:type=checkbox|name=engine optimization occlusion culling}} [[occlusion culling]]</td></tr>+{{#input:type=checkbox|name=engine type polygon}} [[polygon]]<br>
-<tr> <td>{{#input:type=checkbox|name=engine optimization portal rendering}} [[portal rendering]]</td></tr>+{{#input:type=checkbox|name=engine type voxel}} [[voxel]]<br>
-<tr> <td>Other: {{#input:type=text|name=engine optimization other}}</td></tr>+{{#input:type=checkbox|name=engine type NURBS}} [[NURBS]]
-</table>+</td></tr>
-</fieldset>+
-<fieldset><legend><b>[[:cat:effects|Effects]]</b></legend>+<tr valign=top><td><b>Optimization</b><td>{{#input:type=text|name=engine optimization other}}<br>
-<table>+{{#input:type=checkbox|name=engine optimization LOD}} [[level of detail]] (LOD)<br>
-<tr valign=top><td rowspan=14><b>Atmospheric/<br>environmental</b></td>+{{#input:type=checkbox|name=engine optimization occlusion culling}} [[occlusion culling]]<br>
- +{{#input:type=checkbox|name=engine optimization portal rendering}} [[portal rendering]]
-<td rowspan=5><b>[[breath|Breath]]</b></td> <td>{{#input:type=checkbox|name=effect breath acid}} [[acid breath|acid]]</td></tr>+</td></tr>
-<tr valign=top> <td>{{#input:type=checkbox|name=effect breath cold}} [[cold breath|cold]]</td></tr>+</table>
-<tr valign=top> <td>{{#input:type=checkbox|name=effect breath fire}} [[fire breath|fire]]</td></tr>+</td>
-<tr valign=top> <td>{{#input:type=checkbox|name=effect breath poison}} [[poison breath|poison]]</td></tr>+<td>
-<tr valign=top> <td>Other: {{#input:type=text|name=effect breath other}}</td></tr>+===Physics===
- +<fieldset><legend>[[:cat:physics|Physics]]</legend>
-<tr valign=top><td rowspan=7><b>[[:cat:water|Water]]</b></td><td>{{#input:type=checkbox|name=effect water bubbles}} [[bubbles]]</td></tr>+<table cellpadding=0 cellspacing=0>
-<tr valign=top> <td>{{#input:type=checkbox|name=effect water current}} [[current]]</td></tr>+<tr valign=top><td>
-<tr valign=top> <td>{{#input:type=checkbox|name=effect water drops}} drops</td></tr>+</td></tr>
-<tr valign=top> <td>{{#input:type=checkbox|name=effect water ripples}} [[ripples]]</td></tr>+
-<tr valign=top> <td>{{#input:type=checkbox|name=effect water splash}} [[splash]]</td></tr>+
-<tr valign=top> <td>{{#input:type=checkbox|name=effect water waves}} [[waves]]</td></tr>+
-<tr valign=top> <td>Other: {{#input:type=text|name=effect water other}}</td></tr>+
</table> </table>
-{{#input:type=textarea|name=effects other|rows=10}}+</fieldset>
 +</td></tr></table>
</fieldset> </fieldset>
 +==Character==
<fieldset><legend><b>[[:cat:characters|Character]]</b></legend> <fieldset><legend><b>[[:cat:characters|Character]]</b></legend>
-<table>+<table cellpadding=0 cellspacing=0>
-<tr><td><b>Character</b></td> <td>{{#input:type=text|name=character}}</td></tr>+<tr valign=top><td><b>Character</b></td><td>{{#input:type=text|name=character}}</td>
-<tr><td><b>Actions/moves</b></td> <td>{{#input:type=text|name=actions other}}<br>+<td><b>Actions/moves</b></td><td>{{#input:type=text|name=actions other}}<br>
{{#input:type=select|name=actions|multiple=1|{{#dpl:category=actions|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace}}}}</td></tr> {{#input:type=select|name=actions|multiple=1|{{#dpl:category=actions|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace}}}}</td></tr>
</table> </table>
Line 71: Line 68:
</fieldset> </fieldset>
-<fieldset><legend><b>[[:cat:interaction|Environmental interaction]]</b></legend>+==Environment==
-<table>+<table cellpadding=0 cellspacing=0>
 +<tr valign=top><td>
 + 
 +===Effects===
 +<fieldset><legend><b>[[:cat:effects|Effects]]</b></legend>
 +<table cellpadding=0 cellspacing=0>
 +<tr valign=top><td><b>[[breath]]</b></td><td>{{#input:type=text|name=effect breath other}}<br>
 +{{#input:type=checkbox|name=effect breath acid}} [[acid breath|acid]]<br>
 +{{#input:type=checkbox|name=effect breath cold}} [[cold breath|cold]]<br>
 +{{#input:type=checkbox|name=effect breath fire}} [[fire breath|fire]]<br>
 +{{#input:type=checkbox|name=effect breath poison}} [[poison breath|poison]]
 +</td></tr>
 + 
 +<tr valign=top><td><b>[[dust]]</b></td><td>{{#input:type=checkbox|name=effect dust}} {{#input:type=text|name=effect dust other}}<br>
 +{{#input:type=checkbox|name=effect dust impact}} [[impact]]
 +</td></tr>
 + 
 +<tr valign=top><td><b>[[gas]]</b></td><td>{{#input:type=checkbox|name=effect dust}} {{#input:type=text|name=effect gas other}}<br>
 +{{#input:type=checkbox|name=effect gas tanks}} [[tanks]]
 +</td></tr>
 + 
 +<tr valign=top><td><b>[[shards]]</b></td><td>{{#input:type=checkbox|name=effect shards}} {{#input:type=text|name=effect shards other}}<br>
 +{{#input:type=checkbox|name=effect shards glass}} [[glass]]<br>
 +{{#input:type=checkbox|name=effect shards leaves}} [[leaves]]<br>
 +{{#input:type=checkbox|name=effect shards wood}} [[wood]]
 +</td></tr>
 + 
 +<tr valign=top><td><b>[[smoke]]</b></td><td>{{#input:type=checkbox|name=effect smoke}} {{#input:type=text|name=effect smoke other}}<br>
 +{{#input:type=checkbox|name=effect smoke explosions}} [[explosions]]<br>
 +{{#input:type=checkbox|name=effect smoke fire}} [[fire]]<br>
 +{{#input:type=checkbox|name=effect smoke gunshots}} [[gunshots]]
 +</td></tr>
 + 
 +<tr valign=top><td><b>[[steam]]</b></td><td>{{#input:type=checkbox|name=effect steam}} {{#input:type=text|name=effect steam other}}<br>
 +{{#input:type=checkbox|name=effect steam manholes}} [[manholes]]<br>
 +{{#input:type=checkbox|name=effect steam fire}} [[fire]]<br>
 +{{#input:type=checkbox|name=effect steam water}} [[water]]
 +</td></tr>
 + 
 +<tr valign=top><td><b>[[:cat:water|water]]</b></td><td>{{#input:type=text|name=effect water other}}<br>
 +{{#input:type=checkbox|name=effect water bubbles}} [[bubbles]]<br>
 +{{#input:type=checkbox|name=effect water current}} [[current]]<br>
 +{{#input:type=checkbox|name=effect water drops}} [[liquid drop|drops]]<br>
 +{{#input:type=checkbox|name=effect water ripples}} [[ripples]]<br>
 +{{#input:type=checkbox|name=effect water splash}} [[splash]]<br>
 +{{#input:type=checkbox|name=effect water waves}} [[waves]]
 +</td></tr>
 + 
 +<tr valign=top><td><b>[[weather]]</b></td><td>{{#input:type=checkbox|name=effect weather}} {{#input:type=text|name=effect weather other}}<br>
 +<!--{{#input:type=checkbox|name=effect weather clouds}} [[clouds]]<br>
 +{{#input:type=checkbox|name=effect weather fog}} [[fog]]<br>
 +{{#input:type=checkbox|name=effect weather lightning}} [[lightning]]-->
 +{{#input:type=select|name=weather|multiple=1|{{#dpl:category=weather|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace|notnamespace=Template}}}}
 +</td></tr>
 +</table>
 +{{#input:type=textarea|name=effects other|rows=10}}
 +</fieldset>
 +</td>
 + 
 +<td>
 +===Interaction===
 +<fieldset><legend><b>[[:cat:interaction|Interaction]]</b></legend>
 +<table cellpadding=0 cellspacing=0>
<tr valign=top><td><b>Break</b><br>{{#input:type=text|name=break other}}<br>{{#input:type=select|name=break|multiple=1|{{#dpl:category=objects|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace|notnamespace=Template}}}}</td></tr> <tr valign=top><td><b>Break</b><br>{{#input:type=text|name=break other}}<br>{{#input:type=select|name=break|multiple=1|{{#dpl:category=objects|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace|notnamespace=Template}}}}</td></tr>
<tr valign=top><td><b>Burn</b></td> <td>{{#input:type=text|name=burn other}} <tr valign=top><td><b>Burn</b></td> <td>{{#input:type=text|name=burn other}}
Line 105: Line 164:
{{#input:type=textarea|name=environmental interaction|rows=10}} {{#input:type=textarea|name=environmental interaction|rows=10}}
</fieldset> </fieldset>
 +</td></tr></table>
 +==Weapons==
<fieldset><legend><b>[[:cat:weapons|Weapons]]</b></legend> <fieldset><legend><b>[[:cat:weapons|Weapons]]</b></legend>
-<table>+<table cellpadding=0 cellspacing=0>
<tr valign=top><td><b>Guns</b> <td>{{#input:type=text|name=weapons guns other}}<br> <tr valign=top><td><b>Guns</b> <td>{{#input:type=text|name=weapons guns other}}<br>
{{#input:type=select|name=weapons guns|{{#dpl:category=guns|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace}}}}</td></tr> {{#input:type=select|name=weapons guns|{{#dpl:category=guns|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace}}}}</td></tr>

Revision as of 11:11, 19 September 2007

Contents

General

Game
Website
Year

Genre


Publisher


Developer


Engine

Engine

Name
Type

polygon
voxel
NURBS

Optimization

level of detail (LOD)
occlusion culling
portal rendering

Physics

Physics

Character

Character

Character Actions/moves

Environment

Effects

Effects

breath

acid
cold
fire
poison

dust

impact

gas

tanks

shards

glass
leaves
wood

smoke

explosions
fire
gunshots

steam

manholes
fire
water

water

bubbles
current
drops
ripples
splash
waves

weather

Interaction

Interaction

Break

Burn

Buttons

Close openable objects

Drop pickupable objects same as inventory

Open

Pick locks

Pick up dropable objects

Pull pickupable objects

Push pullupable objects

Ride moving objects

Shoot

Throw pickupable objects

Turn on/off

Other

Weapons

Weapons

Guns

Explosives

Swords

Other

Other

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