Arx Fatalis

3D Game Comparison - Game vs. game. No hype; just facts.™

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Eep² (t|c)
inventory - links
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Current revision (22:00, 8 March 2010) (edit) (undo)
Eep² (t|c)
Engine - renamed to Effects
 
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 +<img src=http://tnlc.com/eep/arxfatalis.gif width=300 height=64 border=0 alt="Arx Fatalis">
{{game {{game
|year=2001 |year=2001
|genre=fantasy action-adventure-RPG |genre=fantasy action-adventure-RPG
|developer=Arkane Studios |developer=Arkane Studios
-|engine=Proprietary+|engine=proprietary
-|engine type polygon=yes+|engine type polygon=<smw_true_words>
-|effect water ripples=yes+|engine type voxel=<smw_false_words>
-|effect water splash=yes+|engine type NURBS=<smw_false_words>
 +|engine optimization LOD=<smw_false_words>
 +|engine optimization occlusion culling=<smw_false_words>
 +|engine optimization portal rendering=<smw_false_words>
 +|effect water bubbles=<smw_false_words>
 +|effect water current=<smw_false_words>
 +|effect water drops=<smw_false_words>
 +|effect water ripples=<smw_false_words>
 +|effect water splash=<smw_false_words>
 +|effect water waves=<smw_false_words>
 +|effect breath cold=<smw_false_words>
 +|effect breath fire=<smw_false_words>
 +|effect breath poison=<smw_false_words>
 +|close openable=<smw_false_words>
 +|drop pickupable=<smw_false_words>
 +|drop inventory=<smw_false_words>
 +|pickup dropable=<smw_false_words>
 +|pull pickupable=<smw_false_words>
 +|push pullupable=<smw_false_words>
 +|ride moving=<smw_false_words>
 +|throw pickupable=<smw_false_words>
}} }}
circa: 2001 (Europe)/2002 (USA) circa: 2001 (Europe)/2002 (USA)
-==[[engine]]==+==[[Effects]]==
-===[[atmospheric/environmental effects]]===+* [[particle effects]]: [[blood spray]], [[fire]], [[lava spurts]], [[liquid spray]], [[poison spray]], [[smoke]], [[sparks]]
 +* [[shadows]]: ovalular masks; [[character shadow|characters]]
 +* [[skeletal animation]]
 +* [[transparency]]: cobwebs, cold air, fire, [[forcefields]], magic item glow, smoke, snakewomen "camera" viewer sphere, teleporter portal effects, [[tracers]] (arrows, magic, menu mouse cursor), water
 +* other: [[usable objects highlight]]
 + 
 +===Atmospheric/environmental===
 +* [[fire]]: [[campfires]], [[spells]], [[torches]], etc
* [[smoke]]: [[fire]], smouldering wood * [[smoke]]: [[fire]], smouldering wood
 +* [[sparks]]: fist/weapon [[impact spark|impact]]
 +* [[steam]]: object-lava contact
* [[water]]: [[mist]], [[ripples]] & [[splash]] (- walking) * [[water]]: [[mist]], [[ripples]] & [[splash]] (- walking)
* [[weather]]: [[fog]], [[wind]] ([[cobwebs]]) * [[weather]]: [[fog]], [[wind]] ([[cobwebs]])
-* other: barrel tap turns, cold air blows near observatory window, [[earthquakes]], expands when baking ([[bread dough]], [[pies]]), [[explosions]], fire ([[campfires]], [[spells]], [[torches]], etc), fire shield spell melts ice, [[flowing lava]], picked up objects from water causes ripple and splash, [[sparks]] (fist/weapon impact), [[steam]] (object-lava contact); see particle effects +* other
 +** barrel tap turns
 +** [[camera shaking]]: [[earthquakes]], [[paralyze spell]]
 +** cold air blows near observatory window
 +** [[earthquakes]]
 +** [[expands when baking]]: [[bread dough]], [[pies]]
 +** [[explosions]]
 +** fire shield spell [[melts ice]]
 +** [[flowing lava]]
 +** picked up objects from water causes ripple and splash
 +** see particle effects
-* [[collision detection]]: break cobwebs, spin hanging body+===[[lighting]]===
-* [[lighting]]: dynamic, colored, vertex; coronas, flickering; crystals, fire, forcefields, lanterns, rock, spells, teleporters, torches+* [[dynamic light|dynamic]], [[colored light|colored]], [[vertex light|vertex]]; [[coronas]], [[flickering]]
-* [[particle effects]]: blood spray, fire, lava spurts, liquid spray, poison spray, smoke, sparks+* [[crystals]], [[fire]], [[forcefields]], [[lanterns]], [[rock]], [[spells]], [[teleporters]], [[torches]]
===[[physics]]=== ===[[physics]]===
-* [[gravity]]: NPCs+* [[collision detection]]: [[break cobwebs]], [[spin hanging body]]
 +* [[gravity]]: [[NPCs]]
* [[friction]], [[inertia]], [[momentum]] * [[friction]], [[inertia]], [[momentum]]
-* dropped/thrown objects bounce slightly+* dropped/thrown objects [[bounce]] slightly
* weight (body or stones) pushes ground panel down to open door * weight (body or stones) pushes ground panel down to open door
-* [[shadows]]: ovalular masks; NPCs, player character+===[[texture]]===
-* [[skeletal animation]]: yes+* [[bit depth]]: 16/32
-* texture: 16-/32-bit depth+* [[texture filtering|filtering]]: [[bilinear]]
-** filtering: [[bilinear]]+* [[texutremapping|mapping]]: [[mip]]
-** mapping: mip+* [[decals]]: [[blood decal|blood]], torch smoke wall marks
-** [[decals]]: [[blood]], torch smoke wall marks+* [[detail textures|detail]]
-** [[detail textures]]+
-* [[transparency]]: cobwebs, cold air, fire, [[forcefields]], magic item glow, smoke, snakewomen "camera" viewer sphere, teleporter portal effects, tracers (arrows, magic, menu mouse cursor), water+==[[Character]]==
-* other: [[camera shaking]] (earthquakes, paralyze spell), usable objects highlight +===[[player character]]===
- +* name/description: nameless ("Am Shigar") male [[prisoner]]
- +
-==[[player characte]]r==+
-* name/description: nameless ("Am Shigar") male prisoner+
* body rendered in 1st-person view * body rendered in 1st-person view
* breathing moves camera slightly * breathing moves camera slightly
* different armor changes look, [[facial animation]], [[skill points]] * different armor changes look, [[facial animation]], [[skill points]]
-* drinking too much wine causes screen to fade maroon in/out for a while+* drinking too much wine causes screen to fade <font color=maroon>maroon</font> in/out for a while
* [[footsteps]]: dirt, metal, mud/wet/slosh, stone, water, wood * [[footsteps]]: dirt, metal, mud/wet/slosh, stone, water, wood
-* moves: [[drop]]/[[pickup]]/[[throw]] object, [[hit]], [[jump]], [[lean]] left/right, magic, [[run]], [[shoot]]/[[swing]] weapon, [[sneak]] ("stealth mode"), [[strafe]]+* moves: [[drop]]/[[pickup]]/[[throw]] object, [[hit]], [[jump]], [[lean]] left/right, [[magic]], [[run]], [[shoot]]/[[swing]] weapon, [[sneak]] ("stealth mode"), [[strafe]]
-* needs to eat or will lose health+* needs to [[eat]] or will lose health
-* view: [[1st-person]] (character, flying eye, snakewomen "cameras")+* [[view]]: [[1st-person]] (character, flying eye, snakewomen "cameras")
-** pan: mouse +** [[pan]]: mouse
- +
- +
-==[[level/world design]]==+
-* # levels: 1 city, 22 levels+
-* location: Arx ([[underground]] [[city]]: [[castle]], [[village]]); [[caverns]], [[caves]], [[foundry]], [[mines]], [[outpost]], etc+
-* [[cutscenes]]: yes+
-* [[level editor]]: Theo+
-* [[puzzles]]: deliver messages, find things/people, get signature, save girl from being sacrificed, shoot stalagtite+
-* [[traps/hazards]]: gravity ([[falling]]), fire +
- +
-===[[environmental interaction]]===+
-* [[break]]: cobwebs, grate, walls (some)+
-* drop/pickup/throw: benches, blacksmith's files & pliers, body limbs, bones (pelvis, skull), chairs, chest (1, small), cushions, forks, goblin game board, hoe, jars, "kitchen utensils" (bowls, containers, holder, pots), mugs, pack of cards, plates (clean, dirty), shields (broken), stone blocks, stools, sword blades, tokens, troll art; see inventory+
-* open/close: chests, cupboards?, curtains ("changings"), doors (normal, gear-- - close)+
-* [[ride]]: lift+
-* [[search]]: barrels, bodies, chests (floor, table), corpses, flour sacks+
-* other+
-** [[cook]] food over fire: bread dough, chicken drumsticks, fish, pies, ribs+
-** [[eat]]: see inventory+
-** dig up buried chest+
-** [[drink]] from, and fill up bottles with water from, wash basins & watering holes+
-** [[fix]] [[levers]]: broken levers + wood pieces+
-** [[make]]: enchanted ammo/weapons, fishing rod (fishing pole + rope), keyrings (keyring + keys), pies (dough + rolling pin; apple: + apple), potions (powder + empty bottle + still), powder (pestle-and-mortar + bone/plant)+
-** [[mine]]: gems/gemstone/gold (pickaxe + object)+
-** light (via spell): fires (campfires, candles, torches, etc)+
-** lock/unlock door+
-** look through telescope+
-** pick: locks (chests, doors), pockets+
-** poison ammo/weapons & food/drinks?+
-** [[pull]] [[switches]]+
-** [[pump]] [[bellows]]+
-** [[read]]: books, letters, notes+
-** [[repair]]: armor/weapons (anvil + armor/weapon), lift gears (rope)+
-** shoot [[stalagtite]]+
-** [[spin]] hanging body (+ bump)+
-** [[turn]] spitroast handle +
- +
-==[[weapons]]==+
-* [[axes]] (+ [[pickax|pick-]]), [[bones]], [[bows]] (? kinds + cross-?), [[clubs]], [[daggers]], [[fists]], [[hammers]], [[spells]], [[swords]]+
==[[NPCs]]== ==[[NPCs]]==
* [[bat]](s?), demons?, dwarves?, ghosts?, [[goblins]], golems?, [[humans]], liche?, mummies?, [[rats]] (large), [[ratmen]], [[spider women]], [[spiders]] (various), [[trolls]], undead/zombies?, [[worms]] (large) * [[bat]](s?), demons?, dwarves?, ghosts?, [[goblins]], golems?, [[humans]], liche?, mummies?, [[rats]] (large), [[ratmen]], [[spider women]], [[spiders]] (various), [[trolls]], undead/zombies?, [[worms]] (large)
-* non-threatening: [[dogs]], [[chickens]], [[frogs]], [[pigs]], rats (small)+* non-threatening: [[dogs]], [[chickens]], [[frogs]], [[pigs]], [[rats]] (small)
===[[AI]]=== ===[[AI]]===
-* [[dodge]]; idle chit chat+* [[dodge]]; [[idle chit chat]]
* run away and call for backup/help * run away and call for backup/help
* can hear and smell(?) player * can hear and smell(?) player
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* look at player while in range (+ turn) * look at player while in range (+ turn)
* react when stepping on fire (goblins only?) * react when stepping on fire (goblins only?)
-* react to theft+* [[react to theft]]
* stop following after certain distance and return to origin * stop following after certain distance and return to origin
* frogs leap away when approached * frogs leap away when approached
* dog follows player after "petted" or fed * dog follows player after "petted" or fed
-==[[inventory]]==+==[[Environment]]==
 +* [[# levels]]: 1 [[city]], 22 [[level]]s
 +* [[locations]]: Arx ([[underground]] [[city]]: [[castle]], [[village]]); [[caverns]], [[caves]], [[foundry]], [[mines]], [[outpost]], etc
 +* [[cutscenes]]
 +* [[level editor]]: Theo
 +* [[puzzles]]: [[deliver]] messages, [[find]] things/people, get signature, [[save girl]] from being sacrificed, [[shoot]] [[stalagtite]]
 +* [[traps/hazards]]: gravity ([[falling]]), [[burning|fire]]
 + 
 +===[[interaction]]===
 +* [[break]]: [[cobwebs]], [[grate]], [[walls]] (some)
 +* [[drop]]/[[pick up]]/[[throw]]: [[benches]], blacksmith's files & [[pliers]], body [[limb]]s, [[bones]] (pelvis, skull), [[chairs]], [[chest]] (1, small), [[cushions]], [[forks]], goblin [[game board]], [[hoe]], [[jars]], kitchen [[utensils]] ([[bowls]], [[containers]], holder, [[pots]]), [[mugs]], [[pack of cards]], [[plates]] (clean, dirty), [[shields]] (broken), [[stone blocks]], [[stools]], [[sword blades]], [[tokens]], troll [[art]]; see [[#Inventory|inventory]]
 +* [[open]]/[[close]]: [[chests]], [[curtains]] ("changings"), [[doors]] <nowiki>[</nowiki>normal, gear (- close)]
 +* [[ride]]: [[lift]]
 +* [[search]]: [[barrels]], [[bodies]], [[chests]] (floor, table), [[corpses]], [[flour sacks]]
 +* other
 +** [[cook]] [[food]] over fire: [[dough]] -> [[bread]], [[chicken drumsticks]], [[fish]], [[pies]], [[ribs]]
 +** [[eat]]: see [[#Inventory|inventory]]
 +** [[dig]] up [[buried chest]]
 +** [[drink]] from, and [[fill]] up bottles with water from, [[wash basins]] & [[watering holes]]
 +** [[fix]] [[levers]]: broken levers + [[wood pieces]]
 +** [[make]]: [[enchant]]ed ammo/weapons, [[fishing rod]] (fishing [[pole]] + [[rope]]), [[keyrings]] (keyring + [[keys]]), [[dough]] ([[flour]] + [[water]]), [[pies]] (dough + [[rolling pin]]; [[apple]]: + apple), [[potions]] ([[powder]] + empty [[bottle]] + still), powder ([[pestle-and-mortar]] + [[bone]]/[[plant]])
 +** [[mine]]: [[gems]]/gemstone/[[gold]] ([[pickaxe]] + object)
 +** light (via spell): [[fires]] ([[campfires]], [[candles]], [[torches]], etc)
 +** [[lock]]/[[unlock]] [[door]]
 +** [[look through]] [[telescope]]
 +** [[pick]]: locks ([[chests]], [[doors]]), [[pockets]]
 +** [[poison]] ammo/weapons
 +** [[pull]] [[switches]]
 +** [[pump]] [[bellows]]
 +** [[read]]: books, letters, notes
 +** [[repair]]: armor/weapons (anvil + armor/weapon), lift gears (rope)
 +** shoot [[stalagtite]]
 +** [[spin]] [[hanging body]] (+ bump)
 +** [[turn]] [[spitroast]] [[handle]]
 + 
 +==[[Inventory]]==
* [[combine objects]] * [[combine objects]]
* expandable via [[bag]] * expandable via [[bag]]
 +* [[weapons]]: [[axes]] (+ [[pickax|pick-]]), [[bones]], [[bows]] (? kinds + cross-?), [[clubs]], [[daggers]], [[fists]], [[hammers]], [[spells]], [[swords]]
===objects=== ===objects===
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* [[rolling pin]], [[rocks]], [[rope]], [[runes]], [[pickaxes]], sacred [[dagger]] pass, sacrificial implements, [[scrolls]], shiny orb, [[shovels]], toolsets ([[lockpicks]]), [[torches]], troll [[idol]], wall [[blocks]], weapons/[[ammo]], wood pieces, [[wooden stakes]] * [[rolling pin]], [[rocks]], [[rope]], [[runes]], [[pickaxes]], sacred [[dagger]] pass, sacrificial implements, [[scrolls]], shiny orb, [[shovels]], toolsets ([[lockpicks]]), [[torches]], troll [[idol]], wall [[blocks]], weapons/[[ammo]], wood pieces, [[wooden stakes]]
-==other==+==Other==
* [[sound]]: [[stereo]], [[EAX]] * [[sound]]: [[stereo]], [[EAX]]

Current revision

Arx Fatalis

Contents

Wikipedia:Arx Fatalis
}}
year  2001
genre(s)  fantasy action-adventure-RPG
developer(s) Arkane Studios
engine proprietary



circa: 2001 (Europe)/2002 (USA)

Effects

Atmospheric/environmental

lighting

physics

texture

Character

player character

NPCs

AI

  • dodge; idle chit chat
  • run away and call for backup/help
  • can hear and smell(?) player
  • different races fight each other
  • guards relight torches (some)
  • limited line-of-sight vision
  • look at player while in range (+ turn)
  • react when stepping on fire (goblins only?)
  • react to theft
  • stop following after certain distance and return to origin
  • frogs leap away when approached
  • dog follows player after "petted" or fed

Environment

interaction

Inventory

objects

Other

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