Tomb Raider

3D Game Comparison - Game vs. game. No hype; just facts.™

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{{game {{game
|year=1996 |year=1996
-|genre=Action-Adventure+|genre=action-adventure
|publisher=Eidos Interactive |publisher=Eidos Interactive
|developer=Core Design |developer=Core Design
-|engine=Proprietary+|engine=proprietary
|engine type polygon=yes |engine type polygon=yes
-|engine optimization portal rendering=yes+|effect water splash=yes
|character=Lara Croft |character=Lara Croft
-|actions=climb, dive, grab edge, jump, pick up, pull, push, roll, run, shimmy, shoot, sidestep, swim, vault, walk+|actions=climb, dive, grab, jump, pick up, pull, push, roll, run, shimmy, shoot, sidestep, swim, vault, walk
-|pickup=ammo, artifacts, keys, weapons+|pick up=ammo, artifacts, keys, weapons
|pull=blocks, crates, levers, switches |pull=blocks, crates, levers, switches
-|push pullupable=yes 
}} }}
 +
 +==[[:cat:engine|Engine]]==
 +* [[collision detection]]: mostly 2D, Lara slides down vertically angled slopes
 +* [[lighting]]: static, white
 +* [[physics]]: Lara, [[NPCs]], [[Thor's hammer]], [[sand]]
 +* [[shadows]]: [[polygon]]al, ovalular, horizontal, flat (2D)
 +** size: width/length adjustment
 +*** Lara: dynamic
 +*** NPCs/darts: static
 +* [[texture]]
 +** [[texture filtering|filtering]]: [[bilinear]]
 +** [[texture palette|palette]]: 8-bit
 +** [[texture resolution|tile resolution]]: 64x64
 +* [[transparency]]: full (masks)
 +** [[sprites]]: [[blood squirts]], [[fire]], [[water splashes]]
 +* [[camera]]: [[underwater distortion]]
 +
 +===Atmospheric/environmental [[effects]]===
 +* [[dust]]: [[shooting darts]]
 +* [[shooting lava]]
 +* [[particle effects]]: shooting lava
 +
 +==[[Character]]==
 +* [[footsteps]]: [[land]], [[water]]
 +* # polygons: 380
 +* textures/skin: normal, grey tanktop
 +* [[view]]: [[3rd-person]]
 +** [[view pan|pan]]: static (locked behind character) & dynamic (keyboard-controlled)
 +** [[zoom]]: slightly when panning
 +* [[water tinting]]
 +
 +===[[Non-player characters]]===
 +* [[alligators]]/[[crocodiles]], [[bats]], [[bears]], [[cats]] ([[cougars]], [[lions]], [[panthers]]), [[centaurs]], [[demons]], [[dinosaurs]] ([[Tyrannosaurus Rexes]], [[Velocoraptors]]), [[gorillas]], [[humans]], [[mummies]], [[rats]], [[wolves]]
 +* [[AI]]: [[attack immediately]]
 +
 +==[[Environment]]==
 +===design===
 +* # [[:cat:levels|levels]]: 15
 +* [[cutscenes]]: 4
 +* [[FMVs]]: 10
 +* [[level editor]]: ''[[Room Editor]]''
 +* [[linear level progression]]
 +* [[locations]]: [[Atlantis]], [[Egypt]], [[Greece]] (St. Francis' Folly), [[Peru]] (Qualopec)
 +* outdoor [[terrain]]/landscaping: gridlike
 +
 +===[[damage]]===
 +* [[arrows (shooting)]], [[blades]] (floor, rolling, vertically swinging), [[boulders (rolling)]], [[darts]] (shooting), [[doors (split-shutting)]], [[falling]], [[fire]], floors ([[crumbling floors|crumbling]], [[falling floors|falling-anchored]]), [[lava]], [[lightning]] bolts, Midas' golden hand ([[crushing]]), [[swords (falling)]], [[spikes]] (ceiling, floor, wall), [[Thor's hammer]]
 +
 +===[[puzzles]]===
 +* find [[keys]]/[[items]], [[gears]], ordered [[levers]]/[[switches]], [[pressure-sensitive floors]], [[timed doors]]/levers
 +
 +===[[interaction]]===
 +* [[collapsable scenery]]
 +* [[pick up]]: [[ammo]], [[artifacts]], [[keys]], [[weapons]]
 +* [[pull]]: [[levers]], [[switches]], stone/wood [[blocks]]/[[crates]]
 +* [[push]]: [[buttons]], pullable objects
 +
 +==[[inventory]]==
 +* design: [[passport]], rings
 +** [[store and use]]
 +* [[objects]]: [[artifacts]], bars ([[gold bar|gold]], [[lead bar|lead]]), [[cogs]], [[compass]], [[flares]], [[keys]], weapons/[[ammo]]
 +* [[pickups]]: [[sprites]]
 +
 +===[[weapons]]===
 +* [[guns]]: [[Colt pistols]], [[Magnums]], [[shotgun]], [[Uzis]]
 +
 +==other==
 +* [[sound]]: [[stereo sound|stereo]]
 +
 +[[cat:Tomb Raider]]

Current revision

Contents

Wikipedia:Tomb Raider
}}
year  1996
genre(s)  action-adventure
developer(s) Core Design
publisher(s) Eidos Interactive
engine proprietary
Character
name  Lara Croft
actions  climbdivegrabjumppick uppullpushrollrunshimmyshootsidestepswimvaultwalk



Engine

Atmospheric/environmental effects

Character

Non-player characters

Environment

design

damage

puzzles

interaction

inventory

weapons

other

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