Arx Fatalis

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Revision as of 13:20, 18 February 2010 (edit)
Eep² (t|c)
environmental interaction - dough, links
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Current revision (22:00, 8 March 2010) (edit) (undo)
Eep² (t|c)
Engine - renamed to Effects
 
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 +<img src=http://tnlc.com/eep/arxfatalis.gif width=300 height=64 border=0 alt="Arx Fatalis">
{{game {{game
|year=2001 |year=2001
|genre=fantasy action-adventure-RPG |genre=fantasy action-adventure-RPG
|developer=Arkane Studios |developer=Arkane Studios
-|engine=Proprietary+|engine=proprietary
|engine type polygon=<smw_true_words> |engine type polygon=<smw_true_words>
|engine type voxel=<smw_false_words> |engine type voxel=<smw_false_words>
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circa: 2001 (Europe)/2002 (USA) circa: 2001 (Europe)/2002 (USA)
-==[[:cat:engines|Engine]]==+==[[Effects]]==
-===[[atmospheric/environmental effects]]===+* [[particle effects]]: [[blood spray]], [[fire]], [[lava spurts]], [[liquid spray]], [[poison spray]], [[smoke]], [[sparks]]
 +* [[shadows]]: ovalular masks; [[character shadow|characters]]
 +* [[skeletal animation]]
 +* [[transparency]]: cobwebs, cold air, fire, [[forcefields]], magic item glow, smoke, snakewomen "camera" viewer sphere, teleporter portal effects, [[tracers]] (arrows, magic, menu mouse cursor), water
 +* other: [[usable objects highlight]]
 + 
 +===Atmospheric/environmental===
 +* [[fire]]: [[campfires]], [[spells]], [[torches]], etc
* [[smoke]]: [[fire]], smouldering wood * [[smoke]]: [[fire]], smouldering wood
 +* [[sparks]]: fist/weapon [[impact spark|impact]]
 +* [[steam]]: object-lava contact
* [[water]]: [[mist]], [[ripples]] & [[splash]] (- walking) * [[water]]: [[mist]], [[ripples]] & [[splash]] (- walking)
* [[weather]]: [[fog]], [[wind]] ([[cobwebs]]) * [[weather]]: [[fog]], [[wind]] ([[cobwebs]])
-* other: barrel tap turns, cold air blows near observatory window, [[earthquakes]], expands when baking ([[bread dough]], [[pies]]), [[explosions]], fire ([[campfires]], [[spells]], [[torches]], etc), fire shield spell melts ice, [[flowing lava]], picked up objects from water causes ripple and splash, [[sparks]] (fist/weapon impact), [[steam]] (object-lava contact); see particle effects +* other
 +** barrel tap turns
 +** [[camera shaking]]: [[earthquakes]], [[paralyze spell]]
 +** cold air blows near observatory window
 +** [[earthquakes]]
 +** [[expands when baking]]: [[bread dough]], [[pies]]
 +** [[explosions]]
 +** fire shield spell [[melts ice]]
 +** [[flowing lava]]
 +** picked up objects from water causes ripple and splash
 +** see particle effects
-* [[collision detection]]: break cobwebs, spin hanging body+===[[lighting]]===
-* [[lighting]]: dynamic, colored, vertex; coronas, flickering; crystals, fire, forcefields, lanterns, rock, spells, teleporters, torches+* [[dynamic light|dynamic]], [[colored light|colored]], [[vertex light|vertex]]; [[coronas]], [[flickering]]
-* [[particle effects]]: blood spray, fire, lava spurts, liquid spray, poison spray, smoke, sparks+* [[crystals]], [[fire]], [[forcefields]], [[lanterns]], [[rock]], [[spells]], [[teleporters]], [[torches]]
===[[physics]]=== ===[[physics]]===
 +* [[collision detection]]: [[break cobwebs]], [[spin hanging body]]
* [[gravity]]: [[NPCs]] * [[gravity]]: [[NPCs]]
* [[friction]], [[inertia]], [[momentum]] * [[friction]], [[inertia]], [[momentum]]
-* dropped/thrown objects bounce slightly+* dropped/thrown objects [[bounce]] slightly
* weight (body or stones) pushes ground panel down to open door * weight (body or stones) pushes ground panel down to open door
-* [[shadows]]: ovalular masks; NPCs, player character+===[[texture]]===
-* [[skeletal animation]]: yes+* [[bit depth]]: 16/32
-* texture: 16-/32-bit depth+* [[texture filtering|filtering]]: [[bilinear]]
-** filtering: [[bilinear]]+* [[texutremapping|mapping]]: [[mip]]
-** mapping: mip+* [[decals]]: [[blood decal|blood]], torch smoke wall marks
-** [[decals]]: [[blood]], torch smoke wall marks+* [[detail textures|detail]]
-** [[detail textures]]+
-* [[transparency]]: cobwebs, cold air, fire, [[forcefields]], magic item glow, smoke, snakewomen "camera" viewer sphere, teleporter portal effects, tracers (arrows, magic, menu mouse cursor), water+==[[Character]]==
-* other: [[camera shaking]] (earthquakes, paralyze spell), usable objects highlight +===[[player character]]===
- +
- +
-==[[player character]]==+
* name/description: nameless ("Am Shigar") male [[prisoner]] * name/description: nameless ("Am Shigar") male [[prisoner]]
* body rendered in 1st-person view * body rendered in 1st-person view
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** [[pan]]: mouse ** [[pan]]: mouse
 +==[[NPCs]]==
 +* [[bat]](s?), demons?, dwarves?, ghosts?, [[goblins]], golems?, [[humans]], liche?, mummies?, [[rats]] (large), [[ratmen]], [[spider women]], [[spiders]] (various), [[trolls]], undead/zombies?, [[worms]] (large)
 +* non-threatening: [[dogs]], [[chickens]], [[frogs]], [[pigs]], [[rats]] (small)
-==[[level/world design]]==+===[[AI]]===
-* # levels: 1 [[city]], 22 levels+* [[dodge]]; [[idle chit chat]]
-* location: Arx ([[underground]] [[city]]: [[castle]], [[village]]); [[caverns]], [[caves]], [[foundry]], [[mines]], [[outpost]], etc+* run away and call for backup/help
-* [[cutscenes]]: yes+* can hear and smell(?) player
 +* different races fight each other
 +* guards relight torches (some)
 +* limited line-of-sight vision
 +* look at player while in range (+ turn)
 +* react when stepping on fire (goblins only?)
 +* [[react to theft]]
 +* stop following after certain distance and return to origin
 +* frogs leap away when approached
 +* dog follows player after "petted" or fed
 + 
 +==[[Environment]]==
 +* [[# levels]]: 1 [[city]], 22 [[level]]s
 +* [[locations]]: Arx ([[underground]] [[city]]: [[castle]], [[village]]); [[caverns]], [[caves]], [[foundry]], [[mines]], [[outpost]], etc
 +* [[cutscenes]]
* [[level editor]]: Theo * [[level editor]]: Theo
-* [[puzzles]]: [[deliver]] messages, [[find]] things/people, get signature, save girl from being sacrificed, shoot [[stalagtite]]+* [[puzzles]]: [[deliver]] messages, [[find]] things/people, get signature, [[save girl]] from being sacrificed, [[shoot]] [[stalagtite]]
-* [[traps/hazards]]: gravity ([[falling]]), fire +* [[traps/hazards]]: gravity ([[falling]]), [[burning|fire]]
-===[[environmental interaction]]===+===[[interaction]]===
* [[break]]: [[cobwebs]], [[grate]], [[walls]] (some) * [[break]]: [[cobwebs]], [[grate]], [[walls]] (some)
-* [[drop]]/[[pick up]]/[[throw]]: [[benches]], blacksmith's files & pliers, body limbs, [[bones]] (pelvis, skull), [[chairs]], [[chest]] (1, small), [[cushions]], [[forks]], goblin [[game board]], [[hoe]], [[jars]], kitchen [[utensils]] ([[bowls]], [[containers]], holder, [[pots]]), [[mugs]], [[pack of cards]], [[plates]] (clean, dirty), [[shields]] (broken), [[stone blocks]], [[stools]], [[sword blades]], [[tokens]], troll [[art]]; see [[#Inventory|inventory]]+* [[drop]]/[[pick up]]/[[throw]]: [[benches]], blacksmith's files & [[pliers]], body [[limb]]s, [[bones]] (pelvis, skull), [[chairs]], [[chest]] (1, small), [[cushions]], [[forks]], goblin [[game board]], [[hoe]], [[jars]], kitchen [[utensils]] ([[bowls]], [[containers]], holder, [[pots]]), [[mugs]], [[pack of cards]], [[plates]] (clean, dirty), [[shields]] (broken), [[stone blocks]], [[stools]], [[sword blades]], [[tokens]], troll [[art]]; see [[#Inventory|inventory]]
-* [[open]]/[[close]]: chests, [[curtains]] ("changings"), [[doors]] <nowiki>[</nowiki>normal, gear (- close)]+* [[open]]/[[close]]: [[chests]], [[curtains]] ("changings"), [[doors]] <nowiki>[</nowiki>normal, gear (- close)]
-* [[ride]]: lift+* [[ride]]: [[lift]]
* [[search]]: [[barrels]], [[bodies]], [[chests]] (floor, table), [[corpses]], [[flour sacks]] * [[search]]: [[barrels]], [[bodies]], [[chests]] (floor, table), [[corpses]], [[flour sacks]]
* other * other
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** [[turn]] [[spitroast]] [[handle]] ** [[turn]] [[spitroast]] [[handle]]
-==[[weapons]]==+==[[Inventory]]==
-* [[axes]] (+ [[pickax|pick-]]), [[bones]], [[bows]] (? kinds + cross-?), [[clubs]], [[daggers]], [[fists]], [[hammers]], [[spells]], [[swords]]+
- +
-==[[NPCs]]==+
-* [[bat]](s?), demons?, dwarves?, ghosts?, [[goblins]], golems?, [[humans]], liche?, mummies?, [[rats]] (large), [[ratmen]], [[spider women]], [[spiders]] (various), [[trolls]], undead/zombies?, [[worms]] (large)+
-* non-threatening: [[dogs]], [[chickens]], [[frogs]], [[pigs]], rats (small)+
- +
-===[[AI]]===+
-* [[dodge]]; idle chit chat+
-* run away and call for backup/help+
-* can hear and smell(?) player+
-* different races fight each other+
-* guards relight torches (some)+
-* limited line-of-sight vision+
-* look at player while in range (+ turn)+
-* react when stepping on fire (goblins only?)+
-* react to theft+
-* stop following after certain distance and return to origin+
-* frogs leap away when approached+
-* dog follows player after "petted" or fed +
- +
-==[[inventory]]==+
* [[combine objects]] * [[combine objects]]
* expandable via [[bag]] * expandable via [[bag]]
 +* [[weapons]]: [[axes]] (+ [[pickax|pick-]]), [[bones]], [[bows]] (? kinds + cross-?), [[clubs]], [[daggers]], [[fists]], [[hammers]], [[spells]], [[swords]]
===objects=== ===objects===
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* [[rolling pin]], [[rocks]], [[rope]], [[runes]], [[pickaxes]], sacred [[dagger]] pass, sacrificial implements, [[scrolls]], shiny orb, [[shovels]], toolsets ([[lockpicks]]), [[torches]], troll [[idol]], wall [[blocks]], weapons/[[ammo]], wood pieces, [[wooden stakes]] * [[rolling pin]], [[rocks]], [[rope]], [[runes]], [[pickaxes]], sacred [[dagger]] pass, sacrificial implements, [[scrolls]], shiny orb, [[shovels]], toolsets ([[lockpicks]]), [[torches]], troll [[idol]], wall [[blocks]], weapons/[[ammo]], wood pieces, [[wooden stakes]]
-==other==+==Other==
* [[sound]]: [[stereo]], [[EAX]] * [[sound]]: [[stereo]], [[EAX]]

Current revision

Arx Fatalis

Contents

Wikipedia:Arx Fatalis
}}
year  2001
genre(s)  fantasy action-adventure-RPG
developer(s) Arkane Studios
engine proprietary



circa: 2001 (Europe)/2002 (USA)

Effects

Atmospheric/environmental

lighting

physics

texture

Character

player character

NPCs

AI

  • dodge; idle chit chat
  • run away and call for backup/help
  • can hear and smell(?) player
  • different races fight each other
  • guards relight torches (some)
  • limited line-of-sight vision
  • look at player while in range (+ turn)
  • react when stepping on fire (goblins only?)
  • react to theft
  • stop following after certain distance and return to origin
  • frogs leap away when approached
  • dog follows player after "petted" or fed

Environment

interaction

Inventory

objects

Other

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