Tomb Raider
3D Game Comparison - Game vs. game. No hype; just facts.™
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Revision as of 06:56, 21 July 2007 (edit) Eep² (t|c) ← Previous diff |
Current revision (09:30, 25 January 2010) (edit) (undo) Eep² (t|c) m →other - fix cat |
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{{game | {{game | ||
|year=1996 | |year=1996 | ||
- | |genre=Action-Adventure | + | |genre=action-adventure |
|publisher=Eidos Interactive | |publisher=Eidos Interactive | ||
|developer=Core Design | |developer=Core Design | ||
- | |engine=Proprietary | + | |engine=proprietary |
+ | |engine type polygon=yes | ||
+ | |effect water splash=yes | ||
|character=Lara Croft | |character=Lara Croft | ||
+ | |actions=climb, dive, grab, jump, pick up, pull, push, roll, run, shimmy, shoot, sidestep, swim, vault, walk | ||
+ | |pick up=ammo, artifacts, keys, weapons | ||
+ | |pull=blocks, crates, levers, switches | ||
}} | }} | ||
- | [[Category:Games]] | + | ==[[:cat:engine|Engine]]== |
+ | * [[collision detection]]: mostly 2D, Lara slides down vertically angled slopes | ||
+ | * [[lighting]]: static, white | ||
+ | * [[physics]]: Lara, [[NPCs]], [[Thor's hammer]], [[sand]] | ||
+ | * [[shadows]]: [[polygon]]al, ovalular, horizontal, flat (2D) | ||
+ | ** size: width/length adjustment | ||
+ | *** Lara: dynamic | ||
+ | *** NPCs/darts: static | ||
+ | * [[texture]] | ||
+ | ** [[texture filtering|filtering]]: [[bilinear]] | ||
+ | ** [[texture palette|palette]]: 8-bit | ||
+ | ** [[texture resolution|tile resolution]]: 64x64 | ||
+ | * [[transparency]]: full (masks) | ||
+ | ** [[sprites]]: [[blood squirts]], [[fire]], [[water splashes]] | ||
+ | * [[camera]]: [[underwater distortion]] | ||
+ | |||
+ | ===Atmospheric/environmental [[effects]]=== | ||
+ | * [[dust]]: [[shooting darts]] | ||
+ | * [[shooting lava]] | ||
+ | * [[particle effects]]: shooting lava | ||
+ | |||
+ | ==[[Character]]== | ||
+ | * [[footsteps]]: [[land]], [[water]] | ||
+ | * # polygons: 380 | ||
+ | * textures/skin: normal, grey tanktop | ||
+ | * [[view]]: [[3rd-person]] | ||
+ | ** [[view pan|pan]]: static (locked behind character) & dynamic (keyboard-controlled) | ||
+ | ** [[zoom]]: slightly when panning | ||
+ | * [[water tinting]] | ||
+ | |||
+ | ===[[Non-player characters]]=== | ||
+ | * [[alligators]]/[[crocodiles]], [[bats]], [[bears]], [[cats]] ([[cougars]], [[lions]], [[panthers]]), [[centaurs]], [[demons]], [[dinosaurs]] ([[Tyrannosaurus Rexes]], [[Velocoraptors]]), [[gorillas]], [[humans]], [[mummies]], [[rats]], [[wolves]] | ||
+ | * [[AI]]: [[attack immediately]] | ||
+ | |||
+ | ==[[Environment]]== | ||
+ | ===design=== | ||
+ | * # [[:cat:levels|levels]]: 15 | ||
+ | * [[cutscenes]]: 4 | ||
+ | * [[FMVs]]: 10 | ||
+ | * [[level editor]]: ''[[Room Editor]]'' | ||
+ | * [[linear level progression]] | ||
+ | * [[locations]]: [[Atlantis]], [[Egypt]], [[Greece]] (St. Francis' Folly), [[Peru]] (Qualopec) | ||
+ | * outdoor [[terrain]]/landscaping: gridlike | ||
+ | |||
+ | ===[[damage]]=== | ||
+ | * [[arrows (shooting)]], [[blades]] (floor, rolling, vertically swinging), [[boulders (rolling)]], [[darts]] (shooting), [[doors (split-shutting)]], [[falling]], [[fire]], floors ([[crumbling floors|crumbling]], [[falling floors|falling-anchored]]), [[lava]], [[lightning]] bolts, Midas' golden hand ([[crushing]]), [[swords (falling)]], [[spikes]] (ceiling, floor, wall), [[Thor's hammer]] | ||
+ | |||
+ | ===[[puzzles]]=== | ||
+ | * find [[keys]]/[[items]], [[gears]], ordered [[levers]]/[[switches]], [[pressure-sensitive floors]], [[timed doors]]/levers | ||
+ | |||
+ | ===[[interaction]]=== | ||
+ | * [[collapsable scenery]] | ||
+ | * [[pick up]]: [[ammo]], [[artifacts]], [[keys]], [[weapons]] | ||
+ | * [[pull]]: [[levers]], [[switches]], stone/wood [[blocks]]/[[crates]] | ||
+ | * [[push]]: [[buttons]], pullable objects | ||
+ | |||
+ | ==[[inventory]]== | ||
+ | * design: [[passport]], rings | ||
+ | ** [[store and use]] | ||
+ | * [[objects]]: [[artifacts]], bars ([[gold bar|gold]], [[lead bar|lead]]), [[cogs]], [[compass]], [[flares]], [[keys]], weapons/[[ammo]] | ||
+ | * [[pickups]]: [[sprites]] | ||
+ | |||
+ | ===[[weapons]]=== | ||
+ | * [[guns]]: [[Colt pistols]], [[Magnums]], [[shotgun]], [[Uzis]] | ||
+ | |||
+ | ==other== | ||
+ | * [[sound]]: [[stereo sound|stereo]] | ||
+ | |||
+ | [[cat:Tomb Raider]] |
Current revision
Contents |
Engine
- collision detection: mostly 2D, Lara slides down vertically angled slopes
- lighting: static, white
- physics: Lara, NPCs, Thor's hammer, sand
- shadows: polygonal, ovalular, horizontal, flat (2D)
- size: width/length adjustment
- Lara: dynamic
- NPCs/darts: static
- size: width/length adjustment
- texture
- filtering: bilinear
- palette: 8-bit
- tile resolution: 64x64
- transparency: full (masks)
- camera: underwater distortion
Atmospheric/environmental effects
- dust: shooting darts
- shooting lava
- particle effects: shooting lava
Character
- footsteps: land, water
- # polygons: 380
- textures/skin: normal, grey tanktop
- view: 3rd-person
- water tinting
Non-player characters
- alligators/crocodiles, bats, bears, cats (cougars, lions, panthers), centaurs, demons, dinosaurs (Tyrannosaurus Rexes, Velocoraptors), gorillas, humans, mummies, rats, wolves
- AI: attack immediately
Environment
design
- # levels: 15
- cutscenes: 4
- FMVs: 10
- level editor: Room Editor
- linear level progression
- locations: Atlantis, Egypt, Greece (St. Francis' Folly), Peru (Qualopec)
- outdoor terrain/landscaping: gridlike
damage
- arrows (shooting), blades (floor, rolling, vertically swinging), boulders (rolling), darts (shooting), doors (split-shutting), falling, fire, floors (crumbling, falling-anchored), lava, lightning bolts, Midas' golden hand (crushing), swords (falling), spikes (ceiling, floor, wall), Thor's hammer
puzzles
- find keys/items, gears, ordered levers/switches, pressure-sensitive floors, timed doors/levers
interaction
- collapsable scenery
- pick up: ammo, artifacts, keys, weapons
- pull: levers, switches, stone/wood blocks/crates
- push: buttons, pullable objects
inventory
- design: passport, rings
- objects: artifacts, bars (gold, lead), cogs, compass, flares, keys, weapons/ammo
- pickups: sprites