Aliens vs Predator 2

3D Game Comparison - Game vs. game. No hype; just facts.™

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{{game {{game
|year=2001 |year=2001
-|genre=First-person shooter+|genre=first-person shooter
|publisher=Sierra Entertainment |publisher=Sierra Entertainment
|developer=Monolith Productions |developer=Monolith Productions
|engine=Lithtech |engine=Lithtech
 +|sound=stereo
|character=alien, predator, human |character=alien, predator, human
}} }}
-==Engine==+==[[Effects]]==
 +===atmospheric/environmental===
 +* [[sparks]]: [[hacking]], [[flares]], [[impacts]] ([[alien]] [[claws]], [[knives]])
 +* [[steam]]: dead [[aliens]], [[pipes]]
-===Atmospheric/environmental effects===+====[[weather]]====
-* sparks: hacking, flares, impacts (alien claws, knives)+* [[clouds]]: moving, rotating
-* steam: dead aliens, pipes+* [[wind]]: [[cable hooks]], [[curtain|curtains/drapes]], [[streamers]], [[trees]]
-====Weather====+====other====
-* clouds: moving, rotating+* [[explosions]], [[fire]], [[shaking]], [[smoke]] (fire)
-* wind: cable hooks, curtains/drapes, streamers, trees+* see [[#particle effects|particle effects]]
-====Other====+===[[lighting]]===
-* explosions, fire, shaking, smoke (fire)+* [[dynamic lighting|dynamic]], [[colored lighting|colored]]
-* see particle effects +* [[coronas]], [[flickering]]
 +* [[fire]], [[flares]], [[flashlights]]
-===Lighting===+===[[particle effects]]===
-* dynamic, colored+* [[blood spray]], [[debris]], [[fire]], [[gas]], [[glass shards]], [[smoke]], [[sparks]], [[steam]]
-* coronas, flickering+
-* fire, flares, flashlights+
-===Particle effects===+===[[physics]]===
-* blood spray, debris, fire, gas, glass shards, smoke, sparks, steam+* [[gravity]]: [[player character]], [[NPCs]]
 +* [[friction]], [[inertia]], [[momentum]]
-===Physics===+===[[texture]]===
-* gravity: player character, NPCs+* [[bit depth]]: 16/32
-* friction, inertia, momentum+* [[texture filtering|filtering]]: [[bilinear|bi-]]/[[trilinear]]
 +* [[texturemapping|mapping]]: [[environmental texturemapping|environmental]] ([[desks]], [[glass]], [[walls]]), [[mipmapping|mip]]
 +* [[texture decals|decals]]: [[blood]], [[bullet holes]], [[guts]]
-* reflection: see environmental texture mapping+===other===
-* shadows: vertical angle adjustment, ovalular masks; animals, anything pickupable+* [[lens flare]]
-* skeletal animation+* [[reflection]]: see environmental texture mapping
 +* [[shadows]]: [[vertical angle adjustment]], [[ovalular masks]]; [[animals]], [[pickupable objects]]
 +* [[skeletal animation]]
 +* [[transparency]]: [[clouds]], [[fire]], [[glass]], [[light beams]] ([[laser]], sun), [[pheremone auras]], [[smoke]], [[steam]], [[water]]
-* texture: 16-/32-bit depth+==[[Character]]==
-** filtering: bi-/trilinear+===[[player character]]===
-** mapping: environmental (desks, glass, walls), mip+* [[character]]: [[alien]], [[human]], or [[predator]]
-** decals: blood, bullet holes, guts +* [[facial animation]]
 +* [[impact dust]]: [[feet jump-land]]
 +* [[footsteps]]: [[dirt]], [[water]]
 +* [[actions]]: [[pickup]] object, [[hit]]/[[kick]], [[run]], [[walk]]
 +* [[view]]: [[1st-person]] ([[3rd-person]] with [[cheats]])
 +** [[view pan|pan]]: [[keyboard]]/[[computer mouse|mouse]]
 +* other: [[alien grows]]
-* transparency: clouds, fire, glass, light beams (laser, sun), pheremone auras, smoke, steam, water+===[[NPCs]]===
-* other: lens flare+* [[aliens]], [[humans]], [[predators]]
-==Player character==+==[[Environment]]==
-* character: alien, human, or predator+* [[location]]: other [[planets]]
-* facial animation+* [[cutscenes]]
-* feet jump-land impact dust+* [[traps/hazards]]: [[acid]], [[electricity]], [[fire]], [[gas]] ([[plants]]), [[steam]]
-* footsteps: dirt, water+
-* moves: pickup object, hit/kick, run, walk+
-* view: 1st-person (3rd-person with cheats)+
-** pan: keyboard/mouse+
-* other: alien grows+
- +
-==Level/world design==+
-* location: other planets+
-* cutscenes: yes+
-* level editor: no+
<!-- <!--
-===Environmental interaction===+===[[interaction]]===
-* dropable:+* drop:
-* pickupable:+* pick up:
* other: * other:
--> -->
-* traps/hazards: acid, electricity, fire, gas (plants), steam  
- 
-==NPCs== 
-* aliens, humans, predators 
- 
-==Other== 
-* inventory: weapons/ammo 
-* sound: stereo 
-[[Category:Games]]+==[[Inventory]]==
 +* [[weapons]]/[[ammo]]

Current revision

Contents

Wikipedia:Aliens vs Predator 2
}}
year  2001
genre(s)  first-person shooter
developer(s) Monolith Productions
publisher(s) Sierra Entertainment
engine Lithtech
Effects
sound  stereo
Character
name  alienpredatorhuman



Effects

atmospheric/environmental

weather

other

lighting

particle effects

physics

texture

other

Character

player character

NPCs

Environment

Inventory

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