Arx Fatalis
3D Game Comparison - Game vs. game. No hype; just facts.™
(Difference between revisions)
Revision as of 09:28, 2 September 2007 (edit) Eep² (t|c) New page: {{game |year=2001 |genre=fantasy action-adventure-RPG |developer=Arkane Studios |engine=Proprietary |engine type polygon=<smw_true_words> |engine type voxel=<smw_false_words> |engine type ... ← Previous diff |
Revision as of 22:17, 4 September 2007 (edit) (undo) Eep² (t|c) links Next diff → |
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|developer=Arkane Studios | |developer=Arkane Studios | ||
|engine=Proprietary | |engine=Proprietary | ||
- | |engine type polygon=<smw_true_words> | + | |engine type polygon=yes |
- | |engine type voxel=<smw_false_words> | + | |effect water ripples=yes |
- | |engine type NURBS=<smw_false_words> | + | |effect water splash=yes |
- | |engine optimization LOD=<smw_false_words> | + | |
- | |engine optimization occlusion culling=<smw_false_words> | + | |
- | |engine optimization portal rendering=<smw_false_words> | + | |
- | }} | + | |
- | + | ||
- | {{effects | + | |
- | |effect water bubbles=<smw_false_words> | + | |
- | |effect water current=<smw_false_words> | + | |
- | |effect water drops=<smw_false_words> | + | |
- | |effect water ripples=<smw_true_words> | + | |
- | |effect water splash=<smw_true_words> | + | |
- | |effect water waves=<smw_false_words> | + | |
- | |effect breath cold=<smw_false_words> | + | |
- | |effect breath fire=<smw_false_words> | + | |
- | |effect breath poison=<smw_false_words> | + | |
- | }} | + | |
- | + | ||
- | {{characters}} | + | |
- | + | ||
- | {{interaction | + | |
- | |close openable=<smw_false_words> | + | |
- | |drop pickupable=<smw_false_words> | + | |
- | |drop inventory=<smw_false_words> | + | |
- | |pickup dropable=<smw_false_words> | + | |
- | |pull pickupable=<smw_false_words> | + | |
- | |push pullupable=<smw_false_words> | + | |
- | |ride moving=<smw_false_words> | + | |
- | |throw pickupable=<smw_false_words> | + | |
}} | }} | ||
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* [[water]]: [[mist]], [[ripples]] & [[splash]] (- walking) | * [[water]]: [[mist]], [[ripples]] & [[splash]] (- walking) | ||
* [[weather]]: [[fog]], [[wind]] ([[cobwebs]]) | * [[weather]]: [[fog]], [[wind]] ([[cobwebs]]) | ||
- | * other: barrel tap turns, cold air blows near observatory window, earthquakes, expands when baking (bread dough, pies), explosions, fire (campfires, spells, torches, etc), fire shield spell melts ice, flowing lava, picked up objects from water causes ripple and splash, sparks (fist/weapon impact), steam (object-lava contact); see particle effects | + | * other: barrel tap turns, cold air blows near observatory window, [[earthquakes]], expands when baking ([[bread dough]], [[pies]]), [[explosions]], fire ([[campfires]], [[spells]], [[torches]], etc), fire shield spell melts ice, [[flowing lava]], picked up objects from water causes ripple and splash, [[sparks]] (fist/weapon impact), [[steam]] (object-lava contact); see particle effects |
* [[collision detection]]: break cobwebs, spin hanging body | * [[collision detection]]: break cobwebs, spin hanging body | ||
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===[[physics]]=== | ===[[physics]]=== | ||
- | * gravity: NPCs | + | * [[gravity]]: NPCs |
- | * friction, inertia, momentum | + | * [[friction]], [[inertia]], [[momentum]] |
* dropped/thrown objects bounce slightly | * dropped/thrown objects bounce slightly | ||
* weight (body or stones) pushes ground panel down to open door | * weight (body or stones) pushes ground panel down to open door | ||
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* [[skeletal animation]]: yes | * [[skeletal animation]]: yes | ||
* texture: 16-/32-bit depth | * texture: 16-/32-bit depth | ||
- | ** filtering: bilinear | + | ** filtering: [[bilinear]] |
** mapping: mip | ** mapping: mip | ||
- | ** decals: blood, torch smoke wall marks | + | ** [[decals]]: [[blood]], torch smoke wall marks |
- | ** detail textures | + | ** [[detail textures]] |
- | * transparency: cobwebs, cold air, fire, forcefields, magic item glow, smoke, snakewomen "camera" viewer sphere, teleporter portal effects, tracers (arrows, magic, menu mouse cursor), water | + | * [[transparency]]: cobwebs, cold air, fire, [[forcefields]], magic item glow, smoke, snakewomen "camera" viewer sphere, teleporter portal effects, tracers (arrows, magic, menu mouse cursor), water |
- | * other: camera shaking (earthquakes, paralyze spell), usable objects highlight | + | * other: [[camera shaking]] (earthquakes, paralyze spell), usable objects highlight |
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* body rendered in 1st-person view | * body rendered in 1st-person view | ||
* breathing moves camera slightly | * breathing moves camera slightly | ||
- | * different armor changes look, facial animaion, skill points | + | * different armor changes look, [[facial animation]], [[skill points]] |
* drinking too much wine causes screen to fade maroon in/out for a while | * drinking too much wine causes screen to fade maroon in/out for a while | ||
- | * footsteps: dirt, metal, mud/wet/slosh, stone, water, wood | + | * [[footsteps]]: dirt, metal, mud/wet/slosh, stone, water, wood |
- | * moves: drop/pickup/throw object, hit, jump, lean left/right, magic, run, shoot/swing weapon, sneak ("stealth mode"), strafe | + | * moves: [[drop]]/[[pickup]]/[[throw]] object, [[hit]], [[jump]], [[lean]] left/right, magic, [[run]], [[shoot]]/[[swing]] weapon, [[sneak]] ("stealth mode"), [[strafe]] |
* needs to eat or will lose health | * needs to eat or will lose health | ||
- | * view: 1st-person (character, flying eye, snakewomen "cameras") | + | * view: [[1st-person]] (character, flying eye, snakewomen "cameras") |
** pan: mouse | ** pan: mouse | ||
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==[[level/world design]]== | ==[[level/world design]]== | ||
* # levels: 1 city, 22 levels | * # levels: 1 city, 22 levels | ||
- | * location: Arx (underground city: castle, village); caverns, caves, foundry, mines, outpost, etc | + | * location: Arx ([[underground]] [[city]]: [[castle]], [[village]]); [[caverns]], [[caves]], [[foundry]], [[mines]], [[outpost]], etc |
* [[cutscenes]]: yes | * [[cutscenes]]: yes | ||
* [[level editor]]: Theo | * [[level editor]]: Theo | ||
* [[puzzles]]: deliver messages, find things/people, get signature, save girl from being sacrificed, shoot stalagtite | * [[puzzles]]: deliver messages, find things/people, get signature, save girl from being sacrificed, shoot stalagtite | ||
- | * [[traps/hazards]]: gravity (falling), fire | + | * [[traps/hazards]]: gravity ([[falling]]), fire |
===[[environmental interaction]]=== | ===[[environmental interaction]]=== | ||
- | * break: cobwebs, grate, walls (some) | + | * [[break]]: cobwebs, grate, walls (some) |
* drop/pickup/throw: benches, blacksmith's files & pliers, body limbs, bones (pelvis, skull), chairs, chest (1, small), cushions, forks, goblin game board, hoe, jars, "kitchen utensils" (bowls, containers, holder, pots), mugs, pack of cards, plates (clean, dirty), shields (broken), stone blocks, stools, sword blades, tokens, troll art; see inventory | * drop/pickup/throw: benches, blacksmith's files & pliers, body limbs, bones (pelvis, skull), chairs, chest (1, small), cushions, forks, goblin game board, hoe, jars, "kitchen utensils" (bowls, containers, holder, pots), mugs, pack of cards, plates (clean, dirty), shields (broken), stone blocks, stools, sword blades, tokens, troll art; see inventory | ||
* open/close: chests, cupboards?, curtains ("changings"), doors (normal, gear-- - close) | * open/close: chests, cupboards?, curtains ("changings"), doors (normal, gear-- - close) | ||
- | * ride: lift | + | * [[ride]]: lift |
- | * search: barrels, bodies, chests (floor, table), corpses, flour sacks | + | * [[search]]: barrels, bodies, chests (floor, table), corpses, flour sacks |
* other | * other | ||
- | ** cook food over fire: bread dough, chicken drumsticks, fish, pies, ribs | + | ** [[cook]] food over fire: bread dough, chicken drumsticks, fish, pies, ribs |
- | ** eat: see inventory | + | ** [[eat]]: see inventory |
** dig up buried chest | ** dig up buried chest | ||
- | ** drink from, and fill up bottles with water from, wash basins & watering holes | + | ** [[drink]] from, and fill up bottles with water from, wash basins & watering holes |
- | ** fix levers: broken levers + wood pieces | + | ** [[fix]] [[levers]]: broken levers + wood pieces |
- | ** make: enchanted ammo/weapons, fishing rod (fishing pole + rope), keyrings (keyring + keys), pies (dough + rolling pin; apple: + apple), potions (powder + empty bottle + still), powder (pestle-and-mortar + bone/plant) | + | ** [[make]]: enchanted ammo/weapons, fishing rod (fishing pole + rope), keyrings (keyring + keys), pies (dough + rolling pin; apple: + apple), potions (powder + empty bottle + still), powder (pestle-and-mortar + bone/plant) |
- | ** mine: gems/gemstone/gold (pickaxe + object) | + | ** [[mine]]: gems/gemstone/gold (pickaxe + object) |
** light (via spell): fires (campfires, candles, torches, etc) | ** light (via spell): fires (campfires, candles, torches, etc) | ||
** lock/unlock door | ** lock/unlock door | ||
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** pick: locks (chests, doors), pockets | ** pick: locks (chests, doors), pockets | ||
** poison ammo/weapons & food/drinks? | ** poison ammo/weapons & food/drinks? | ||
- | ** pull switches | + | ** [[pull]] [[switches]] |
- | ** pump bellows | + | ** [[pump]] [[bellows]] |
- | ** read: books, letters, notes | + | ** [[read]]: books, letters, notes |
- | ** repair: armor/weapons (anvil + armor/weapon), lift gears (rope) | + | ** [[repair]]: armor/weapons (anvil + armor/weapon), lift gears (rope) |
- | ** shoot stalagtite | + | ** shoot [[stalagtite]] |
- | ** spin hanging body (+ bump) | + | ** [[spin]] hanging body (+ bump) |
- | ** turn spitroast handle | + | ** [[turn]] spitroast handle |
==[[weapons]]== | ==[[weapons]]== | ||
- | * axes (+ pick-), bones, bows (? kinds + cross-?), clubs, daggers, fists, hammers, spells, swords | + | * [[axes]] (+ [[pickax|pick-]]), [[bones]], [[bows]] (? kinds + cross-?), [[clubs]], [[daggers]], [[fists]], [[hammers]], [[spells]], [[swords]] |
==[[NPCs]]== | ==[[NPCs]]== | ||
- | * bat(s?), demons?, dwarves?, ghosts?, goblins, golems?, humans, liche?, mummies?, rats (large), ratmen, spider women, spiders (various), trolls, undead/zombies?, worms (large) | + | * [[bat]](s?), demons?, dwarves?, ghosts?, [[goblins]], golems?, [[humans]], liche?, mummies?, [[rats]] (large), [[ratmen]], [[spider women]], [[spiders]] (various), [[trolls]], undead/zombies?, [[worms]] (large) |
- | * non-threatening: dogs, chickens, frogs, pigs, rats (small) | + | * non-threatening: [[dogs]], [[chickens]], [[frogs]], [[pigs]], rats (small) |
===[[AI]]=== | ===[[AI]]=== | ||
- | * dodge; idle chit chat | + | * [[dodge]]; idle chit chat |
* run away and call for backup/help | * run away and call for backup/help | ||
* can hear and smell(?) player | * can hear and smell(?) player | ||
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==[[inventory]]== | ==[[inventory]]== | ||
- | * [[armor]], blades (+ glowing), books, bones (leg), bottles (blood, empty, powder, water, wine), candles, [[fishing pole]]s/rods, food (apples, bread + dough, carrots, cheese, chicken: drumsticks, roast; fish, flour, garlic, leets, mushrooms, pies--normal, apple; ribs, water, wine), gems (diamonds, emeralds, rubies), gemstone, golem hearts, gold (bars, chunks, coins), golden cup & snake, jewlery (bracelets, necklaces, rings: gold, key, magic, silver), keys, letters, magic items, metal chunks, paper (letters, notes, goblin mine shares), pestle-and-mortar, plants (ferns, flowers: morning glory, snowdrop; healing herbs, water lilies), potions (cure, lili, mana), powder (antidote, boneform, water lily), rolling pin, rocks, rope, runes, pickaxes, sacred dagger pass, sacrificial implements, scrolls, shiny orb, shovels, toolsets (lockpicks), torches, troll idol, wall blocks, weapons/ammo, wood pieces, wooden stakes | + | * [[armor]], blades (+ glowing), [[books]], bones (leg), [[bottles]] (blood, empty, powder, water, wine), [[candles]], [[fishing pole]]s/rods, food ([[apples]], [[bread]] + dough, [[carrots]], [[cheese]], [[chicken]]: drumsticks, roast; [[fish]], [[flour]], [[garlic]], [[leets]], [[mushrooms]], [[pies]]--normal, apple; ribs, water, wine), [[gems]] (diamonds, emeralds, rubies), gemstone, golem hearts, [[gold]] (bars, chunks, coins), golden cup & snake, [[jewlery]] (bracelets, necklaces, rings: gold, key, magic, silver), [[keys]], magic items, [[metal]] chunks, [[paper]] (letters, notes, goblin mine shares), [[pestle-and-mortar]], [[plants]] (ferns, flowers: morning glory, snowdrop; healing herbs, water lilies), [[potions]] (cure, lili, mana), [[powder]] (antidote, boneform, water lily), [[rolling pin]], [[rocks]], [[rope]], [[runes]], [[pickaxes]], sacred dagger pass, sacrificial implements, [[scrolls]], shiny orb, [[shovels]], toolsets ([[lockpicks]]), [[torches]], troll idol, wall blocks, weapons/ammo, wood pieces, [[wooden stakes]] |
- | * combine objects | + | * [[combine objects]] |
* expandable via bag | * expandable via bag | ||
==other== | ==other== | ||
* [[sound]]: [[stereo]], [[EAX]] | * [[sound]]: [[stereo]], [[EAX]] |
Revision as of 22:17, 4 September 2007
Contents |
Wikipedia:Arx Fatalis | }} | |
---|---|---|
year | 2001 | |
genre(s) | fantasy action-adventure-RPG | |
developer(s) | Arkane Studios | |
engine | Proprietary | |
circa: 2001 (Europe)/2002 (USA)
engine
atmospheric/environmental effects
- smoke: fire, smouldering wood
- water: mist, ripples & splash (- walking)
- weather: fog, wind (cobwebs)
- other: barrel tap turns, cold air blows near observatory window, earthquakes, expands when baking (bread dough, pies), explosions, fire (campfires, spells, torches, etc), fire shield spell melts ice, flowing lava, picked up objects from water causes ripple and splash, sparks (fist/weapon impact), steam (object-lava contact); see particle effects
- collision detection: break cobwebs, spin hanging body
- lighting: dynamic, colored, vertex; coronas, flickering; crystals, fire, forcefields, lanterns, rock, spells, teleporters, torches
- particle effects: blood spray, fire, lava spurts, liquid spray, poison spray, smoke, sparks
physics
- gravity: NPCs
- friction, inertia, momentum
- dropped/thrown objects bounce slightly
- weight (body or stones) pushes ground panel down to open door
- shadows: ovalular masks; NPCs, player character
- skeletal animation: yes
- texture: 16-/32-bit depth
- filtering: bilinear
- mapping: mip
- decals: blood, torch smoke wall marks
- detail textures
- transparency: cobwebs, cold air, fire, forcefields, magic item glow, smoke, snakewomen "camera" viewer sphere, teleporter portal effects, tracers (arrows, magic, menu mouse cursor), water
- other: camera shaking (earthquakes, paralyze spell), usable objects highlight
player character
- name/description: nameless ("Am Shigar") male prisoner
- body rendered in 1st-person view
- breathing moves camera slightly
- different armor changes look, facial animation, skill points
- drinking too much wine causes screen to fade maroon in/out for a while
- footsteps: dirt, metal, mud/wet/slosh, stone, water, wood
- moves: drop/pickup/throw object, hit, jump, lean left/right, magic, run, shoot/swing weapon, sneak ("stealth mode"), strafe
- needs to eat or will lose health
- view: 1st-person (character, flying eye, snakewomen "cameras")
- pan: mouse
level/world design
- # levels: 1 city, 22 levels
- location: Arx (underground city: castle, village); caverns, caves, foundry, mines, outpost, etc
- cutscenes: yes
- level editor: Theo
- puzzles: deliver messages, find things/people, get signature, save girl from being sacrificed, shoot stalagtite
- traps/hazards: gravity (falling), fire
environmental interaction
- break: cobwebs, grate, walls (some)
- drop/pickup/throw: benches, blacksmith's files & pliers, body limbs, bones (pelvis, skull), chairs, chest (1, small), cushions, forks, goblin game board, hoe, jars, "kitchen utensils" (bowls, containers, holder, pots), mugs, pack of cards, plates (clean, dirty), shields (broken), stone blocks, stools, sword blades, tokens, troll art; see inventory
- open/close: chests, cupboards?, curtains ("changings"), doors (normal, gear-- - close)
- ride: lift
- search: barrels, bodies, chests (floor, table), corpses, flour sacks
- other
- cook food over fire: bread dough, chicken drumsticks, fish, pies, ribs
- eat: see inventory
- dig up buried chest
- drink from, and fill up bottles with water from, wash basins & watering holes
- fix levers: broken levers + wood pieces
- make: enchanted ammo/weapons, fishing rod (fishing pole + rope), keyrings (keyring + keys), pies (dough + rolling pin; apple: + apple), potions (powder + empty bottle + still), powder (pestle-and-mortar + bone/plant)
- mine: gems/gemstone/gold (pickaxe + object)
- light (via spell): fires (campfires, candles, torches, etc)
- lock/unlock door
- look through telescope
- pick: locks (chests, doors), pockets
- poison ammo/weapons & food/drinks?
- pull switches
- pump bellows
- read: books, letters, notes
- repair: armor/weapons (anvil + armor/weapon), lift gears (rope)
- shoot stalagtite
- spin hanging body (+ bump)
- turn spitroast handle
weapons
NPCs
- bat(s?), demons?, dwarves?, ghosts?, goblins, golems?, humans, liche?, mummies?, rats (large), ratmen, spider women, spiders (various), trolls, undead/zombies?, worms (large)
- non-threatening: dogs, chickens, frogs, pigs, rats (small)
AI
- dodge; idle chit chat
- run away and call for backup/help
- can hear and smell(?) player
- different races fight each other
- guards relight torches (some)
- limited line-of-sight vision
- look at player while in range (+ turn)
- react when stepping on fire (goblins only?)
- react to theft
- stop following after certain distance and return to origin
- frogs leap away when approached
- dog follows player after "petted" or fed
inventory
- armor, blades (+ glowing), books, bones (leg), bottles (blood, empty, powder, water, wine), candles, fishing poles/rods, food (apples, bread + dough, carrots, cheese, chicken: drumsticks, roast; fish, flour, garlic, leets, mushrooms, pies--normal, apple; ribs, water, wine), gems (diamonds, emeralds, rubies), gemstone, golem hearts, gold (bars, chunks, coins), golden cup & snake, jewlery (bracelets, necklaces, rings: gold, key, magic, silver), keys, magic items, metal chunks, paper (letters, notes, goblin mine shares), pestle-and-mortar, plants (ferns, flowers: morning glory, snowdrop; healing herbs, water lilies), potions (cure, lili, mana), powder (antidote, boneform, water lily), rolling pin, rocks, rope, runes, pickaxes, sacred dagger pass, sacrificial implements, scrolls, shiny orb, shovels, toolsets (lockpicks), torches, troll idol, wall blocks, weapons/ammo, wood pieces, wooden stakes
- combine objects
- expandable via bag