4x4 Evolution
3D Game Comparison - Game vs. game. No hype; just facts.™
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Revision as of 06:35, 24 July 2007 (edit) (undo) Eep² (t|c) Next diff → |
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- | * circa: 2000 | + | {{game |
- | * genre: driving simulation | + | |website={{PAGENAME}} |
- | * publisher: [[Gathering of Developers]] | + | |year=2000 |
- | * developer: [[Terminal Reality]] | + | |genre=Driving simulation |
+ | |publisher=Gathering of Developers | ||
+ | |developer=Terminal Reality | ||
+ | |engine= | ||
+ | |character=Vehicle | ||
+ | }} | ||
==Engine== | ==Engine== |
Revision as of 06:35, 24 July 2007
Contents |
Wikipedia:4x4 Evolution | }} | |
---|---|---|
year | 2000 | |
genre(s) | Driving simulation | |
developer(s) | Terminal Reality | |
publisher(s) | Gathering of Developers | |
Character | ||
name | Vehicle |
Engine
Atmospheric/environmental effects
- water: bubbles, ripples, splashes, underwater fog
- weather: clouds (moving), fog, rain
Other
- tires kick up dirt, dust, rocks, water
- leave skid/tread marks
- sunrays
- flying airplanes, birds (+ land), helicopters (+ land), hot air balloons
- train, battleship, sailboat, submarine
Physics
- floating logs
Level design
Environmental interaction
- pushable objects: canoe, cars (some), construction cones, pylons, sawhorses, hay bales, logs, metal gates, oil drums, porto-potties, road signs, telephone poles, tires, trash bags, wood fences
- knock over: construction cones, pylons, sawhorses, metal gates, oil drums, porto-potties, road signs, telephone poles, wood fences