Aliens vs Predator 2
3D Game Comparison - Game vs. game. No hype; just facts.™
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===Atmospheric/environmental effects=== | ===Atmospheric/environmental effects=== | ||
* [[effect::sparks]]: [[hacking]], [[flares]], [[impacts]] ([[alien]] [[claws]], [[knives]]) | * [[effect::sparks]]: [[hacking]], [[flares]], [[impacts]] ([[alien]] [[claws]], [[knives]]) | ||
- | * [[effect::steam]]: [[steam:=dead aliens]], [[steam:=pipes]] | + | * [[effect::steam]]: [[steam::dead aliens]], [[steam::pipes]] |
====[[effect::weather|Weather]]==== | ====[[effect::weather|Weather]]==== | ||
- | * [[weather:=clouds]]: [[clouds:=moving]], [[clouds:=rotating]] | + | * [[weather::clouds]]: [[clouds::moving]], [[clouds::rotating]] |
- | * [[weather:=wind]]: [[cable hooks]], [[curtains]]/[[drapes]], [[streamers]], [[trees]] | + | * [[weather::wind]]: [[wind::cable hooks]], [[wind::curtains]]/[[wind::drapes]], [[wind::streamers]], [[wind::trees]] |
====Other==== | ====Other==== | ||
- | * [[effect::explosions]], [[effect::fire]], [[effect::shaking]], [[effect::smoke]] ([[smoke:=fire]]) | + | * [[effect::explosions]], [[effect::fire]], [[effect::shaking]], [[effect::smoke]] ([[smoke::fire]]) |
* see [[#particle effects|particle effects]] | * see [[#particle effects|particle effects]] | ||
- | ===[[effect::lighting|Lighting|]]=== | + | ===[[effect::lighting|Lighting]]=== |
- | * [[lighting:=dynamic]], [[lighting:=colored]] | + | * [[lighting::dynamic]], [[lighting::colored]] |
- | * [[lighting:=coronas]], [[lighting:=flickering]] | + | * [[lighting::coronas]], [[lighting::flickering]] |
- | * [[lighting examples:=fire]], [[lighting examples:=flares]], [[lighting examples:=flashlights]] | + | * [[lighting examples::fire]], [[lighting examples::flares]], [[lighting examples::flashlights]] |
===[[effect::particle effects|Particle effects]]=== | ===[[effect::particle effects|Particle effects]]=== | ||
- | * [[blood spray]], [[debris]], fire, [[gas]], [[glass shards]], smoke, sparks, steam | + | * [[particle effects::blood spray]], [[particle effects::debris]], [[particle effects::fire]], [[particle effects::gas]], [[particle effects::glass shards]], [[particle effects::smoke]], [[particle effects::sparks]], [[particle effects::steam]] |
- | ===Physics=== | + | ===[[Physics]]=== |
- | * [[gravity]]: [[player character]], NPCs | + | * [[physics::gravity]]: [[gravity::player character]], [[gravity::NPCs]] |
- | * [[friction]], [[inertia]], [[momentum]] | + | * [[physics::friction]], [[physics::inertia]], [[physics::momentum]] |
- | ===Texture=== | + | ===[[Texture]]=== |
- | * 16-/32-[[bit depth]] | + | * 16-/32-[[texture::bit depth]] |
- | * [[filtering]]: bi-/[[trilinear]] | + | * [[texture::filtering]]: [[texture filtering::bilinear|bi-]]/[[texture filtering::trilinear]] |
- | * [[mapping]]: environmental ([[desks]], glass, [[walls]]), [[mip]] | + | * [[texturemapping|mapping]]: [[texturemapping::environmental]] ([[environmental texturemapping::desks]], [[environmental texturemapping::glass]], [[environmental texturemapping::walls]]), [[mipmapping|mip]] |
- | * [[decals]]: [[blood]], [[bullet holes]], [[guts]] | + | * [[texture::decals]]: [[texture decals::blood]], [[texture decals::bullet holes]], [[texture decals::guts]] |
===Other=== | ===Other=== | ||
- | * [[lens flare]] | + | * [[effect::lens flare]] |
- | * [[reflection]]: see environmental texture mapping | + | * [[effect::reflection]]: see environmental texture mapping |
- | * [[shadows]]: vertical angle adjustment, ovalular masks; animals, anything pickupable | + | * [[effect::shadows]]: [[shadows::vertical angle adjustment]], [[shadows::ovalular masks]]; [[shadows::animals]], [[shadows::pickupable objects]] |
- | * [[skeletal animation]] | + | * [[effect::skeletal animation]] |
- | * [[transparency]]: clouds, fire, glass, [[light beams]] ([[laser]], sun), [[pheremone auras]], smoke, steam, water | + | * [[effect::transparency]]: [[transparency::clouds]], [[transparency::fire]], [[transparency::glass]], [[transparency::light beams]] ([[laser]], sun), [[transparency::pheremone auras]], [[transparency::smoke]], [[transparency::steam]], [[transparency::water]] |
- | ==Player character== | + | ==[[Player character]]== |
- | * [[character]]: alien, [[human]], or [[predator]] | + | * [[character]]: [[character::alien]], [[character::human]], or [[character::predator]] |
* [[facial animation]] | * [[facial animation]] | ||
- | * feet jump-land [[impact dust]] | + | * [[impact dust]]: [[impact dust::feet jump-land]] |
- | * [[footsteps]]: [[dirt]], water | + | * [[footsteps]]: [[footsteps::dirt]], [[footsteps::water]] |
- | * [[moves]]: [[pickup]] object, [[hit]]/[[kick]], [[run]], [[walk]] | + | * [[actions]]: [[actions::pickup]] object, [[actions::hit]]/[[actions::kick]], [[actions::run]], [[actions::walk]] |
- | * [[view]]: [[1st-person]] ([[3rd-person]] with [[cheats]]) | + | * [[view]]: [[view::1st-person]] ([[view::3rd-person]] with [[cheats]]) |
- | ** [[pan]]: keyboard/mouse | + | ** [[view::pan]]: [[view pan::keyboard]]/[[view pan::mouse]] |
- | * other: alien grows | + | * other: [[character other::alien grows]] |
- | ==Level/world design== | + | ==[[Level/world design]]== |
- | * [[location]]: other [[planets]] | + | * [[location]]: other [[location::planets]] |
- | * [[cutscenes]]: yes | + | * [[cutscenes]]: [[cutscenes:=yes]] |
* [[level editor]]: [[level editor:=no]] | * [[level editor]]: [[level editor:=no]] | ||
<!-- | <!-- | ||
- | ===Environmental interaction=== | + | ===[[Environmental interaction]]=== |
* dropable: | * dropable: | ||
* pickupable: | * pickupable: | ||
* other: | * other: | ||
--> | --> | ||
- | * traps/hazards: [[acid]], [[electricity]], fire, gas ([[plants]]), steam | + | * [[traps/hazards]]: [[damage::acid]], [[damage::electricity]], [[damage::fire]], [[damage::gas]] ([[effect gas::plants]]), [[damage::steam]] |
==NPCs== | ==NPCs== | ||
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==Other== | ==Other== | ||
- | * [[inventory]]: [[weapons]]/[[ammo]] | + | * [[inventory]]: [[inventory::weapons]]/[[inventory::ammo]] |
- | * [[sound]]: [[stereo]] | + | * [[sound]]: [[sound::stereo]] |
[[Category:Games]] | [[Category:Games]] |
Revision as of 10:36, 24 August 2007
Contents |
Wikipedia:Aliens vs Predator 2 | }} | |
---|---|---|
year | 2001 | |
genre(s) | First-person shooter | |
developer(s) | Monolith Productions | |
publisher(s) | Sierra Entertainment | |
engine | Lithtech | |
Character | ||
name | alien, predator, human |
Engine
Atmospheric/environmental effects
- effect::sparks: hacking, flares, impacts (alien claws, knives)
- effect::steam: steam::dead aliens, steam::pipes
Weather
- weather::clouds: clouds::moving, clouds::rotating
- weather::wind: wind::cable hooks, wind::curtains/wind::drapes, wind::streamers, wind::trees
Other
Lighting
- lighting::dynamic, lighting::colored
- lighting::coronas, lighting::flickering
- lighting examples::fire, lighting examples::flares, lighting examples::flashlights
Particle effects
- particle effects::blood spray, particle effects::debris, particle effects::fire, particle effects::gas, particle effects::glass shards, particle effects::smoke, particle effects::sparks, particle effects::steam
Physics
- physics::gravity: gravity::player character, gravity::NPCs
- physics::friction, physics::inertia, physics::momentum
Texture
- 16-/32-texture::bit depth
- texture::filtering: bi-/texture filtering::trilinear
- mapping: texturemapping::environmental (environmental texturemapping::desks, environmental texturemapping::glass, environmental texturemapping::walls), mip
- texture::decals: texture decals::blood, texture decals::bullet holes, texture decals::guts
Other
- effect::lens flare
- effect::reflection: see environmental texture mapping
- effect::shadows: shadows::vertical angle adjustment, shadows::ovalular masks; shadows::animals, shadows::pickupable objects
- effect::skeletal animation
- effect::transparency: transparency::clouds, transparency::fire, transparency::glass, transparency::light beams (laser, sun), transparency::pheremone auras, transparency::smoke, transparency::steam, transparency::water
Player character
- character: character::alien, character::human, or character::predator
- facial animation
- impact dust: impact dust::feet jump-land
- footsteps: footsteps::dirt, footsteps::water
- actions: actions::pickup object, actions::hit/actions::kick, actions::run, actions::walk
- view: view::1st-person (view::3rd-person with cheats)
- other: character other::alien grows
Level/world design
- location: other location::planets
- cutscenes: cutscenes:=yes
- level editor: level editor:=no
- traps/hazards: damage::acid, damage::electricity, damage::fire, damage::gas (effect gas::plants), damage::steam