Form:Game

3D Game Comparison - Game vs. game. No hype; just facts.™

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Revision as of 12:54, 15 August 2007 (edit)
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<fieldset><legend><b>Environmental interaction</b></legend> <fieldset><legend><b>Environmental interaction</b></legend>
<table> <table>
-<tr valign=top><td><b>Break</b> <td>{{{field|break|autocomplete on=Objects|multiple}}} {{{field|break openable|input type=checkbox}}} openable objects+<tr valign=top><td><b>Break</b> <td>{{{field|break|autocomplete on=Objects|multiple}}}
<tr valign=top><td><b>Burn</b> <td>{{{field|burn|autocomplete on=Objects|multiple}}} <tr valign=top><td><b>Burn</b> <td>{{{field|burn|autocomplete on=Objects|multiple}}}
<tr valign=top><td><b>Buttons</b><td>{{{field|buttons|autocomplete on=Objects|multiple}}} <tr valign=top><td><b>Buttons</b><td>{{{field|buttons|autocomplete on=Objects|multiple}}}
-<tr valign=top><td><b>Close</b> <td>{{{field|close|autocomplete on=Objects|multiple}}}+<tr valign=top><td><b>Close</b> <td>{{{field|close|autocomplete on=Objects|multiple}}} {{{field|close openable|input type=checkbox}}} openable objects
<tr valign=top><td><b>Drop</b> <td>{{{field|drop|autocomplete on=Objects|multiple}}} {{{field|drop pickupable|input type=checkbox}}} pickupable objects {{{field|drop inventory|input type=checkbox}}} same as inventory <tr valign=top><td><b>Drop</b> <td>{{{field|drop|autocomplete on=Objects|multiple}}} {{{field|drop pickupable|input type=checkbox}}} pickupable objects {{{field|drop inventory|input type=checkbox}}} same as inventory
<tr valign=top><td><b>Open</b> <td>{{{field|open|autocomplete on=Objects|multiple}}} <tr valign=top><td><b>Open</b> <td>{{{field|open|autocomplete on=Objects|multiple}}}

Revision as of 13:17, 15 August 2007

This is the 'Game' form; edit the page to see the source code or add a page with this form.

Game: page title

game

Year year
Genre genre
Publisher publisher
Developer developer
Engine engine
Character character

{{{end template}}}

engine

Typeengine type polygon Polygon
engine type voxel Voxel
engine type NURBS NURBS
Other: engine type other
Optimizationengine optimization LOD Level of detail (LOD)
engine optimization occlusion culling Occlusion culling
engine optimization portal rendering Portal rendering
Other: engine optimization other

{{{end template}}}

effects

Atmospheric/
environmental
Watereffect water bubbles Bubbles
effect water current Current
effect water drops Drops
effect water ripples Ripples
effect water splash Splash
effect water waves Waves
Other: effect water other
Breatheffect breath cold Cold
effect breath fire Fire
effect breath poison Poison
Other: effect breath other

{{{end template}}}

characters

Character

  • Actions/moves: actions

character

{{{end template}}}

interaction

Environmental interaction

Break break
Burn burn
Buttonsbuttons
Close close close openable openable objects
Drop drop drop pickupable pickupable objects drop inventory same as inventory
Open open
Pick lockspick locks pick locks
Pickuppickup pickup dropable dropable objects
Pull pull pull pickupable pickupable objects
Push push push pullupable pullupable objects
Ride ride ride moving moving objects
Shoot shoot
Throw throw throw pickupable pickupable objects
Turn on/offturn on/off
Other interaction other

environmental interaction </fieldset> {{{end template}}}

Free text free text

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