GUN

3D Game Comparison - Game vs. game. No hype; just facts.™

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|developer=Neversoft Entertainment |developer=Neversoft Entertainment
|engine=proprietary |engine=proprietary
-|engine type=polygon+|engine_type=polygon
 +|engine_other=modified ''[[Tony Hawk's Pro Skater]]''?
 +|sound=stereo
}} }}
-==[[:cat:Engines|Engine]]==+==[[Effects]]==
-* modified ''[[Tony Hawk's Pro Skater]]''?+* [[lighting]]
-* [[lighting]]: [[dynamic lighting|dynamic]], [[colored lighting|colored]], [[vertex lighting|vertex]] & [[lightmap]]; [[coronas]], [[flickering]]; fire (arrows), gunshots?+** [[dynamic lighting|dynamic]], [[colored lighting|colored]], [[vertex lighting|vertex]] & [[lightmap]]
 +** [[coronas]], [[flickering]], [[lens flare]]
 +** [[fire (arrows)]], gunshots?
* [[particle effects]]: [[blood]], [[debris]], [[dust]], [[leaves]], [[mist]], [[shards]], [[smoke]], [[sparks]], [[steam]] * [[particle effects]]: [[blood]], [[debris]], [[dust]], [[leaves]], [[mist]], [[shards]], [[smoke]], [[sparks]], [[steam]]
* [[physics]] * [[physics]]
-** [[gravity]]: characters; see movable objects+** [[gravity]]: [[#Character|characters]]; see [[#Interaction|movable objects]]
** [[friction]], [[inertia]], [[momentum]] ** [[friction]], [[inertia]], [[momentum]]
* [[reflection]]: see environmental texture mapping * [[reflection]]: see environmental texture mapping
* [[shadows]]: [[vertical angle adjustment]], [[polygonal]]; player, NPCs, animals (-pigs only?), buildings, fences, cliffs/rocks, etc * [[shadows]]: [[vertical angle adjustment]], [[polygonal]]; player, NPCs, animals (-pigs only?), buildings, fences, cliffs/rocks, etc
-** player/NPCs?/animals?: darken underneath +** player (+NPCs?): darken underneath
* [[skeletal animation]] * [[skeletal animation]]
-* texture: 16-/32-[[bit depth]]+* [[texture]]
 +** [[bit depth]]: 16/32
** [[texture filtering|filtering]]: [[bilinear|bi]]-/[[trilinear]] ** [[texture filtering|filtering]]: [[bilinear|bi]]-/[[trilinear]]
-** mapping: [[bumpmapping|bump]], [[mipmapping|mip]]+** [[texturemapping|mapping]]: [[bumpmapping|bump]], [[mipmapping|mip]]
** [[decals]]: [[blood]], [[bullet holes]] ** [[decals]]: [[blood]], [[bullet holes]]
* [[transparency]]: [[fire]], [[glass]], [[light beams]], [[smoke]], [[steam]], [[water]] * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[smoke]], [[steam]], [[water]]
-* [[lens flare]]  
-== Atmospheric/environmental [[effect]]s ==+==atmospheric/environmental==
-* [[dust]]: [[footsteps]] (player, NPCs, animals, etc), [[gold]] [[pickax]]ing, [[wheels]] ([[stagecoach]]), [[wind]] ([[roads]])+* [[dust]]: [[footsteps]] (characters), [[gold]] [[mining]], [[wheels]] ([[stagecoach]]), [[wind]] ([[roads]])
* [[shaking]]: explosions? * [[shaking]]: explosions?
-* [[shards]]: gold [[mining]]+* [[shards]]: gold mining
* [[smoke]]: [[chimney]] * [[smoke]]: [[chimney]]
* [[sparks]]: shot arrows * [[sparks]]: shot arrows
* [[steam]]: [[hot springs]] * [[steam]]: [[hot springs]]
-* [[water]]: [[ripples]], [[splash]] (-jump), [[waterfall]] mist+* [[water]]: [[ripples]], [[splash]] (-jump), [[waterfall]] [[mist]]
* [[weather]] * [[weather]]
** [[clouds (moving)]] ** [[clouds (moving)]]
** [[wind]]: [[dust]], [[trees]], [[tumbleweeds]] ** [[wind]]: [[dust]], [[trees]], [[tumbleweeds]]
-* other: [[blood spurts]], body [[gibs]], [[explosions]], [[fire]], gold [[sparkles]]; see particle effects+* other: [[blood spurts]], body [[gibs]], [[explosions]], [[fire]], gold [[sparkles]]; see [[#Effects|particle effects]]
==[[Character]]== ==[[Character]]==
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===[[NPCs]]=== ===[[NPCs]]===
-* [[animals]] ([[birds]], [[cattle]], [[buffalo]], [[dogs]], [[pigs]], [[wolves]]), [[humans]]+* [[animals]] ([[birds]], [[cattle]], [[buffalo]], [[dogs]], [[horses]], [[pigs]], [[wolves]]), [[humans]]
* [[AI]]: [[run away]] from horse * [[AI]]: [[run away]] from horse
** [[cattle]]: [[herd]] ** [[cattle]]: [[herd]]
** [[dogs]]: approach player ** [[dogs]]: approach player
-** humans: attack each other, civilians run away from player when targeted +** humans: [[attack each other]], civilians run away from player when targeted
==[[Environment]]== ==[[Environment]]==
* [[location]]: [[Wild West]], [[USA]], [[1880s]]: [[Montana]]; Dodge City, [[Kansas]]; Empire, [[New Mexico]]? * [[location]]: [[Wild West]], [[USA]], [[1880s]]: [[Montana]]; Dodge City, [[Kansas]]; Empire, [[New Mexico]]?
* [[cutscenes]] * [[cutscenes]]
-* level editor: no 
* [[puzzles]]: [[find]]/[[kill]]/[[protect]] people, protect stagecoach * [[puzzles]]: [[find]]/[[kill]]/[[protect]] people, protect stagecoach
-* [[traps/hazards]]: [[arrows]], fire +* [[traps/hazards]]: [[arrows]], [[fire]]
===[[Interaction]]=== ===[[Interaction]]===
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* [[pick up]]: [[ammo]]/weapons, barrels (gunpowder only?), [[health]] (bottles) * [[pick up]]: [[ammo]]/weapons, barrels (gunpowder only?), [[health]] (bottles)
* [[ride]]: [[barge]], canoe?, [[horses]], [[stagecoach]], [[tram]] * [[ride]]: [[barge]], canoe?, [[horses]], [[stagecoach]], [[tram]]
-* other: herd cattle, [[mine]] gold, play poker?+* other: [[herd cattle]], [[mine]] gold, play poker?
==[[Inventory]]== ==[[Inventory]]==
-* [[ammo]]/weapons, health, [[pickax]]+* [[ammo]]/weapons, [[health]], [[pickax]]
===[[Weapons]]=== ===[[Weapons]]===
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* [[guns]]: [[Gatling]], [[pistols]], [[rifles]], [[shotguns]] * [[guns]]: [[Gatling]], [[pistols]], [[rifles]], [[shotguns]]
* [[knives]]: [[hatchet]], standard, [[tomahawk]] * [[knives]]: [[hatchet]], standard, [[tomahawk]]
- 
-==Other== 
-* [[sound]]: [[stereo sound|stereo]] 

Current revision

Contents

Wikipedia:Gun (video game)
}}
year  2005
genre(s)  action-adventure
developer(s) Neversoft Entertainment
publisher(s) Activision
engine proprietary
engine type polygon
engine other modified Tony Hawk's Pro Skater?
Effects
sound  stereo



Effects

atmospheric/environmental

Character

Player character

NPCs

Environment

Interaction

Inventory

Weapons

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