GUN
3D Game Comparison - Game vs. game. No hype; just facts.™
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Revision as of 03:58, 21 January 2010 (edit) Eep² (t|c) m →Environment - links ← Previous diff |
Current revision (06:01, 16 March 2010) (edit) (undo) Eep² (t|c) →atmospheric/environmental - fix link |
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{{game | {{game | ||
- | |wp=Gun (video game) | + | |wikipedia=Gun (video game) |
|year=2005 | |year=2005 | ||
|genre=action-adventure | |genre=action-adventure | ||
Line 6: | Line 6: | ||
|developer=Neversoft Entertainment | |developer=Neversoft Entertainment | ||
|engine=proprietary | |engine=proprietary | ||
- | |engine type=polygon | + | |engine_type=polygon |
+ | |engine_other=modified ''[[Tony Hawk's Pro Skater]]''? | ||
+ | |sound=stereo | ||
}} | }} | ||
- | ==[[:cat:Engines|Engine]]== | + | ==[[Effects]]== |
- | * modified ''[[Tony Hawk's Pro Skater]]''? | + | * [[lighting]] |
- | * [[lighting]]: [[dynamic lighting|dynamic]], [[colored lighting|colored]], [[vertex lighting|vertex]] & [[lightmap]]; [[coronas]], [[flickering]]; fire (arrows), gunshots? | + | ** [[dynamic lighting|dynamic]], [[colored lighting|colored]], [[vertex lighting|vertex]] & [[lightmap]] |
+ | ** [[coronas]], [[flickering]], [[lens flare]] | ||
+ | ** [[fire (arrows)]], gunshots? | ||
* [[particle effects]]: [[blood]], [[debris]], [[dust]], [[leaves]], [[mist]], [[shards]], [[smoke]], [[sparks]], [[steam]] | * [[particle effects]]: [[blood]], [[debris]], [[dust]], [[leaves]], [[mist]], [[shards]], [[smoke]], [[sparks]], [[steam]] | ||
* [[physics]] | * [[physics]] | ||
- | ** [[gravity]]: characters; see movable objects | + | ** [[gravity]]: [[#Character|characters]]; see [[#Interaction|movable objects]] |
** [[friction]], [[inertia]], [[momentum]] | ** [[friction]], [[inertia]], [[momentum]] | ||
* [[reflection]]: see environmental texture mapping | * [[reflection]]: see environmental texture mapping | ||
* [[shadows]]: [[vertical angle adjustment]], [[polygonal]]; player, NPCs, animals (-pigs only?), buildings, fences, cliffs/rocks, etc | * [[shadows]]: [[vertical angle adjustment]], [[polygonal]]; player, NPCs, animals (-pigs only?), buildings, fences, cliffs/rocks, etc | ||
- | ** player/NPCs?/animals?: darken underneath | + | ** player (+NPCs?): darken underneath |
* [[skeletal animation]] | * [[skeletal animation]] | ||
- | * texture: 16-/32-[[bit depth]] | + | * [[texture]] |
+ | ** [[bit depth]]: 16/32 | ||
** [[texture filtering|filtering]]: [[bilinear|bi]]-/[[trilinear]] | ** [[texture filtering|filtering]]: [[bilinear|bi]]-/[[trilinear]] | ||
- | ** mapping: [[bumpmapping|bump]], [[mipmapping|mip]] | + | ** [[texturemapping|mapping]]: [[bumpmapping|bump]], [[mipmapping|mip]] |
** [[decals]]: [[blood]], [[bullet holes]] | ** [[decals]]: [[blood]], [[bullet holes]] | ||
* [[transparency]]: [[fire]], [[glass]], [[light beams]], [[smoke]], [[steam]], [[water]] | * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[smoke]], [[steam]], [[water]] | ||
- | * [[lens flare]] | ||
- | == Atmospheric/environmental [[effect]]s == | + | ==atmospheric/environmental== |
- | * [[dust]]: [[footsteps]] (player, NPCs, animals, etc), [[gold]] [[pickax]]ing, [[wheels]] ([[stagecoach]]), [[wind]] ([[roads]]) | + | * [[dust]]: [[footsteps]] (characters), [[gold]] [[mining]], [[wheels]] ([[stagecoach]]), [[wind]] ([[roads]]) |
* [[shaking]]: explosions? | * [[shaking]]: explosions? | ||
- | * [[shards]]: gold [[mining]] | + | * [[shards]]: gold mining |
* [[smoke]]: [[chimney]] | * [[smoke]]: [[chimney]] | ||
* [[sparks]]: shot arrows | * [[sparks]]: shot arrows | ||
* [[steam]]: [[hot springs]] | * [[steam]]: [[hot springs]] | ||
- | * [[water]]: [[ripples]], [[splash]] (-jump), [[waterfall]] mist | + | * [[water]]: [[ripples]], [[splash]] (-jump), [[waterfall]] [[mist]] |
* [[weather]] | * [[weather]] | ||
** [[clouds (moving)]] | ** [[clouds (moving)]] | ||
** [[wind]]: [[dust]], [[trees]], [[tumbleweeds]] | ** [[wind]]: [[dust]], [[trees]], [[tumbleweeds]] | ||
- | * other: [[blood spurts]], body [[gibs]], [[explosions]], [[fire]], gold [[sparkles]]; see particle effects | + | * other: [[blood spurts]], body [[gibs]], [[explosions]], [[fire]], gold [[sparkles]]; see [[#Effects|particle effects]] |
==[[Character]]== | ==[[Character]]== | ||
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===[[NPCs]]=== | ===[[NPCs]]=== | ||
- | * [[animals]] ([[birds]], [[cattle]], [[buffalo]], [[dogs]], [[pigs]], [[wolves]]), [[humans]] | + | * [[animals]] ([[birds]], [[cattle]], [[buffalo]], [[dogs]], [[horses]], [[pigs]], [[wolves]]), [[humans]] |
* [[AI]]: [[run away]] from horse | * [[AI]]: [[run away]] from horse | ||
** [[cattle]]: [[herd]] | ** [[cattle]]: [[herd]] | ||
** [[dogs]]: approach player | ** [[dogs]]: approach player | ||
- | ** humans: attack each other, civilians run away from player when targeted | + | ** humans: [[attack each other]], civilians run away from player when targeted |
==[[Environment]]== | ==[[Environment]]== | ||
* [[location]]: [[Wild West]], [[USA]], [[1880s]]: [[Montana]]; Dodge City, [[Kansas]]; Empire, [[New Mexico]]? | * [[location]]: [[Wild West]], [[USA]], [[1880s]]: [[Montana]]; Dodge City, [[Kansas]]; Empire, [[New Mexico]]? | ||
* [[cutscenes]] | * [[cutscenes]] | ||
- | * level editor: no | ||
* [[puzzles]]: [[find]]/[[kill]]/[[protect]] people, protect stagecoach | * [[puzzles]]: [[find]]/[[kill]]/[[protect]] people, protect stagecoach | ||
- | * [[traps/hazards]]: [[arrows]], fire | + | * [[traps/hazards]]: [[arrows]], [[fire]] |
===[[Interaction]]=== | ===[[Interaction]]=== | ||
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* [[pick up]]: [[ammo]]/weapons, barrels (gunpowder only?), [[health]] (bottles) | * [[pick up]]: [[ammo]]/weapons, barrels (gunpowder only?), [[health]] (bottles) | ||
* [[ride]]: [[barge]], canoe?, [[horses]], [[stagecoach]], [[tram]] | * [[ride]]: [[barge]], canoe?, [[horses]], [[stagecoach]], [[tram]] | ||
- | * other: herd cattle, [[mine]] gold, play poker? | + | * other: [[herd cattle]], [[mine]] gold, play poker? |
==[[Inventory]]== | ==[[Inventory]]== | ||
- | * [[ammo]]/weapons, health, [[pickax]] | + | * [[ammo]]/weapons, [[health]], [[pickax]] |
===[[Weapons]]=== | ===[[Weapons]]=== | ||
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* [[guns]]: [[Gatling]], [[pistols]], [[rifles]], [[shotguns]] | * [[guns]]: [[Gatling]], [[pistols]], [[rifles]], [[shotguns]] | ||
* [[knives]]: [[hatchet]], standard, [[tomahawk]] | * [[knives]]: [[hatchet]], standard, [[tomahawk]] | ||
- | |||
- | ==Other== | ||
- | * [[sound]]: [[stereo sound|stereo]] |
Current revision
Contents |
Wikipedia:Gun (video game) | }} | |
---|---|---|
year | 2005 | |
genre(s) | action-adventure | |
developer(s) | Neversoft Entertainment | |
publisher(s) | Activision | |
engine | proprietary | |
engine type | polygon | |
engine other | modified Tony Hawk's Pro Skater? | |
Effects | ||
sound | stereo | |
Effects
- lighting
- dynamic, colored, vertex & lightmap
- coronas, flickering, lens flare
- fire (arrows), gunshots?
- particle effects: blood, debris, dust, leaves, mist, shards, smoke, sparks, steam
- physics
- reflection: see environmental texture mapping
- shadows: vertical angle adjustment, polygonal; player, NPCs, animals (-pigs only?), buildings, fences, cliffs/rocks, etc
- player (+NPCs?): darken underneath
- skeletal animation
- texture
- transparency: fire, glass, light beams, smoke, steam, water
atmospheric/environmental
- dust: footsteps (characters), gold mining, wheels (stagecoach), wind (roads)
- shaking: explosions?
- shards: gold mining
- smoke: chimney
- sparks: shot arrows
- steam: hot springs
- water: ripples, splash (-jump), waterfall mist
- weather
- other: blood spurts, body gibs, explosions, fire, gold sparkles; see particle effects
Character
Player character
- facial animation
- footsteps: dirt, water
- moves: crouch, grab (+ kill, scalp, subdue), jump, lean (left/right), run, shoot, sprint, strafe, walk
- view: 1st-person (guns only?), 3rd-person
NPCs
- animals (birds, cattle, buffalo, dogs, horses, pigs, wolves), humans
- AI: run away from horse
- cattle: herd
- dogs: approach player
- humans: attack each other, civilians run away from player when targeted
Environment
- location: Wild West, USA, 1880s: Montana; Dodge City, Kansas; Empire, New Mexico?
- cutscenes
- puzzles: find/kill/protect people, protect stagecoach
- traps/hazards: arrows, fire
Interaction
- break: barrels, glass (bottles, window panes)
- explode: gunpowder barrels (solo, on stagecoaches)
- move: ax (wood cutting), barrels (flour, gunpowder), bottles (large milk only?), chairs, crates (some), hat rack, hats, lights (ceiling-hung), tumbleweeds, wood beams
- pick up: ammo/weapons, barrels (gunpowder only?), health (bottles)
- ride: barge, canoe?, horses, stagecoach, tram
- other: herd cattle, mine gold, play poker?