GUN

3D Game Comparison - Game vs. game. No hype; just facts.™

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{{game {{game
 +|wikipedia=Gun (video game)
|year=2005 |year=2005
|genre=action-adventure |genre=action-adventure
Line 5: Line 6:
|developer=Neversoft Entertainment |developer=Neversoft Entertainment
|engine=proprietary |engine=proprietary
-|engine type=polygon+|engine_type=polygon
 +|engine_other=modified ''[[Tony Hawk's Pro Skater]]''?
 +|sound=stereo
}} }}
-==engine==+==[[Effects]]==
-* modified ''Tony Hawk Pro Skater''?+* [[lighting]]
-* [[lighting]]: dynamic, colored, vertex & lightmap; [[coronas]], [[flickering]]; fire (arrows), gunshots?+** [[dynamic lighting|dynamic]], [[colored lighting|colored]], [[vertex lighting|vertex]] & [[lightmap]]
 +** [[coronas]], [[flickering]], [[lens flare]]
 +** [[fire (arrows)]], gunshots?
* [[particle effects]]: [[blood]], [[debris]], [[dust]], [[leaves]], [[mist]], [[shards]], [[smoke]], [[sparks]], [[steam]] * [[particle effects]]: [[blood]], [[debris]], [[dust]], [[leaves]], [[mist]], [[shards]], [[smoke]], [[sparks]], [[steam]]
* [[physics]] * [[physics]]
-** [[gravity]]: player, NPCs; see movable objects+** [[gravity]]: [[#Character|characters]]; see [[#Interaction|movable objects]]
** [[friction]], [[inertia]], [[momentum]] ** [[friction]], [[inertia]], [[momentum]]
* [[reflection]]: see environmental texture mapping * [[reflection]]: see environmental texture mapping
* [[shadows]]: [[vertical angle adjustment]], [[polygonal]]; player, NPCs, animals (-pigs only?), buildings, fences, cliffs/rocks, etc * [[shadows]]: [[vertical angle adjustment]], [[polygonal]]; player, NPCs, animals (-pigs only?), buildings, fences, cliffs/rocks, etc
-** player/NPCs?/animals?: darken underneath +** player (+NPCs?): darken underneath
-* [[skeletal animation]]: yes+* [[skeletal animation]]
-* texture: 16-/32-[[bit depth]]+* [[texture]]
-** filtering: bi-/[[trilinear]]+** [[bit depth]]: 16/32
-** mapping: bump, mip+** [[texture filtering|filtering]]: [[bilinear|bi]]-/[[trilinear]]
 +** [[texturemapping|mapping]]: [[bumpmapping|bump]], [[mipmapping|mip]]
** [[decals]]: [[blood]], [[bullet holes]] ** [[decals]]: [[blood]], [[bullet holes]]
* [[transparency]]: [[fire]], [[glass]], [[light beams]], [[smoke]], [[steam]], [[water]] * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[smoke]], [[steam]], [[water]]
-* [[lens flare]]  
-== atmospheric/environmental effects ==+==atmospheric/environmental==
-* [[dust]]: [[footsteps]] (player, NPCs, animals, etc), [[gold]] [[pickax]]ing, [[wheels]] ([[stagecoach]]), [[wind]] ([[roads]])+* [[dust]]: [[footsteps]] (characters), [[gold]] [[mining]], [[wheels]] ([[stagecoach]]), [[wind]] ([[roads]])
* [[shaking]]: explosions? * [[shaking]]: explosions?
-* [[shards]]: gold [[mining]]+* [[shards]]: gold mining
* [[smoke]]: [[chimney]] * [[smoke]]: [[chimney]]
* [[sparks]]: shot arrows * [[sparks]]: shot arrows
* [[steam]]: [[hot springs]] * [[steam]]: [[hot springs]]
-* [[water]]: [[ripples]], [[splash]] (-jump), [[waterfall]] mist+* [[water]]: [[ripples]], [[splash]] (-jump), [[waterfall]] [[mist]]
* [[weather]] * [[weather]]
** [[clouds (moving)]] ** [[clouds (moving)]]
** [[wind]]: [[dust]], [[trees]], [[tumbleweeds]] ** [[wind]]: [[dust]], [[trees]], [[tumbleweeds]]
-* other: [[blood spurts]], body [[gibs]], [[explosions]], [[fire]], gold [[sparkles]]; see particle effects+* other: [[blood spurts]], body [[gibs]], [[explosions]], [[fire]], gold [[sparkles]]; see [[#Effects|particle effects]]
- +
-==[[character]]==+
-===[[player character]]===+
 +==[[Character]]==
 +===[[Player character]]===
* [[facial animation]] * [[facial animation]]
* [[footsteps]]: [[dirt]], [[water]] * [[footsteps]]: [[dirt]], [[water]]
Line 50: Line 54:
===[[NPCs]]=== ===[[NPCs]]===
-* [[animals]] ([[birds]], [[cattle]], [[buffalo]], [[dogs]], [[pigs]], [[wolves]]), [[humans]]+* [[animals]] ([[birds]], [[cattle]], [[buffalo]], [[dogs]], [[horses]], [[pigs]], [[wolves]]), [[humans]]
-* [[AI]]: run away from horse+* [[AI]]: [[run away]] from horse
** [[cattle]]: [[herd]] ** [[cattle]]: [[herd]]
** [[dogs]]: approach player ** [[dogs]]: approach player
-** humans: attack each other, civilians run away from player when targeted +** humans: [[attack each other]], civilians run away from player when targeted
-==[[environment]]==+==[[Environment]]==
-* [[location]]: Wild West, USA, 1880s: Montana; Dodge City, Kansas; Empire, New Mexico?+* [[location]]: [[Wild West]], [[USA]], [[1880s]]: [[Montana]]; Dodge City, [[Kansas]]; Empire, [[New Mexico]]?
-* [[cutscenes]]: yes+* [[cutscenes]]
-* level editor: no+* [[puzzles]]: [[find]]/[[kill]]/[[protect]] people, protect stagecoach
-* [[puzzles]]: [[find]]/kill/[[protect]] people, protect stagecoach+* [[traps/hazards]]: [[arrows]], [[fire]]
-* [[traps/hazards]]: [[arrows]], fire +
-===[[interaction]]===+===[[Interaction]]===
-* [[break]]: barrels, [[glass]] (bottles, [[window panes]])+* [[break]]: [[barrels]], [[glass]] ([[bottles]], [[window panes]])
* [[explode]]: gunpowder barrels (solo, on stagecoaches) * [[explode]]: gunpowder barrels (solo, on stagecoaches)
-* [[move]]: [[ax]] (wood cutting), [[barrels]] ([[flour]], [[gunpowder]]), [[bottles]] (large [[milk]] only?), [[chairs]], [[crates]] (some), [[hat rack]], [[hats]], [[lights]] (ceiling-hung), [[tumbleweeds]], [[wood beams]]+* [[move]]: [[ax]] (wood cutting), [[barrels]] ([[flour]], [[gunpowder]]), bottles (large [[milk]] only?), [[chairs]], [[crates]] (some), [[hat rack]], [[hats]], [[lights]] (ceiling-hung), [[tumbleweeds]], [[wood beams]]
* [[pick up]]: [[ammo]]/weapons, barrels (gunpowder only?), [[health]] (bottles) * [[pick up]]: [[ammo]]/weapons, barrels (gunpowder only?), [[health]] (bottles)
-* [[ride]]: [[barge]], canoe?, [[horses]], stagecoach, [[tram]]+* [[ride]]: [[barge]], canoe?, [[horses]], [[stagecoach]], [[tram]]
-* other: herd cattle, [[mine]] gold, play poker? +* other: [[herd cattle]], [[mine]] gold, play poker?
-==[[weapons]]==+==[[Inventory]]==
 +* [[ammo]]/weapons, [[health]], [[pickax]]
 + 
 +===[[Weapons]]===
* [[bow]] * [[bow]]
-* explosives: [[dynamite]], gunpowder barrels+* [[explosives]]: [[dynamite]], gunpowder [[barrels]]
* [[guns]]: [[Gatling]], [[pistols]], [[rifles]], [[shotguns]] * [[guns]]: [[Gatling]], [[pistols]], [[rifles]], [[shotguns]]
* [[knives]]: [[hatchet]], standard, [[tomahawk]] * [[knives]]: [[hatchet]], standard, [[tomahawk]]
- 
-==[[inventory]]== 
-* [[ammo]]/weapons, health, [[pickax]] 
- 
-==other== 
-* [[sound]]: [[stereo]] 

Current revision

Contents

Wikipedia:Gun (video game)
}}
year  2005
genre(s)  action-adventure
developer(s) Neversoft Entertainment
publisher(s) Activision
engine proprietary
engine type polygon
engine other modified Tony Hawk's Pro Skater?
Effects
sound  stereo



Effects

atmospheric/environmental

Character

Player character

NPCs

Environment

Interaction

Inventory

Weapons

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