GUN
3D Game Comparison - Game vs. game. No hype; just facts.™
(Difference between revisions)
Revision as of 14:53, 16 September 2007 (edit) Eep² (t|c) m template fix ← Previous diff |
Current revision (06:01, 16 March 2010) (edit) (undo) Eep² (t|c) →atmospheric/environmental - fix link |
||
(6 intermediate revisions not shown.) | |||
Line 1: | Line 1: | ||
{{game | {{game | ||
+ | |wikipedia=Gun (video game) | ||
|year=2005 | |year=2005 | ||
- | |genre=Action-Adventure | + | |genre=action-adventure |
|publisher=Activision | |publisher=Activision | ||
|developer=Neversoft Entertainment | |developer=Neversoft Entertainment | ||
- | |engine=Proprietary | + | |engine=proprietary |
- | |engine type polygon=yes | + | |engine_type=polygon |
+ | |engine_other=modified ''[[Tony Hawk's Pro Skater]]''? | ||
+ | |sound=stereo | ||
}} | }} | ||
- | ==engine== | + | ==[[Effects]]== |
- | * modified ''Tony Hawk Pro Skater''? | + | * [[lighting]] |
- | * collision detection: | + | ** [[dynamic lighting|dynamic]], [[colored lighting|colored]], [[vertex lighting|vertex]] & [[lightmap]] |
- | * lighting: dynamic, colored, vertex & lightmap; coronas, flickering; fire (arrows), gunshots? | + | ** [[coronas]], [[flickering]], [[lens flare]] |
- | * particle effects: blood, debris, dust, leaves, mist, shards, smoke, sparks, steam | + | ** [[fire (arrows)]], gunshots? |
- | * physics | + | * [[particle effects]]: [[blood]], [[debris]], [[dust]], [[leaves]], [[mist]], [[shards]], [[smoke]], [[sparks]], [[steam]] |
- | ** gravity: player, NPCs; see movable objects | + | * [[physics]] |
- | ** friction, inertia, momentum | + | ** [[gravity]]: [[#Character|characters]]; see [[#Interaction|movable objects]] |
- | * reflection: see environmental texture mapping | + | ** [[friction]], [[inertia]], [[momentum]] |
- | * shadows: vertical angle adjustment, polygonal; player, NPCs, animals (-pigs only?), buildings, fences, cliffs/rocks, etc | + | * [[reflection]]: see environmental texture mapping |
- | ** player/NPCs?/animals?: darken underneath | + | * [[shadows]]: [[vertical angle adjustment]], [[polygonal]]; player, NPCs, animals (-pigs only?), buildings, fences, cliffs/rocks, etc |
- | * skeletal animation: yes | + | ** player (+NPCs?): darken underneath |
- | * texture: 16-/32-bit depth | + | * [[skeletal animation]] |
- | ** filtering: bi-/trilinear | + | * [[texture]] |
- | ** mapping: bump, mip | + | ** [[bit depth]]: 16/32 |
- | ** decals: blood, bullet holes | + | ** [[texture filtering|filtering]]: [[bilinear|bi]]-/[[trilinear]] |
- | * transparency: fire, glass, light beams, smoke, steam, water | + | ** [[texturemapping|mapping]]: [[bumpmapping|bump]], [[mipmapping|mip]] |
- | * lens flare | + | ** [[decals]]: [[blood]], [[bullet holes]] |
+ | * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[smoke]], [[steam]], [[water]] | ||
- | == atmospheric/environmental effects == | + | ==atmospheric/environmental== |
- | * dust: footsteps (player, NPCs, animals, etc), gold pickaxing, wheels (stagecoach), wind (roads) | + | * [[dust]]: [[footsteps]] (characters), [[gold]] [[mining]], [[wheels]] ([[stagecoach]]), [[wind]] ([[roads]]) |
- | * shaking: explosions? | + | * [[shaking]]: explosions? |
- | * shards: gold mining | + | * [[shards]]: gold mining |
- | * smoke: chimney | + | * [[smoke]]: [[chimney]] |
- | * sparks: shot arrows | + | * [[sparks]]: shot arrows |
- | * steam: hot springs | + | * [[steam]]: [[hot springs]] |
- | * water: ripples, splash (-jump), waterfall mist | + | * [[water]]: [[ripples]], [[splash]] (-jump), [[waterfall]] [[mist]] |
- | * weather | + | * [[weather]] |
- | ** clouds (moving) | + | ** [[clouds (moving)]] |
- | ** wind: dust, trees, tumbleweeds | + | ** [[wind]]: [[dust]], [[trees]], [[tumbleweeds]] |
- | * other: blood spurts, body gibs, explosions, fire, gold sparkles; see particle effects | + | * other: [[blood spurts]], body [[gibs]], [[explosions]], [[fire]], gold [[sparkles]]; see [[#Effects|particle effects]] |
- | ==character== | + | ==[[Character]]== |
- | ===player character=== | + | ===[[Player character]]=== |
- | + | * [[facial animation]] | |
- | * facial animation | + | * [[footsteps]]: [[dirt]], [[water]] |
- | * footsteps: dirt, water | + | * [[moves]]: [[crouch]], [[grab]] (+ kill, [[scalp]], [[subdue]]), [[jump]], [[lean]] (left/right), [[run]], [[shoot]], [[sprint]], [[strafe]], [[walk]] |
- | * moves: crouch, grab (+ kill, scalp, subdue), jump, lean (left/right), run, shoot, sprint, strafe, walk | + | * [[view]]: [[1st-person]] (guns only?), [[3rd-person]] |
- | * view: 1st-person (guns only?), 3rd-person | + | ** [[pan]]: [[keyboard]]/mouse |
- | ** pan: keyboard/mouse | + | |
** zoom: ? | ** zoom: ? | ||
- | ===NPCs=== | + | ===[[NPCs]]=== |
- | * animals (birds, cattle, buffalo, dogs, pigs, wolves), humans | + | * [[animals]] ([[birds]], [[cattle]], [[buffalo]], [[dogs]], [[horses]], [[pigs]], [[wolves]]), [[humans]] |
- | * AI: run away from horse | + | * [[AI]]: [[run away]] from horse |
- | ** cattle: herd | + | ** [[cattle]]: [[herd]] |
- | ** dogs: approach player | + | ** [[dogs]]: approach player |
- | ** humans: attack each other, civilians run away from player when targeted | + | ** humans: [[attack each other]], civilians run away from player when targeted |
- | + | ||
- | ==level/world design== | + | |
- | + | ||
- | * location: Wild West, USA, 1880s: Montana; Dodge City, Kansas; Empire, New Mexico? | + | |
- | * cutscenes: yes | + | |
- | * level editor: no | + | |
- | * puzzles: find/kill/protect people, protect stagecoach | + | |
- | * traps/hazards: arrows, fire | + | |
- | ===environmental interaction=== | + | ==[[Environment]]== |
- | * break: barrels, glass (bottles, window panes) | + | * [[location]]: [[Wild West]], [[USA]], [[1880s]]: [[Montana]]; Dodge City, [[Kansas]]; Empire, [[New Mexico]]? |
- | * explode: gunpowder barrels (solo, on stagecoaches) | + | * [[cutscenes]] |
- | * move: ax (wood cutting), barrels (flour, gunpowder), bottles (large milk only?), chairs, crates (some), hatrack, hats, lights (ceiling-hung), tumbleweeds, wood beams | + | * [[puzzles]]: [[find]]/[[kill]]/[[protect]] people, protect stagecoach |
- | * pickup: ammo/weapons, barrels (gunpowder only?), health (bottles) | + | * [[traps/hazards]]: [[arrows]], [[fire]] |
- | * ride: barge, canoe?, horses, stage coach, tram | + | |
- | * other: herd cattle, mine gold, play poker? | + | |
- | ==weapons== | + | ===[[Interaction]]=== |
- | * bow, explosives (dynamite, gunpowder barrels), guns (Gatling, pistols, rifles, shotguns), knives (hatchet, standard, tomahawk) | + | * [[break]]: [[barrels]], [[glass]] ([[bottles]], [[window panes]]) |
+ | * [[explode]]: gunpowder barrels (solo, on stagecoaches) | ||
+ | * [[move]]: [[ax]] (wood cutting), [[barrels]] ([[flour]], [[gunpowder]]), bottles (large [[milk]] only?), [[chairs]], [[crates]] (some), [[hat rack]], [[hats]], [[lights]] (ceiling-hung), [[tumbleweeds]], [[wood beams]] | ||
+ | * [[pick up]]: [[ammo]]/weapons, barrels (gunpowder only?), [[health]] (bottles) | ||
+ | * [[ride]]: [[barge]], canoe?, [[horses]], [[stagecoach]], [[tram]] | ||
+ | * other: [[herd cattle]], [[mine]] gold, play poker? | ||
- | ==inventory== | + | ==[[Inventory]]== |
- | * ammo/weapons, health, pickax | + | * [[ammo]]/weapons, [[health]], [[pickax]] |
- | ==other== | + | ===[[Weapons]]=== |
- | * sound: stereo | + | * [[bow]] |
+ | * [[explosives]]: [[dynamite]], gunpowder [[barrels]] | ||
+ | * [[guns]]: [[Gatling]], [[pistols]], [[rifles]], [[shotguns]] | ||
+ | * [[knives]]: [[hatchet]], standard, [[tomahawk]] |
Current revision
Contents |
Wikipedia:Gun (video game) | }} | |
---|---|---|
year | 2005 | |
genre(s) | action-adventure | |
developer(s) | Neversoft Entertainment | |
publisher(s) | Activision | |
engine | proprietary | |
engine type | polygon | |
engine other | modified Tony Hawk's Pro Skater? | |
Effects | ||
sound | stereo | |
Effects
- lighting
- dynamic, colored, vertex & lightmap
- coronas, flickering, lens flare
- fire (arrows), gunshots?
- particle effects: blood, debris, dust, leaves, mist, shards, smoke, sparks, steam
- physics
- reflection: see environmental texture mapping
- shadows: vertical angle adjustment, polygonal; player, NPCs, animals (-pigs only?), buildings, fences, cliffs/rocks, etc
- player (+NPCs?): darken underneath
- skeletal animation
- texture
- transparency: fire, glass, light beams, smoke, steam, water
atmospheric/environmental
- dust: footsteps (characters), gold mining, wheels (stagecoach), wind (roads)
- shaking: explosions?
- shards: gold mining
- smoke: chimney
- sparks: shot arrows
- steam: hot springs
- water: ripples, splash (-jump), waterfall mist
- weather
- other: blood spurts, body gibs, explosions, fire, gold sparkles; see particle effects
Character
Player character
- facial animation
- footsteps: dirt, water
- moves: crouch, grab (+ kill, scalp, subdue), jump, lean (left/right), run, shoot, sprint, strafe, walk
- view: 1st-person (guns only?), 3rd-person
NPCs
- animals (birds, cattle, buffalo, dogs, horses, pigs, wolves), humans
- AI: run away from horse
- cattle: herd
- dogs: approach player
- humans: attack each other, civilians run away from player when targeted
Environment
- location: Wild West, USA, 1880s: Montana; Dodge City, Kansas; Empire, New Mexico?
- cutscenes
- puzzles: find/kill/protect people, protect stagecoach
- traps/hazards: arrows, fire
Interaction
- break: barrels, glass (bottles, window panes)
- explode: gunpowder barrels (solo, on stagecoaches)
- move: ax (wood cutting), barrels (flour, gunpowder), bottles (large milk only?), chairs, crates (some), hat rack, hats, lights (ceiling-hung), tumbleweeds, wood beams
- pick up: ammo/weapons, barrels (gunpowder only?), health (bottles)
- ride: barge, canoe?, horses, stagecoach, tram
- other: herd cattle, mine gold, play poker?