Gothic

3D Game Comparison - Game vs. game. No hype; just facts.™

(Difference between revisions)
Jump to: navigation, search
Revision as of 20:46, 3 March 2010 (edit)
Eep² (t|c)
Character - links, -=
← Previous diff
Current revision (09:31, 10 March 2010) (edit) (undo)
Eep² (t|c)
fix character, links
 
(2 intermediate revisions not shown.)
Line 6: Line 6:
|developer=Piranha Bytes |developer=Piranha Bytes
|publisher= |publisher=
-|engine=Proprietary+|engine=proprietary
-|character=Rynn+|character=nameless
 +|character description=male, prisoner
|#levels=1 [[world]], 4 [[parts]] |#levels=1 [[world]], 4 [[parts]]
-|sound=stereo+|sound=stereo, surround sound, EAX2
}} }}
-==[[Engine]]==+==[[Effects]]==
* [[lighting]]: [[dynamic light|dynamic]], [[colored light|colored]]; [[fire]], [[magic]] * [[lighting]]: [[dynamic light|dynamic]], [[colored light|colored]]; [[fire]], [[magic]]
* [[particle effects]]: [[blood spray]], [[bubbles]], [[fire]], [[impact dust]], [[liquid spray]], picked [[ore fragments]], rain(?), [[skeleton fragments]], [[smoke]], [[sparks]], [[sparkles]], [[steam]], tree [[seeds]] * [[particle effects]]: [[blood spray]], [[bubbles]], [[fire]], [[impact dust]], [[liquid spray]], picked [[ore fragments]], rain(?), [[skeleton fragments]], [[smoke]], [[sparks]], [[sparkles]], [[steam]], tree [[seeds]]
Line 20: Line 21:
* other: [[lens flare]] (screen brightens when looking at sun), [[shaking]] (some monster footsteps), [[underwater distortion]], [[usable object highlight]] * other: [[lens flare]] (screen brightens when looking at sun), [[shaking]] (some monster footsteps), [[underwater distortion]], [[usable object highlight]]
-===atmospheric/environmental [[effects]]===+===atmospheric/environmental===
* [[smoke]]: fire, weed blunts * [[smoke]]: fire, weed blunts
* [[sparkles]]: ore mound, [[pentagram]] * [[sparkles]]: ore mound, [[pentagram]]
Line 30: Line 31:
* other: [[bubbles]] (boiling water, soap) * other: [[bubbles]] (boiling water, soap)
** [[day/night light cycle]] (sun/moon rise/set) ** [[day/night light cycle]] (sun/moon rise/set)
-** [[[impact dust]]: jump land+** [[impact dust]]: jump land
-** [[explosions[[, fire+** [[explosions]], [[fire]], [[shooting stars]]
-** ]shooting stars]]+
** see [[#Engine|particle effects]] ** see [[#Engine|particle effects]]
Line 44: Line 44:
* [[bit depth]]: 16/32 * [[bit depth]]: 16/32
* [[filtering]]: [[bi-]]/[[trilinear]] * [[filtering]]: [[bi-]]/[[trilinear]]
-* [[mapping]]: [[mip]]+* [[texturemapping|mapping]]: [[mip]]
* [[decals]]: [[blood]] * [[decals]]: [[blood]]
==[[Character]]== ==[[Character]]==
===[[player character]]=== ===[[player character]]===
-* name/description: [[nameless]] [[male]] [[prisoner]]+* [[unconscious]]able
-* can get knocked unconscious+* [[outfits]]: different armor changes look
-* different armor changes look+* [[facial animation]]
-* [[facial animaion]]+
* feet jump-land impact dust * feet jump-land impact dust
* [[footsteps]]: dirt, metal, sand, stone, water, wood * [[footsteps]]: dirt, metal, sand, stone, water, wood
Line 62: Line 61:
===[[NPCs]]=== ===[[NPCs]]===
-* birdlike creatures, [[demons]], [[dogs]], [[goblins]], [[humans]], [[insects]], [[lizards]], [[orcs]], [[rats]], [[skeletons]], [[trolls]], [[wolves]], [[zombies]]+* [[birdlike creatures]], [[demons]], [[dogs]], [[goblins]], [[humans]], [[insects]], [[lizards]], [[orcs]], [[rats]], [[skeletons]], [[trolls]], [[wolves]], [[zombies]]
====[[AI]]==== ====[[AI]]====
* [[dodge]], [[flank]] * [[dodge]], [[flank]]
-* can knock unconcious+* unconciousable
-* drawn weapons and sneaking arouse reactions+* [[drawn weapon alert|drawn weapons]] and [[sneak alert|sneaking arouse reactions]]
* [[idle chit chat]] * [[idle chit chat]]
-* limited line-of-sight vision+* [[limited line-of-sight]] vision
* [[look at player]] while in range (+ some turn) * [[look at player]] while in range (+ some turn)
-* steal ore after knocking player (or another character) out+* steal ore after knocking player (or another character) unconscious
* stop following after certain distance and return to origin * stop following after certain distance and return to origin
* over 500 NPCs with [[AI daily routines|daily routines]] (sleep, eat, work, play music, chat, etc) and memory (other NPCs of same type will act the same if player does something to one) * over 500 NPCs with [[AI daily routines|daily routines]] (sleep, eat, work, play music, chat, etc) and memory (other NPCs of same type will act the same if player does something to one)
Line 77: Line 76:
==[[Environment]]== ==[[Environment]]==
* [[# levels]]: 1 [[world]] (1km²) with 4 [[parts]]: [[graveyard]], [[mines]] (2), [[temple]] * [[# levels]]: 1 [[world]] (1km²) with 4 [[parts]]: [[graveyard]], [[mines]] (2), [[temple]]
-* [[location]]: [[Myrtana]] (mythical land); mostly outdoors but many buildings and enclosed spaces ([[caves]], mines, etc)+* [[location]]: [[Myrtana]] (mythical land); mostly outdoors but many [[buildings]] ([[huts]], temple) and enclosed spaces ([[caves]], [[mines]], etc)
* [[cutscenes]] * [[cutscenes]]
* [[puzzles]]: [[find]] things/people, shoot/turn switches, [[tell]] people things * [[puzzles]]: [[find]] things/people, shoot/turn switches, [[tell]] people things
-* [[traps/hazards]]: [[breakaway floor|breakaway stone floor]], [[drowning]], gravity ([[falling]]), [[lava,]] [[lowering ceiling]], [[spikes]] (floor/wall) +* [[traps/hazards]]: [[breakaway floor|breakaway stone floor]], [[drowning]], gravity ([[falling]]), [[lava]], [[lowering ceiling]], [[spikes]] (floor/wall)
===[[interaction]]=== ===[[interaction]]===
Line 101: Line 100:
===[[weapons]]=== ===[[weapons]]===
* [[axes]] (+ [[pickaxe|pick-]]), [[bows]] (4 kinds + [[crossbow|cross-]]), [[clubs]], [[cutters]], [[hammers]], [[maces]], [[poker]], [[swords]] * [[axes]] (+ [[pickaxe|pick-]]), [[bows]] (4 kinds + [[crossbow|cross-]]), [[clubs]], [[cutters]], [[hammers]], [[maces]], [[poker]], [[swords]]
- 
-==[[Sound]]== 
-* [[stereo]] (+ [[surround sound|surround]]), [[EAX]]2 

Current revision

Gothic

Contents

Wikipedia:Gothic
}}
year  2001
genre(s)  action-adventurerole-playing game
theme(s)  fantasy
developer(s) Piranha Bytes
engine proprietary
Effects
sound  stereosurround soundEAX2
Character
name  nameless



Effects

atmospheric/environmental

physics

texture

Character

player character

NPCs

AI

Environment

interaction

Inventory

weapons

Personal tools