Assassin's Creed

3D Game Comparison - Game vs. game. No hype; just facts.™

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Revision as of 00:15, 9 March 2010 (edit)
Eep² (t|c)
physics - reorganize
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Current revision (13:35, 9 March 2010) (edit) (undo)
Eep² (t|c)
move basic character info into table
 
Line 1: Line 1:
{{game {{game
-|year= 2008+|year=2008
|genre=action-adventure |genre=action-adventure
|publisher=Ubisoft |publisher=Ubisoft
|developer=Ubisoft Montreal |developer=Ubisoft Montreal
|engine=Scimitar |engine=Scimitar
 +|character=Altair
 +|character description=assassin
}} }}
Line 50: Line 52:
==[[Character]]== ==[[Character]]==
===[[player character]]=== ===[[player character]]===
-* character: [[Altair]], an [[assassin]] 
* [[blinking]], [[facial animation]], [[idle animations]] (stretch) * [[blinking]], [[facial animation]], [[idle animations]] (stretch)
* [[footsteps]]: [[dirt]], [[gravel]], [[metal]], [[sand]], [[stone]], [[tile]], [[water]], [[wood]] * [[footsteps]]: [[dirt]], [[gravel]], [[metal]], [[sand]], [[stone]], [[tile]], [[water]], [[wood]]

Current revision

Contents

Wikipedia:Assassin's Creed
}}
year  2008
genre(s)  action-adventure
developer(s) Ubisoft Montreal
publisher(s) Ubisoft
engine Scimitar
Character
name  Altair



Effects

atmospheric/environmental

lighting

physics

texture

Character

player character

NPCs

AI

Environment

interaction

Inventory

Other

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