Assassin's Creed

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Revision as of 12:03, 6 February 2010 (edit)
Eep² (t|c)
{{game |year= 2008 |genre=action-adventure |publisher=Ubisoft |developer=Ubisoft Montreal |engine=Scimitar }} ==Engine== * collision detection: see physics * lighting: [[d...
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Revision as of 23:21, 8 March 2010 (edit) (undo)
Eep² (t|c)
engine -> effects
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}} }}
-==[[Engine]]==+==[[Effects]]==
- +
-* [[collision detection]]: see [[#physics|physics]]+
-* [[lighting]]: [[dynamic light|dynamic]], [[colored light|colored]], [[vertex lighting|vertex]] & [[lightmap]]; [[coronas]], [[flickering]]; [[fire]], [[windows]]+
* [[particle effects]]: [[debris]], [[dust]], [[hay]], [[leaves]], [[mist]], [[smoke]], [[splash]], [[steam]], [[swarms]] (birds, insects) * [[particle effects]]: [[debris]], [[dust]], [[hay]], [[leaves]], [[mist]], [[smoke]], [[splash]], [[steam]], [[swarms]] (birds, insects)
* [[reflection]]: floors (marble, metal), most metallic surfaces, walls (marble only?), [[water]] (+ [[puddles]]), [[#Inventory|weapons]]; [[pixel shaders]]; see environmental texture mapping * [[reflection]]: floors (marble, metal), most metallic surfaces, walls (marble only?), [[water]] (+ [[puddles]]), [[#Inventory|weapons]]; [[pixel shaders]]; see environmental texture mapping
* [[shadows]]: [[vertical angle adjustment]], [[shadow fading|fading]]; NPCs, moving objects, [[clouds]] * [[shadows]]: [[vertical angle adjustment]], [[shadow fading|fading]]; NPCs, moving objects, [[clouds]]
* [[skeletal animation]] * [[skeletal animation]]
-* [[texture]]: 32-[[bit depth]] 
-** [[texture filtering|filtering]]: [[bi-]]/[[trilinear]] 
-** [[texture mapping|mapping]]: [[bumpmapping|bump]], [[environment mapping|environment]], [[mipmapping|mip]] 
-** [[decals]]: blood 
* [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projectile trails]], [[smoke]], [[steam]], [[water]] * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projectile trails]], [[smoke]], [[steam]], [[water]]
* other: [[blurring]], [[depth of field]], pixel/[[vertex shaders]] (reflections) * other: [[blurring]], [[depth of field]], pixel/[[vertex shaders]] (reflections)
-==atmospheric/environmental [[effects]]==+==atmospheric/environmental==
* [[dust]]: footsteps, [[impacts]], light beams * [[dust]]: footsteps, [[impacts]], light beams
* [[lightbeams]]: [[vents]], windows (some) * [[lightbeams]]: [[vents]], windows (some)
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** [[wind]]: dust, fabric, hay ** [[wind]]: dust, fabric, hay
* other: [[fire]], [[projectile trails]]; see [[#Engine|particle effects]], [[#physics|physics]], and [[#Other|sound]] * other: [[fire]], [[projectile trails]]; see [[#Engine|particle effects]], [[#physics|physics]], and [[#Other|sound]]
 +
 +===[[lighting]]===
 +* [[dynamic light|dynamic]], [[colored light|colored]], [[vertex lighting|vertex]] & [[lightmap]]
 +* [[coronas]], [[flickering]]
 +* [[fire]], [[windows]]
===[[physics]]=== ===[[physics]]===
* engine: [[Havok]] * engine: [[Havok]]
 +* [[collision detection]]
* [[gravity]]: player, NPCs * [[gravity]]: player, NPCs
* [[friction]], [[inertia]], [[momentum]], [[weight]] * [[friction]], [[inertia]], [[momentum]], [[weight]]
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* [[swaying fabric]] * [[swaying fabric]]
* [[swinging lights]]/[[swinging signs|signs]] * [[swinging lights]]/[[swinging signs|signs]]
 +
 +===[[texture]]===
 +* [[bit depth]]: 32
 +* [[texture filtering|filtering]]: [[bi-]]/[[trilinear]]
 +* [[texture mapping|mapping]]: [[bumpmapping|bump]], [[environment mapping|environment]], [[mipmapping|mip]]
 +* [[decals]]: blood
==[[Character]]== ==[[Character]]==

Revision as of 23:21, 8 March 2010

Contents

Wikipedia:Assassin's Creed
}}
year  2008
genre(s)  action-adventure
developer(s) Ubisoft Montreal
publisher(s) Ubisoft
engine Scimitar



Effects

atmospheric/environmental

lighting

physics

texture

Character

player character

NPCs

AI

Environment

interaction

Inventory

Other

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