Arx Fatalis

3D Game Comparison - Game vs. game. No hype; just facts.™

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Revision as of 07:06, 20 February 2010 (edit)
Eep² (t|c)
section cleanup, links
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Current revision (22:00, 8 March 2010) (edit) (undo)
Eep² (t|c)
Engine - renamed to Effects
 
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 +<img src=http://tnlc.com/eep/arxfatalis.gif width=300 height=64 border=0 alt="Arx Fatalis">
{{game {{game
|year=2001 |year=2001
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circa: 2001 (Europe)/2002 (USA) circa: 2001 (Europe)/2002 (USA)
-==[[Engine]]==+==[[Effects]]==
-* [[collision detection]]: [[break cobwebs]], [[spin hanging body]]+
-* [[lighting]]: [[dynamic light|dynamic]], [[colored light|colored]], [[vertex light|vertex]]; [[coronas]], [[flickering]]+
-** [[crystals]], [[fire]], [[forcefields]], [[lanterns]], [[rock]], [[spells]], [[teleporters]], [[torches]]+
* [[particle effects]]: [[blood spray]], [[fire]], [[lava spurts]], [[liquid spray]], [[poison spray]], [[smoke]], [[sparks]] * [[particle effects]]: [[blood spray]], [[fire]], [[lava spurts]], [[liquid spray]], [[poison spray]], [[smoke]], [[sparks]]
 +* [[shadows]]: ovalular masks; [[character shadow|characters]]
 +* [[skeletal animation]]
 +* [[transparency]]: cobwebs, cold air, fire, [[forcefields]], magic item glow, smoke, snakewomen "camera" viewer sphere, teleporter portal effects, [[tracers]] (arrows, magic, menu mouse cursor), water
 +* other: [[usable objects highlight]]
-===[[effects]]===+===Atmospheric/environmental===
* [[fire]]: [[campfires]], [[spells]], [[torches]], etc * [[fire]]: [[campfires]], [[spells]], [[torches]], etc
* [[smoke]]: [[fire]], smouldering wood * [[smoke]]: [[fire]], smouldering wood
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* other * other
** barrel tap turns ** barrel tap turns
 +** [[camera shaking]]: [[earthquakes]], [[paralyze spell]]
** cold air blows near observatory window ** cold air blows near observatory window
** [[earthquakes]] ** [[earthquakes]]
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** picked up objects from water causes ripple and splash ** picked up objects from water causes ripple and splash
** see particle effects ** see particle effects
 +
 +===[[lighting]]===
 +* [[dynamic light|dynamic]], [[colored light|colored]], [[vertex light|vertex]]; [[coronas]], [[flickering]]
 +* [[crystals]], [[fire]], [[forcefields]], [[lanterns]], [[rock]], [[spells]], [[teleporters]], [[torches]]
===[[physics]]=== ===[[physics]]===
 +* [[collision detection]]: [[break cobwebs]], [[spin hanging body]]
* [[gravity]]: [[NPCs]] * [[gravity]]: [[NPCs]]
* [[friction]], [[inertia]], [[momentum]] * [[friction]], [[inertia]], [[momentum]]
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* weight (body or stones) pushes ground panel down to open door * weight (body or stones) pushes ground panel down to open door
-* [[shadows]]: ovalular masks; characters+===[[texture]]===
-* [[skeletal animation]]+* [[bit depth]]: 16/32
-* [[texture]]: 16-/32-[[bit depth]]+* [[texture filtering|filtering]]: [[bilinear]]
-** [[texture filtering|filtering]]: [[bilinear]]+* [[texutremapping|mapping]]: [[mip]]
-** [[texutremapping|mapping]]: [[mip]]+* [[decals]]: [[blood decal|blood]], torch smoke wall marks
-** [[decals]]: [[blood decal|blood]], torch smoke wall marks+* [[detail textures|detail]]
-** [[detail textures|detail]]+
- +
-* [[transparency]]: cobwebs, cold air, fire, [[forcefields]], magic item glow, smoke, snakewomen "camera" viewer sphere, teleporter portal effects, [[tracers]] (arrows, magic, menu mouse cursor), water+
-* other: [[camera shaking]] (earthquakes, paralyze spell), [[usable objects highlight]]+
==[[Character]]== ==[[Character]]==

Current revision

Arx Fatalis

Contents

Wikipedia:Arx Fatalis
}}
year  2001
genre(s)  fantasy action-adventure-RPG
developer(s) Arkane Studios
engine proprietary



circa: 2001 (Europe)/2002 (USA)

Effects

Atmospheric/environmental

lighting

physics

texture

Character

player character

NPCs

AI

  • dodge; idle chit chat
  • run away and call for backup/help
  • can hear and smell(?) player
  • different races fight each other
  • guards relight torches (some)
  • limited line-of-sight vision
  • look at player while in range (+ turn)
  • react when stepping on fire (goblins only?)
  • react to theft
  • stop following after certain distance and return to origin
  • frogs leap away when approached
  • dog follows player after "petted" or fed

Environment

interaction

Inventory

objects

Other

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