Aliens vs Predator 2
3D Game Comparison - Game vs. game. No hype; just facts.™
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Current revision (19:16, 8 March 2010) (edit) (undo) Eep² (t|c) cleanup |
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{{game | {{game | ||
|year=2001 | |year=2001 | ||
- | |genre=First-person shooter | + | |genre=first-person shooter |
|publisher=Sierra Entertainment | |publisher=Sierra Entertainment | ||
|developer=Monolith Productions | |developer=Monolith Productions | ||
|engine=Lithtech | |engine=Lithtech | ||
+ | |sound=stereo | ||
|character=alien, predator, human | |character=alien, predator, human | ||
}} | }} | ||
- | ==Engine== | + | ==[[Effects]]== |
+ | ===atmospheric/environmental=== | ||
+ | * [[sparks]]: [[hacking]], [[flares]], [[impacts]] ([[alien]] [[claws]], [[knives]]) | ||
+ | * [[steam]]: dead [[aliens]], [[pipes]] | ||
- | ===Atmospheric/environmental effects=== | + | ====[[weather]]==== |
- | * [[effect::sparks]]: [[hacking]], [[flares]], [[impacts]] ([[alien]] [[claws]], [[knives]]) | + | * [[clouds]]: moving, rotating |
- | * [[effect::steam]]: [[steam::dead aliens]], [[steam::pipes]] | + | * [[wind]]: [[cable hooks]], [[curtain|curtains/drapes]], [[streamers]], [[trees]] |
- | ====[[effect::weather|Weather]]==== | + | ====other==== |
- | * [[weather::clouds]]: [[clouds::moving]], [[clouds::rotating]] | + | * [[explosions]], [[fire]], [[shaking]], [[smoke]] (fire) |
- | * [[weather::wind]]: [[wind::cable hooks]], [[wind::curtains]]/[[wind::drapes]], [[wind::streamers]], [[wind::trees]] | + | |
- | + | ||
- | ====Other==== | + | |
- | * [[effect::explosions]], [[effect::fire]], [[effect::shaking]], [[effect::smoke]] ([[smoke::fire]]) | + | |
* see [[#particle effects|particle effects]] | * see [[#particle effects|particle effects]] | ||
- | ===[[effect::lighting|Lighting]]=== | + | ===[[lighting]]=== |
- | * [[lighting::dynamic]], [[lighting::colored]] | + | * [[dynamic lighting|dynamic]], [[colored lighting|colored]] |
- | * [[lighting::coronas]], [[lighting::flickering]] | + | * [[coronas]], [[flickering]] |
- | * [[lighting examples::fire]], [[lighting examples::flares]], [[lighting examples::flashlights]] | + | * [[fire]], [[flares]], [[flashlights]] |
- | ===[[effect::particle effects|Particle effects]]=== | + | ===[[particle effects]]=== |
- | * [[particle effects::blood spray]], [[particle effects::debris]], [[particle effects::fire]], [[particle effects::gas]], [[particle effects::glass shards]], [[particle effects::smoke]], [[particle effects::sparks]], [[particle effects::steam]] | + | * [[blood spray]], [[debris]], [[fire]], [[gas]], [[glass shards]], [[smoke]], [[sparks]], [[steam]] |
- | ===[[Physics]]=== | + | ===[[physics]]=== |
- | * [[physics::gravity]]: [[gravity::player character]], [[gravity::NPCs]] | + | * [[gravity]]: [[player character]], [[NPCs]] |
- | * [[physics::friction]], [[physics::inertia]], [[physics::momentum]] | + | * [[friction]], [[inertia]], [[momentum]] |
- | ===[[Texture]]=== | + | ===[[texture]]=== |
- | * 16-/32-[[texture::bit depth]] | + | * [[bit depth]]: 16/32 |
- | * [[texture::filtering]]: [[texture filtering::bilinear|bi-]]/[[texture filtering::trilinear]] | + | * [[texture filtering|filtering]]: [[bilinear|bi-]]/[[trilinear]] |
- | * [[texturemapping|mapping]]: [[texturemapping::environmental]] ([[environmental texturemapping::desks]], [[environmental texturemapping::glass]], [[environmental texturemapping::walls]]), [[mipmapping|mip]] | + | * [[texturemapping|mapping]]: [[environmental texturemapping|environmental]] ([[desks]], [[glass]], [[walls]]), [[mipmapping|mip]] |
- | * [[texture::decals]]: [[texture decals::blood]], [[texture decals::bullet holes]], [[texture decals::guts]] | + | * [[texture decals|decals]]: [[blood]], [[bullet holes]], [[guts]] |
- | ===Other=== | + | ===other=== |
- | * [[effect::lens flare]] | + | * [[lens flare]] |
- | * [[effect::reflection]]: see environmental texture mapping | + | * [[reflection]]: see environmental texture mapping |
- | * [[effect::shadows]]: [[shadows::vertical angle adjustment]], [[shadows::ovalular masks]]; [[shadows::animals]], [[shadows::pickupable objects]] | + | * [[shadows]]: [[vertical angle adjustment]], [[ovalular masks]]; [[animals]], [[pickupable objects]] |
- | * [[effect::skeletal animation]] | + | * [[skeletal animation]] |
- | * [[effect::transparency]]: [[transparency::clouds]], [[transparency::fire]], [[transparency::glass]], [[transparency::light beams]] ([[laser]], sun), [[transparency::pheremone auras]], [[transparency::smoke]], [[transparency::steam]], [[transparency::water]] | + | * [[transparency]]: [[clouds]], [[fire]], [[glass]], [[light beams]] ([[laser]], sun), [[pheremone auras]], [[smoke]], [[steam]], [[water]] |
- | ==[[Player character]]== | + | ==[[Character]]== |
- | * [[character]]: [[character::alien]], [[character::human]], or [[character::predator]] | + | ===[[player character]]=== |
+ | * [[character]]: [[alien]], [[human]], or [[predator]] | ||
* [[facial animation]] | * [[facial animation]] | ||
- | * [[impact dust]]: [[impact dust::feet jump-land]] | + | * [[impact dust]]: [[feet jump-land]] |
- | * [[footsteps]]: [[footsteps::dirt]], [[footsteps::water]] | + | * [[footsteps]]: [[dirt]], [[water]] |
- | * [[actions]]: [[actions::pickup]] object, [[actions::hit]]/[[actions::kick]], [[actions::run]], [[actions::walk]] | + | * [[actions]]: [[pickup]] object, [[hit]]/[[kick]], [[run]], [[walk]] |
- | * [[view]]: [[view::1st-person]] ([[view::3rd-person]] with [[cheats]]) | + | * [[view]]: [[1st-person]] ([[3rd-person]] with [[cheats]]) |
- | ** [[view::pan]]: [[view pan::keyboard]]/[[view pan::mouse]] | + | ** [[view pan|pan]]: [[keyboard]]/[[computer mouse|mouse]] |
- | * other: [[character other::alien grows]] | + | * other: [[alien grows]] |
- | ==[[Level/world design]]== | + | ===[[NPCs]]=== |
- | * [[location]]: other [[location::planets]] | + | * [[aliens]], [[humans]], [[predators]] |
- | * [[cutscenes]]: [[cutscenes:=yes]] | + | |
- | * [[level editor]]: [[level editor:=no]] | + | ==[[Environment]]== |
+ | * [[location]]: other [[planets]] | ||
+ | * [[cutscenes]] | ||
+ | * [[traps/hazards]]: [[acid]], [[electricity]], [[fire]], [[gas]] ([[plants]]), [[steam]] | ||
<!-- | <!-- | ||
- | ===[[Environmental interaction]]=== | + | ===[[interaction]]=== |
- | * dropable: | + | * drop: |
- | * pickupable: | + | * pick up: |
* other: | * other: | ||
--> | --> | ||
- | * [[traps/hazards]]: [[damage::acid]], [[damage::electricity]], [[damage::fire]], [[damage::gas]] ([[effect gas::plants]]), [[damage::steam]] | ||
- | |||
- | ==NPCs== | ||
- | * [[NPC::aliens]], [[NPC::humans]], [[NPC::predators]] | ||
- | |||
- | ==Other== | ||
- | * [[inventory]]: [[inventory::weapons]]/[[inventory::ammo]] | ||
- | * [[sound]]: [[sound::stereo]] | ||
- | [[Category:Games]] | + | ==[[Inventory]]== |
+ | * [[weapons]]/[[ammo]] |
Current revision
Contents |
Effects
atmospheric/environmental
weather
- clouds: moving, rotating
- wind: cable hooks, curtains/drapes, streamers, trees
other
- explosions, fire, shaking, smoke (fire)
- see particle effects
lighting
particle effects
- blood spray, debris, fire, gas, glass shards, smoke, sparks, steam
physics
texture
- bit depth: 16/32
- filtering: bi-/trilinear
- mapping: environmental (desks, glass, walls), mip
- decals: blood, bullet holes, guts
other
- lens flare
- reflection: see environmental texture mapping
- shadows: vertical angle adjustment, ovalular masks; animals, pickupable objects
- skeletal animation
- transparency: clouds, fire, glass, light beams (laser, sun), pheremone auras, smoke, steam, water
Character
player character
- character: alien, human, or predator
- facial animation
- impact dust: feet jump-land
- footsteps: dirt, water
- actions: pickup object, hit/kick, run, walk
- view: 1st-person (3rd-person with cheats)
- other: alien grows
NPCs
Environment
- location: other planets
- cutscenes
- traps/hazards: acid, electricity, fire, gas (plants), steam