Aliens vs Predator 2

3D Game Comparison - Game vs. game. No hype; just facts.™

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{{game {{game
|year=2001 |year=2001
-|genre=First-person shooter+|genre=first-person shooter
|publisher=Sierra Entertainment |publisher=Sierra Entertainment
|developer=Monolith Productions |developer=Monolith Productions
|engine=Lithtech |engine=Lithtech
 +|sound=stereo
|character=alien, predator, human |character=alien, predator, human
}} }}
-==Engine==+==[[Effects]]==
 +===atmospheric/environmental===
 +* [[sparks]]: [[hacking]], [[flares]], [[impacts]] ([[alien]] [[claws]], [[knives]])
 +* [[steam]]: dead [[aliens]], [[pipes]]
-===Atmospheric/environmental effects===+====[[weather]]====
-* [[effect::sparks]]: [[hacking]], [[flares]], [[impacts]] ([[alien]] [[claws]], [[knives]])+* [[clouds]]: moving, rotating
-* [[effect::steam]]: [[steam:=dead aliens]], [[steam:=pipes]]+* [[wind]]: [[cable hooks]], [[curtain|curtains/drapes]], [[streamers]], [[trees]]
-====[[effect::weather|Weather]]====+====other====
-* [[weather:=clouds]]: [[clouds:=moving]], [[clouds:=rotating]]+* [[explosions]], [[fire]], [[shaking]], [[smoke]] (fire)
-* [[weather:=wind]]: [[cable hooks]], [[curtains]]/[[drapes]], [[streamers]], [[trees]]+
- +
-====Other====+
-* [[effect::explosions]], [[effect::fire]], [[effect::shaking]], [[effect::smoke]] ([[smoke:=fire]])+
* see [[#particle effects|particle effects]] * see [[#particle effects|particle effects]]
-===[[effect::lighting|Lighting|]]===+===[[lighting]]===
-* [[lighting:=dynamic]], [[lighting:=colored]]+* [[dynamic lighting|dynamic]], [[colored lighting|colored]]
-* [[lighting:=coronas]], [[lighting:=flickering]]+* [[coronas]], [[flickering]]
-* [[lighting examples:=fire]], [[lighting examples:=flares]], [[lighting examples:=flashlights]]+* [[fire]], [[flares]], [[flashlights]]
-===[[effect::particle effects|Particle effects]]===+===[[particle effects]]===
-* [[blood spray]], [[debris]], fire, [[gas]], [[glass shards]], smoke, sparks, steam+* [[blood spray]], [[debris]], [[fire]], [[gas]], [[glass shards]], [[smoke]], [[sparks]], [[steam]]
-===Physics===+===[[physics]]===
-* [[gravity]]: [[player character]], NPCs+* [[gravity]]: [[player character]], [[NPCs]]
* [[friction]], [[inertia]], [[momentum]] * [[friction]], [[inertia]], [[momentum]]
-===Texture===+===[[texture]]===
-* 16-/32-[[bit depth]]+* [[bit depth]]: 16/32
-* [[filtering]]: bi-/[[trilinear]]+* [[texture filtering|filtering]]: [[bilinear|bi-]]/[[trilinear]]
-* [[mapping]]: environmental ([[desks]], glass, [[walls]]), [[mip]]+* [[texturemapping|mapping]]: [[environmental texturemapping|environmental]] ([[desks]], [[glass]], [[walls]]), [[mipmapping|mip]]
-* [[decals]]: [[blood]], [[bullet holes]], [[guts]]+* [[texture decals|decals]]: [[blood]], [[bullet holes]], [[guts]]
-===Other===+===other===
* [[lens flare]] * [[lens flare]]
* [[reflection]]: see environmental texture mapping * [[reflection]]: see environmental texture mapping
-* [[shadows]]: vertical angle adjustment, ovalular masks; animals, anything pickupable+* [[shadows]]: [[vertical angle adjustment]], [[ovalular masks]]; [[animals]], [[pickupable objects]]
* [[skeletal animation]] * [[skeletal animation]]
-* [[transparency]]: clouds, fire, glass, [[light beams]] ([[laser]], sun), [[pheremone auras]], smoke, steam, water+* [[transparency]]: [[clouds]], [[fire]], [[glass]], [[light beams]] ([[laser]], sun), [[pheremone auras]], [[smoke]], [[steam]], [[water]]
-==Player character==+==[[Character]]==
-* [[character]]: alien, [[human]], or [[predator]]+===[[player character]]===
 +* [[character]]: [[alien]], [[human]], or [[predator]]
* [[facial animation]] * [[facial animation]]
-* feet jump-land [[impact dust]]+* [[impact dust]]: [[feet jump-land]]
-* [[footsteps]]: [[dirt]], water+* [[footsteps]]: [[dirt]], [[water]]
-* [[moves]]: [[pickup]] object, [[hit]]/[[kick]], [[run]], [[walk]]+* [[actions]]: [[pickup]] object, [[hit]]/[[kick]], [[run]], [[walk]]
* [[view]]: [[1st-person]] ([[3rd-person]] with [[cheats]]) * [[view]]: [[1st-person]] ([[3rd-person]] with [[cheats]])
-** [[pan]]: keyboard/mouse+** [[view pan|pan]]: [[keyboard]]/[[computer mouse|mouse]]
-* other: alien grows+* other: [[alien grows]]
-==Level/world design==+===[[NPCs]]===
 +* [[aliens]], [[humans]], [[predators]]
 + 
 +==[[Environment]]==
* [[location]]: other [[planets]] * [[location]]: other [[planets]]
-* [[cutscenes]]: yes+* [[cutscenes]]
-* [[level editor]]: [[level editor:=no]]+* [[traps/hazards]]: [[acid]], [[electricity]], [[fire]], [[gas]] ([[plants]]), [[steam]]
<!-- <!--
-===Environmental interaction===+===[[interaction]]===
-* dropable:+* drop:
-* pickupable:+* pick up:
* other: * other:
--> -->
-* traps/hazards: [[acid]], [[electricity]], fire, gas ([[plants]]), steam  
- 
-==NPCs== 
-* [[NPC::aliens]], [[NPC::humans]], [[NPC::predators]] 
- 
-==Other== 
-* [[inventory]]: [[weapons]]/[[ammo]] 
-* [[sound]]: [[stereo]] 
-[[Category:Games]]+==[[Inventory]]==
 +* [[weapons]]/[[ammo]]

Current revision

Contents

Wikipedia:Aliens vs Predator 2
}}
year  2001
genre(s)  first-person shooter
developer(s) Monolith Productions
publisher(s) Sierra Entertainment
engine Lithtech
Effects
sound  stereo
Character
name  alienpredatorhuman



Effects

atmospheric/environmental

weather

other

lighting

particle effects

physics

texture

other

Character

player character

NPCs

Environment

Inventory

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