Aliens vs Predator 2
3D Game Comparison - Game vs. game. No hype; just facts.™
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Current revision (19:16, 8 March 2010) (edit) (undo) Eep² (t|c) cleanup |
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{{game | {{game | ||
|year=2001 | |year=2001 | ||
- | |genre=First-person shooter | + | |genre=first-person shooter |
|publisher=Sierra Entertainment | |publisher=Sierra Entertainment | ||
|developer=Monolith Productions | |developer=Monolith Productions | ||
|engine=Lithtech | |engine=Lithtech | ||
+ | |sound=stereo | ||
|character=alien, predator, human | |character=alien, predator, human | ||
}} | }} | ||
- | ==Engine== | + | ==[[Effects]]== |
+ | ===atmospheric/environmental=== | ||
+ | * [[sparks]]: [[hacking]], [[flares]], [[impacts]] ([[alien]] [[claws]], [[knives]]) | ||
+ | * [[steam]]: dead [[aliens]], [[pipes]] | ||
- | ===Atmospheric/environmental effects=== | + | ====[[weather]]==== |
- | * [[effect::sparks]]: [[hacking]], [[flares]], [[impacts]] ([[alien]] [[claws]], [[knives]]) | + | * [[clouds]]: moving, rotating |
- | * [[effect::steam]]: [[steam:=dead aliens]], [[steam:=pipes]] | + | * [[wind]]: [[cable hooks]], [[curtain|curtains/drapes]], [[streamers]], [[trees]] |
- | ====[[effect::weather|Weather]]==== | + | ====other==== |
- | * [[weather:=clouds]]: [[clouds:=moving]], [[clouds:=rotating]] | + | * [[explosions]], [[fire]], [[shaking]], [[smoke]] (fire) |
- | * [[weather:=wind]]: [[cable hooks]], [[curtains]]/[[drapes]], [[streamers]], [[trees]] | + | |
- | + | ||
- | ====Other==== | + | |
- | * [[effect::explosions]], [[effect::fire]], [[effect::shaking]], [[effect::smoke]] ([[smoke:=fire]]) | + | |
* see [[#particle effects|particle effects]] | * see [[#particle effects|particle effects]] | ||
- | ===[[effect::lighting|Lighting|]]=== | + | ===[[lighting]]=== |
- | * [[lighting:=dynamic]], [[lighting:=colored]] | + | * [[dynamic lighting|dynamic]], [[colored lighting|colored]] |
- | * [[lighting:=coronas]], [[lighting:=flickering]] | + | * [[coronas]], [[flickering]] |
- | * [[lighting examples:=fire]], [[lighting examples:=flares]], [[lighting examples:=flashlights]] | + | * [[fire]], [[flares]], [[flashlights]] |
- | ===[[effect::particle effects|Particle effects]]=== | + | ===[[particle effects]]=== |
- | * [[blood spray]], [[debris]], fire, [[gas]], [[glass shards]], smoke, sparks, steam | + | * [[blood spray]], [[debris]], [[fire]], [[gas]], [[glass shards]], [[smoke]], [[sparks]], [[steam]] |
- | ===Physics=== | + | ===[[physics]]=== |
- | * [[gravity]]: [[player character]], NPCs | + | * [[gravity]]: [[player character]], [[NPCs]] |
* [[friction]], [[inertia]], [[momentum]] | * [[friction]], [[inertia]], [[momentum]] | ||
- | ===Texture=== | + | ===[[texture]]=== |
- | * 16-/32-[[bit depth]] | + | * [[bit depth]]: 16/32 |
- | * [[filtering]]: bi-/[[trilinear]] | + | * [[texture filtering|filtering]]: [[bilinear|bi-]]/[[trilinear]] |
- | * [[mapping]]: environmental ([[desks]], glass, [[walls]]), [[mip]] | + | * [[texturemapping|mapping]]: [[environmental texturemapping|environmental]] ([[desks]], [[glass]], [[walls]]), [[mipmapping|mip]] |
- | * [[decals]]: [[blood]], [[bullet holes]], [[guts]] | + | * [[texture decals|decals]]: [[blood]], [[bullet holes]], [[guts]] |
- | ===Other=== | + | ===other=== |
* [[lens flare]] | * [[lens flare]] | ||
* [[reflection]]: see environmental texture mapping | * [[reflection]]: see environmental texture mapping | ||
- | * [[shadows]]: vertical angle adjustment, ovalular masks; animals, anything pickupable | + | * [[shadows]]: [[vertical angle adjustment]], [[ovalular masks]]; [[animals]], [[pickupable objects]] |
* [[skeletal animation]] | * [[skeletal animation]] | ||
- | * [[transparency]]: clouds, fire, glass, [[light beams]] ([[laser]], sun), [[pheremone auras]], smoke, steam, water | + | * [[transparency]]: [[clouds]], [[fire]], [[glass]], [[light beams]] ([[laser]], sun), [[pheremone auras]], [[smoke]], [[steam]], [[water]] |
- | ==Player character== | + | ==[[Character]]== |
- | * [[character]]: alien, [[human]], or [[predator]] | + | ===[[player character]]=== |
+ | * [[character]]: [[alien]], [[human]], or [[predator]] | ||
* [[facial animation]] | * [[facial animation]] | ||
- | * feet jump-land [[impact dust]] | + | * [[impact dust]]: [[feet jump-land]] |
- | * [[footsteps]]: [[dirt]], water | + | * [[footsteps]]: [[dirt]], [[water]] |
- | * [[moves]]: [[pickup]] object, [[hit]]/[[kick]], [[run]], [[walk]] | + | * [[actions]]: [[pickup]] object, [[hit]]/[[kick]], [[run]], [[walk]] |
* [[view]]: [[1st-person]] ([[3rd-person]] with [[cheats]]) | * [[view]]: [[1st-person]] ([[3rd-person]] with [[cheats]]) | ||
- | ** [[pan]]: keyboard/mouse | + | ** [[view pan|pan]]: [[keyboard]]/[[computer mouse|mouse]] |
- | * other: alien grows | + | * other: [[alien grows]] |
- | ==Level/world design== | + | ===[[NPCs]]=== |
+ | * [[aliens]], [[humans]], [[predators]] | ||
+ | |||
+ | ==[[Environment]]== | ||
* [[location]]: other [[planets]] | * [[location]]: other [[planets]] | ||
- | * [[cutscenes]]: yes | + | * [[cutscenes]] |
- | * [[level editor]]: [[level editor:=no]] | + | * [[traps/hazards]]: [[acid]], [[electricity]], [[fire]], [[gas]] ([[plants]]), [[steam]] |
<!-- | <!-- | ||
- | ===Environmental interaction=== | + | ===[[interaction]]=== |
- | * dropable: | + | * drop: |
- | * pickupable: | + | * pick up: |
* other: | * other: | ||
--> | --> | ||
- | * traps/hazards: [[acid]], [[electricity]], fire, gas ([[plants]]), steam | ||
- | |||
- | ==NPCs== | ||
- | * [[NPC::aliens]], [[NPC::humans]], [[NPC::predators]] | ||
- | |||
- | ==Other== | ||
- | * [[inventory]]: [[weapons]]/[[ammo]] | ||
- | * [[sound]]: [[stereo]] | ||
- | [[Category:Games]] | + | ==[[Inventory]]== |
+ | * [[weapons]]/[[ammo]] |
Current revision
Contents |
Effects
atmospheric/environmental
weather
- clouds: moving, rotating
- wind: cable hooks, curtains/drapes, streamers, trees
other
- explosions, fire, shaking, smoke (fire)
- see particle effects
lighting
particle effects
- blood spray, debris, fire, gas, glass shards, smoke, sparks, steam
physics
texture
- bit depth: 16/32
- filtering: bi-/trilinear
- mapping: environmental (desks, glass, walls), mip
- decals: blood, bullet holes, guts
other
- lens flare
- reflection: see environmental texture mapping
- shadows: vertical angle adjustment, ovalular masks; animals, pickupable objects
- skeletal animation
- transparency: clouds, fire, glass, light beams (laser, sun), pheremone auras, smoke, steam, water
Character
player character
- character: alien, human, or predator
- facial animation
- impact dust: feet jump-land
- footsteps: dirt, water
- actions: pickup object, hit/kick, run, walk
- view: 1st-person (3rd-person with cheats)
- other: alien grows
NPCs
Environment
- location: other planets
- cutscenes
- traps/hazards: acid, electricity, fire, gas (plants), steam